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gml_GlobalScript_scr_afterimage

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function scr_afterimage
scr_afterimage

function scr_afterimage() //gml_Script_scr_afterimage { afterimage = instance_create(x, y, obj_afterimage) afterimage.sprite_index = sprite_index afterimage.image_index = image_index afterimage.image_blend = image_blend afterimage.image_speed = 0 afterimage.depth = depth afterimage.image_xscale = image_xscale afterimage.image_yscale = image_yscale afterimage.image_angle = image_angle return afterimage; }
() //gml_Script_scr_afterimage
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{
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    afterimage = instance_create(x, y, obj_afterimage)
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    afterimage.sprite_index = sprite_index
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    afterimage.image_index = image_index
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    afterimage.image_blend = image_blend
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    afterimage.image_speed = 0
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    afterimage.depth = depth
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    afterimage.image_xscale = image_xscale
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    afterimage.image_yscale = image_yscale
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    afterimage.image_angle = image_angle
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    return afterimage;
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}