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gml_GlobalScript_scr_armorinfo_ch1

(view raw script w/o annotations or w/e)
1
function scr_armorinfo_ch1
scr_armorinfo_ch1

function scr_armorinfo_ch1(arg0) { switch (arg0) { case 0: armornametemp = " "; armordesctemp = " "; amessage2temp =
Hey, hands off!
scr_84_get_lang_string_ch1("scr_armorinfo_slash_scr_armorinfo_gml_8_0")
; amessage3temp = " "; armorattemp = 0; armordftemp = 0; armormagtemp = 0; armorboltstemp = 0; armorgrazeamttemp = 0; armorgrazesizetemp = 0; armorchar1temp = 1; armorchar2temp = 0; armorchar3temp = 1; armorabilitytemp = " "; armorabilityicontemp = 0; armoricontemp = 0; value = 0; break; case 1: armornametemp =
Amber Card
scr_84_get_lang_string_ch1("scr_armorinfo_slash_scr_armorinfo_gml_26_0")
; armordesctemp =
A thin square charm that sticks#to you, increasing defense.
scr_84_get_lang_string_ch1("scr_armorinfo_slash_scr_armorinfo_gml_27_0")
; amessage2temp =
... better than nothing.
scr_84_get_lang_string_ch1("scr_armorinfo_slash_scr_armorinfo_gml_28_0")
; amessage3temp =
It's sticky, huh, Kris...
scr_84_get_lang_string_ch1("scr_armorinfo_slash_scr_armorinfo_gml_29_0")
; armorattemp = 0; armordftemp = 1; armormagtemp = 0; armorboltstemp = 0; armorgrazeamttemp = 0; armorgrazesizetemp = 0; armorchar1temp = 1; armorchar2temp = 1; armorchar3temp = 1; armorabilitytemp = " "; armorabilityicontemp = 0; armoricontemp = 4; value = 100; break; case 2: armornametemp =
Dice Brace
scr_84_get_lang_string_ch1("scr_armorinfo_slash_scr_armorinfo_gml_46_0")
; armordesctemp =
A bracelet made out of various#symbol-inscribed cubes.
scr_84_get_lang_string_ch1("scr_armorinfo_slash_scr_armorinfo_gml_47_0")
; amessage2temp =
... okay.
scr_84_get_lang_string_ch1("scr_armorinfo_slash_scr_armorinfo_gml_48_0")
; amessage3temp =
It says "Friendship!"
scr_84_get_lang_string_ch1("scr_armorinfo_slash_scr_armorinfo_gml_49_0")
; armorattemp = 0; armordftemp = 2; armormagtemp = 0; armorboltstemp = 0; armorgrazeamttemp = 0; armorgrazesizetemp = 0; armorchar1temp = 1; armorchar2temp = 1; armorchar3temp = 1; armorabilitytemp = " "; armorabilityicontemp = 0; armoricontemp = 4; value = 150; break; case 3: armornametemp =
Pink Ribbon
scr_84_get_lang_string_ch1("scr_armorinfo_slash_scr_armorinfo_gml_66_0")
; armordesctemp =
A cute hair ribbon that increases#the range bullets increase tension.
scr_84_get_lang_string_ch1("scr_armorinfo_slash_scr_armorinfo_gml_67_0")
; amessage2temp =
Nope. Not in 1st grade anymore.
scr_84_get_lang_string_ch1("scr_armorinfo_slash_scr_armorinfo_gml_68_0")
; amessage3temp =
Um... D-do I look cute...?
scr_84_get_lang_string_ch1("scr_armorinfo_slash_scr_armorinfo_gml_69_0")
; armorattemp = 0; armordftemp = 1; armormagtemp = 0; armorboltstemp = 0; armorgrazeamttemp = 0; armorgrazesizetemp = 20; armorchar1temp = 1; armorchar2temp = 0; armorchar3temp = 1; armorabilitytemp =
TP Range
scr_84_get_lang_string_ch1("scr_armorinfo_slash_scr_armorinfo_gml_79_0")
; armorabilityicontemp = 7; armoricontemp = 4; value = 100; break; case 4: armornametemp =
White Ribbon
scr_84_get_lang_string_ch1("scr_armorinfo_slash_scr_armorinfo_gml_87_0")
; armordesctemp =
A crinkly hair ribbon that slightly#increases your defense.
scr_84_get_lang_string_ch1("scr_armorinfo_slash_scr_armorinfo_gml_88_0")
; amessage2temp =
Nope. Not in 1st grade anymore.
scr_84_get_lang_string_ch1("scr_armorinfo_slash_scr_armorinfo_gml_89_0")
; amessage3temp =
Um... D-do I look cute...?
scr_84_get_lang_string_ch1("scr_armorinfo_slash_scr_armorinfo_gml_90_0")
; if (instance_exists(obj_hathyfightevent_ch1)) amessage3temp = " "; armorattemp = 0; armordftemp = 2; armormagtemp = 0; armorboltstemp = 0; armorgrazeamttemp = 0; armorgrazesizetemp = 0; armorchar1temp = 1; armorchar2temp = 0; armorchar3temp = 1; armorabilitytemp =
Cuteness
scr_84_get_lang_string_ch1("scr_armorinfo_slash_scr_armorinfo_gml_101_0")
; armorabilityicontemp = 7; armoricontemp = 4; value = 90; break; ...
(arg0)
2
{
3
    switch (arg0)
4
    {
5
        case 0:
6
            armornametemp = " ";
7
            armordesctemp = " ";
8
            amessage2temp = 
Hey, hands off!
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_armorinfo_slash_scr_armorinfo_gml_8_0")
;
9
            amessage3temp = " ";
10
            armorattemp = 0;
11
            armordftemp = 0;
12
            armormagtemp = 0;
13
            armorboltstemp = 0;
14
            armorgrazeamttemp = 0;
15
            armorgrazesizetemp = 0;
16
            armorchar1temp = 1;
17
            armorchar2temp = 0;
18
            armorchar3temp = 1;
19
            armorabilitytemp = " ";
20
            armorabilityicontemp = 0;
21
            armoricontemp = 0;
22
            value = 0;
23
            break;
24
        case 1:
25
            armornametemp = 
Amber Card
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_armorinfo_slash_scr_armorinfo_gml_26_0")
;
26
            armordesctemp = 
A thin square charm that sticks#to you, increasing defense.
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_armorinfo_slash_scr_armorinfo_gml_27_0")
;
27
            amessage2temp = 
... better than nothing.
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_armorinfo_slash_scr_armorinfo_gml_28_0")
;
28
            amessage3temp = 
It's sticky, huh, Kris...
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_armorinfo_slash_scr_armorinfo_gml_29_0")
;
29
            armorattemp = 0;
30
            armordftemp = 1;
31
            armormagtemp = 0;
32
            armorboltstemp = 0;
33
            armorgrazeamttemp = 0;
34
            armorgrazesizetemp = 0;
35
            armorchar1temp = 1;
36
            armorchar2temp = 1;
37
            armorchar3temp = 1;
38
            armorabilitytemp = " ";
39
            armorabilityicontemp = 0;
40
            armoricontemp = 4;
41
            value = 100;
42
            break;
43
        case 2:
44
            armornametemp = 
Dice Brace
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_armorinfo_slash_scr_armorinfo_gml_46_0")
;
45
            armordesctemp = 
A bracelet made out of various#symbol-inscribed cubes.
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_armorinfo_slash_scr_armorinfo_gml_47_0")
;
46
            amessage2temp = 
... okay.
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_armorinfo_slash_scr_armorinfo_gml_48_0")
;
47
            amessage3temp = 
It says "Friendship!"
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_armorinfo_slash_scr_armorinfo_gml_49_0")
;
48
            armorattemp = 0;
49
            armordftemp = 2;
50
            armormagtemp = 0;
51
            armorboltstemp = 0;
52
            armorgrazeamttemp = 0;
53
            armorgrazesizetemp = 0;
54
            armorchar1temp = 1;
55
            armorchar2temp = 1;
56
            armorchar3temp = 1;
57
            armorabilitytemp = " ";
58
            armorabilityicontemp = 0;
59
            armoricontemp = 4;
60
            value = 150;
61
            break;
62
        case 3:
63
            armornametemp = 
Pink Ribbon
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_armorinfo_slash_scr_armorinfo_gml_66_0")
;
64
            armordesctemp = 
A cute hair ribbon that increases#the range bullets increase tension.
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_armorinfo_slash_scr_armorinfo_gml_67_0")
;
65
            amessage2temp = 
Nope. Not in 1st grade anymore.
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_armorinfo_slash_scr_armorinfo_gml_68_0")
;
66
            amessage3temp = 
Um... D-do I look cute...?
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_armorinfo_slash_scr_armorinfo_gml_69_0")
;
67
            armorattemp = 0;
68
            armordftemp = 1;
69
            armormagtemp = 0;
70
            armorboltstemp = 0;
71
            armorgrazeamttemp = 0;
72
            armorgrazesizetemp = 20;
73
            armorchar1temp = 1;
74
            armorchar2temp = 0;
75
            armorchar3temp = 1;
76
            armorabilitytemp = 
TP Range
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_armorinfo_slash_scr_armorinfo_gml_79_0")
;
77
            armorabilityicontemp = 7;
78
            armoricontemp = 4;
79
            value = 100;
80
            break;
81
        case 4:
82
            armornametemp = 
White Ribbon
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_armorinfo_slash_scr_armorinfo_gml_87_0")
;
83
            armordesctemp = 
A crinkly hair ribbon that slightly#increases your defense.
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_armorinfo_slash_scr_armorinfo_gml_88_0")
;
84
            amessage2temp = 
Nope. Not in 1st grade anymore.
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_armorinfo_slash_scr_armorinfo_gml_89_0")
;
85
            amessage3temp = 
Um... D-do I look cute...?
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_armorinfo_slash_scr_armorinfo_gml_90_0")
;
86
            if (instance_exists(obj_hathyfightevent_ch1))
87
                amessage3temp = " ";
88
            armorattemp = 0;
89
            armordftemp = 2;
90
            armormagtemp = 0;
91
            armorboltstemp = 0;
92
            armorgrazeamttemp = 0;
93
            armorgrazesizetemp = 0;
94
            armorchar1temp = 1;
95
            armorchar2temp = 0;
96
            armorchar3temp = 1;
97
            armorabilitytemp = 
Cuteness
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_armorinfo_slash_scr_armorinfo_gml_101_0")
;
98
            armorabilityicontemp = 7;
99
            armoricontemp = 4;
100
            value = 90;
101
            break;
102
        case 5:
103
            armornametemp = 
IronShackle
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_armorinfo_slash_scr_armorinfo_gml_108_0")
;
104
            armordesctemp = 
Shackle that ironically increases#your attack and defense.
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_armorinfo_slash_scr_armorinfo_gml_109_0")
;
105
            amessage2temp = 
(Damn, it's actually cool...)
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_armorinfo_slash_scr_armorinfo_gml_110_0")
;
106
            amessage3temp = 
*jingle jangle* Haha!
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_armorinfo_slash_scr_armorinfo_gml_111_0")
;
107
            armorattemp = 1;
108
            armordftemp = 2;
109
            armormagtemp = 0;
110
            armorboltstemp = 0;
111
            armorgrazeamttemp = 0;
112
            armorgrazesizetemp = 0;
113
            armorchar1temp = 1;
114
            armorchar2temp = 1;
115
            armorchar3temp = 1;
116
            armorabilitytemp = " ";
117
            armorabilityicontemp = 0;
118
            armoricontemp = 4;
119
            value = 150;
120
            break;
121
        case 6:
122
            armornametemp = 
MouseToken
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_armorinfo_slash_scr_armorinfo_gml_128_0")
;
123
            armordesctemp = 
A golden coin with a once-powerful mousewizard engraved on it.
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_armorinfo_slash_scr_armorinfo_gml_129_0")
;
124
            amessage2temp = 
This guy's... familiar?
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_armorinfo_slash_scr_armorinfo_gml_130_0")
;
125
            amessage3temp = 
Chu! Healing power UP!
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_armorinfo_slash_scr_armorinfo_gml_131_0")
;
126
            armorattemp = 0;
127
            armordftemp = 0;
128
            armormagtemp = 2;
129
            armorboltstemp = 0;
130
            armorgrazeamttemp = 0;
131
            armorgrazesizetemp = 0;
132
            armorchar1temp = 1;
133
            armorchar2temp = 1;
134
            armorchar3temp = 1;
135
            armorabilitytemp = " ";
136
            armorabilityicontemp = 0;
137
            armoricontemp = 4;
138
            value = 120;
139
            break;
140
        case 7:
141
            armornametemp = 
Jevilstail
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_armorinfo_slash_scr_armorinfo_gml_148_0")
;
142
            armordesctemp = 
A J-shaped tail that gives you devilenergy.
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_armorinfo_slash_scr_armorinfo_gml_149_0")
;
143
            amessage2temp = 
Figured I'd grow one someday.
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_armorinfo_slash_scr_armorinfo_gml_150_0")
;
144
            amessage3temp = 
I'm a good devil, OK?
scr_84_get_lang_string_ch1
scr_84_get_lang_string_ch1

function scr_84_get_lang_string_ch1(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_armorinfo_slash_scr_armorinfo_gml_151_0")
;
145
            armorattemp = 2;
146
            armordftemp = 2;
147
            armormagtemp = 2;
148
            armorboltstemp = 0;
149
            armorgrazeamttemp = 0;
150
            armorgrazesizetemp = 0;
151
            armorchar1temp = 1;
152
            armorchar2temp = 1;
153
            armorchar3temp = 1;
154
            armorabilitytemp = " ";
155
            armorabilityicontemp = 0;
156
            armoricontemp = 4;
157
            value = 0;
158
            break;
159
    }
160
}