1 | function scr_actor_setup_nofacing |
2 | { |
3 | _actorid = arg0; |
4 | _actorinstance = arg1; |
5 | _actorname = arg2; |
6 | obj_cutscene_master.actor_id[_actorid] = _actorinstance; |
7 | obj_cutscene_master.actor_name[_actorid] = _actorname; |
8 | _actorinstance.name = _actorname; |
9 | } |