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gml_GlobalScript_scr_actor_setup_nofacing

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function scr_actor_setup_nofacing
scr_actor_setup_nofacing

function scr_actor_setup_nofacing(arg0, arg1, arg2) { _actorid = arg0; _actorinstance = arg1; _actorname = arg2; obj_cutscene_master.actor_id[_actorid] = _actorinstance; obj_cutscene_master.actor_name[_actorid] = _actorname; _actorinstance.name = _actorname; }
(arg0, arg1, arg2)
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{
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    _actorid = arg0;
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    _actorinstance = arg1;
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    _actorname = arg2;
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    obj_cutscene_master.actor_id[_actorid] = _actorinstance;
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    obj_cutscene_master.actor_name[_actorid] = _actorname;
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    _actorinstance.name = _actorname;
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}