1 |
function scr_armorinfo_ch1scr_armorinfo_ch1function scr_armorinfo_ch1(arg0)
{
switch (arg0)
{
case 0:
armornametemp = " ";
armordesctemp = " ";
amessage2temp = ;
amessage3temp = " ";
armorattemp = 0;
armordftemp = 0;
armormagtemp = 0;
armorboltstemp = 0;
armorgrazeamttemp = 0;
armorgrazesizetemp = 0;
armorchar1temp = 1;
armorchar2temp = 0;
armorchar3temp = 1;
armorabilitytemp = " ";
armorabilityicontemp = 0;
armoricontemp = 0;
value = 0;
break;
case 1:
armornametemp = ;
armordesctemp = A thin square charm that sticks#to you, increasing defense. ;
amessage2temp = ;
amessage3temp = It's sticky, huh, Kris... ;
armorattemp = 0;
armordftemp = 1;
armormagtemp = 0;
armorboltstemp = 0;
armorgrazeamttemp = 0;
armorgrazesizetemp = 0;
armorchar1temp = 1;
armorchar2temp = 1;
armorchar3temp = 1;
armorabilitytemp = " ";
armorabilityicontemp = 0;
armoricontemp = 4;
value = 100;
break;
case 2:
armornametemp = ;
armordesctemp = A bracelet made out of various#symbol-inscribed cubes. ;
amessage2temp = ;
amessage3temp = ;
armorattemp = 0;
armordftemp = 2;
armormagtemp = 0;
armorboltstemp = 0;
armorgrazeamttemp = 0;
armorgrazesizetemp = 0;
armorchar1temp = 1;
armorchar2temp = 1;
armorchar3temp = 1;
armorabilitytemp = " ";
armorabilityicontemp = 0;
armoricontemp = 4;
value = 150;
break;
case 3:
armornametemp = ;
armordesctemp = A cute hair ribbon that increases#the range bullets increase tension. ;
amessage2temp = Nope. Not in 1st grade anymore. ;
amessage3temp = Um... D-do I look cute...? ;
armorattemp = 0;
armordftemp = 1;
armormagtemp = 0;
armorboltstemp = 0;
armorgrazeamttemp = 0;
armorgrazesizetemp = 20;
armorchar1temp = 1;
armorchar2temp = 0;
armorchar3temp = 1;
armorabilitytemp = ;
armorabilityicontemp = 7;
armoricontemp = 4;
value = 100;
break;
case 4:
armornametemp = ;
armordesctemp = A crinkly hair ribbon that slightly#increases your defense. ;
amessage2temp = Nope. Not in 1st grade anymore. ;
amessage3temp = Um... D-do I look cute...? ;
if (instance_exists(obj_hathyfightevent_ch1))
amessage3temp = " ";
armorattemp = 0;
armordftemp = 2;
armormagtemp = 0;
armorboltstemp = 0;
armorgrazeamttemp = 0;
armorgrazesizetemp = 0;
armorchar1temp = 1;
armorchar2temp = 0;
armorchar3temp = 1;
armorabilitytemp = ;
armorabilityicontemp = 7;
armoricontemp = 4;
value = 90;
break;
... (arg0) |
2 |
{ |
3 |
switch (arg0) |
4 |
{ |
5 |
case 0: |
6 |
armornametemp = " "; |
7 |
armordesctemp = " "; |
8 |
amessage2temp = ; |
9 |
amessage3temp = " "; |
10 |
armorattemp = 0; |
11 |
armordftemp = 0; |
12 |
armormagtemp = 0; |
13 |
armorboltstemp = 0; |
14 |
armorgrazeamttemp = 0; |
15 |
armorgrazesizetemp = 0; |
16 |
armorchar1temp = 1; |
17 |
armorchar2temp = 0; |
18 |
armorchar3temp = 1; |
19 |
armorabilitytemp = " "; |
20 |
armorabilityicontemp = 0; |
21 |
armoricontemp = 0; |
22 |
value = 0; |
23 |
break; |
24 |
case 1: |
25 |
armornametemp = ; |
26 |
armordesctemp = A thin square charm that sticks#to you, increasing defense. ; |
27 |
amessage2temp = ; |
28 |
amessage3temp = It's sticky, huh, Kris... ; |
29 |
armorattemp = 0; |
30 |
armordftemp = 1; |
31 |
armormagtemp = 0; |
32 |
armorboltstemp = 0; |
33 |
armorgrazeamttemp = 0; |
34 |
armorgrazesizetemp = 0; |
35 |
armorchar1temp = 1; |
36 |
armorchar2temp = 1; |
37 |
armorchar3temp = 1; |
38 |
armorabilitytemp = " "; |
39 |
armorabilityicontemp = 0; |
40 |
armoricontemp = 4; |
41 |
value = 100; |
42 |
break; |
43 |
case 2: |
44 |
armornametemp = ; |
45 |
armordesctemp = A bracelet made out of various#symbol-inscribed cubes. ; |
46 |
amessage2temp = ; |
47 |
amessage3temp = ; |
48 |
armorattemp = 0; |
49 |
armordftemp = 2; |
50 |
armormagtemp = 0; |
51 |
armorboltstemp = 0; |
52 |
armorgrazeamttemp = 0; |
53 |
armorgrazesizetemp = 0; |
54 |
armorchar1temp = 1; |
55 |
armorchar2temp = 1; |
56 |
armorchar3temp = 1; |
57 |
armorabilitytemp = " "; |
58 |
armorabilityicontemp = 0; |
59 |
armoricontemp = 4; |
60 |
value = 150; |
61 |
break; |
62 |
case 3: |
63 |
armornametemp = ; |
64 |
armordesctemp = A cute hair ribbon that increases#the range bullets increase tension. ; |
65 |
amessage2temp = Nope. Not in 1st grade anymore. ; |
66 |
amessage3temp = Um... D-do I look cute...? ; |
67 |
armorattemp = 0; |
68 |
armordftemp = 1; |
69 |
armormagtemp = 0; |
70 |
armorboltstemp = 0; |
71 |
armorgrazeamttemp = 0; |
72 |
armorgrazesizetemp = 20; |
73 |
armorchar1temp = 1; |
74 |
armorchar2temp = 0; |
75 |
armorchar3temp = 1; |
76 |
armorabilitytemp = ; |
77 |
armorabilityicontemp = 7; |
78 |
armoricontemp = 4; |
79 |
value = 100; |
80 |
break; |
81 |
case 4: |
82 |
armornametemp = ; |
83 |
armordesctemp = A crinkly hair ribbon that slightly#increases your defense. ; |
84 |
amessage2temp = Nope. Not in 1st grade anymore. ; |
85 |
amessage3temp = Um... D-do I look cute...? ; |
86 |
if (instance_exists(obj_hathyfightevent_ch1)) |
87 |
amessage3temp = " "; |
88 |
armorattemp = 0; |
89 |
armordftemp = 2; |
90 |
armormagtemp = 0; |
91 |
armorboltstemp = 0; |
92 |
armorgrazeamttemp = 0; |
93 |
armorgrazesizetemp = 0; |
94 |
armorchar1temp = 1; |
95 |
armorchar2temp = 0; |
96 |
armorchar3temp = 1; |
97 |
armorabilitytemp = ; |
98 |
armorabilityicontemp = 7; |
99 |
armoricontemp = 4; |
100 |
value = 90; |
101 |
break; |
102 |
case 5: |
103 |
armornametemp = ; |
104 |
armordesctemp = Shackle that ironically increases#your attack and defense. ; |
105 |
amessage2temp = (Damn, it's actually cool...) ; |
106 |
amessage3temp = ; |
107 |
armorattemp = 1; |
108 |
armordftemp = 2; |
109 |
armormagtemp = 0; |
110 |
armorboltstemp = 0; |
111 |
armorgrazeamttemp = 0; |
112 |
armorgrazesizetemp = 0; |
113 |
armorchar1temp = 1; |
114 |
armorchar2temp = 1; |
115 |
armorchar3temp = 1; |
116 |
armorabilitytemp = " "; |
117 |
armorabilityicontemp = 0; |
118 |
armoricontemp = 4; |
119 |
value = 150; |
120 |
break; |
121 |
case 6: |
122 |
armornametemp = ; |
123 |
armordesctemp = A golden coin with a once-powerful mousewizard engraved on it. ; |
124 |
amessage2temp = ; |
125 |
amessage3temp = ; |
126 |
armorattemp = 0; |
127 |
armordftemp = 0; |
128 |
armormagtemp = 2; |
129 |
armorboltstemp = 0; |
130 |
armorgrazeamttemp = 0; |
131 |
armorgrazesizetemp = 0; |
132 |
armorchar1temp = 1; |
133 |
armorchar2temp = 1; |
134 |
armorchar3temp = 1; |
135 |
armorabilitytemp = " "; |
136 |
armorabilityicontemp = 0; |
137 |
armoricontemp = 4; |
138 |
value = 120; |
139 |
break; |
140 |
case 7: |
141 |
armornametemp = ; |
142 |
armordesctemp = A J-shaped tail that gives you devilenergy. ; |
143 |
amessage2temp = Figured I'd grow one someday. ; |
144 |
amessage3temp = ; |
145 |
armorattemp = 2; |
146 |
armordftemp = 2; |
147 |
armormagtemp = 2; |
148 |
armorboltstemp = 0; |
149 |
armorgrazeamttemp = 0; |
150 |
armorgrazesizetemp = 0; |
151 |
armorchar1temp = 1; |
152 |
armorchar2temp = 1; |
153 |
armorchar3temp = 1; |
154 |
armorabilitytemp = " "; |
155 |
armorabilityicontemp = 0; |
156 |
armoricontemp = 4; |
157 |
value = 0; |
158 |
break; |
159 |
} |
160 |
} |