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function scr_actselectscr_actselectfunction scr_actselect(arg0, arg1)
{
if (i_ex(global.monsterinstance[arg0]))
{
if (global.char[global.charturn] == 1)
global.monsterinstance[arg0].acting = arg1 + 1;
if (global.char[global.charturn] == 2)
global.monsterinstance[arg0].actingsus = arg1 + 1;
if (global.char[global.charturn] == 3)
global.monsterinstance[arg0].actingral = arg1 + 1;
if (global.char[global.charturn] == 4)
global.monsterinstance[arg0].actingnoe = arg1 + 1;
}
if (global.char[global.charturn] == 1)
{
global.actingsimul[0] = actsimul[arg1];
global.acting[0] = 1;
global.actingsingle[0] = 1;
global.actingtarget[global.charturn] = arg0;
if (global.actactor[arg0][arg1] == 2)
global.acting[charpos[1]] = 1;
if (global.actactor[arg0][arg1] == 3)
global.acting[charpos[2]] = 1;
if (global.actactor[arg0][arg1] == 4)
{
global.acting[2] = 1;
global.acting[1] = 1;
}
if (global.actactor[arg0][arg1] == 5)
global.acting[charpos[3]] = 1;
for (i = 0; i < 3; i += 1)
{
if (global.acting[i] == 1)
{
global.faceaction[i] = 6;
global.charaction[i] = 9;
}
}
}
else
{
global.actingtarget[global.charturn] = arg0;
global.actingsingle[global.charturn] = 1;
global.actingsimul[global.charturn] = actsimul[arg1];
global.faceaction[global.charturn] = 6;
global.charaction[global.charturn] = 9;
}
} (arg0, arg1) |
2 |
{ |
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if (i_ex(global.monsterinstance[arg0])) |
4 |
{ |
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if (global.char[global.charturn] == 1) |
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global.monsterinstance[arg0].acting = arg1 + 1; |
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if (global.char[global.charturn] == 2) |
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global.monsterinstance[arg0].actingsus = arg1 + 1; |
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if (global.char[global.charturn] == 3) |
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global.monsterinstance[arg0].actingral = arg1 + 1; |
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if (global.char[global.charturn] == 4) |
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global.monsterinstance[arg0].actingnoe = arg1 + 1; |
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} |
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if (global.char[global.charturn] == 1) |
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{ |
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global.actingsimul[0] = actsimul[arg1]; |
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global.acting[0] = 1; |
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global.actingsingle[0] = 1; |
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global.actingtarget[global.charturn] = arg0; |
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if (global.actactor[arg0][arg1] == 2) |
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global.acting[charpos[1]] = 1; |
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if (global.actactor[arg0][arg1] == 3) |
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global.acting[charpos[2]] = 1; |
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if (global.actactor[arg0][arg1] == 4) |
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{ |
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global.acting[2] = 1; |
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global.acting[1] = 1; |
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} |
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if (global.actactor[arg0][arg1] == 5) |
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global.acting[charpos[3]] = 1; |
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for (i = 0; i < 3; i += 1) |
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{ |
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if (global.acting[i] == 1) |
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{ |
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global.faceaction[i] = 6; |
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global.charaction[i] = 9; |
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} |
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} |
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} |
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else |
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{ |
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global.actingtarget[global.charturn] = arg0; |
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global.actingsingle[global.charturn] = 1; |
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global.actingsimul[global.charturn] = actsimul[arg1]; |
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global.faceaction[global.charturn] = 6; |
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global.charaction[global.charturn] = 9; |
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} |
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} |