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gml_GlobalScript_scr_actor_facing

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function scr_actor_facing
scr_actor_facing

function scr_actor_facing(arg0, arg1) { __newfacing = arg1; arg0.facing = __newfacing; if (__newfacing == "d") arg0.sprite_index = arg0.dsprite; if (__newfacing == "r") arg0.sprite_index = arg0.rsprite; if (__newfacing == "l") arg0.sprite_index = arg0.lsprite; if (__newfacing == "u") arg0.sprite_index = arg0.usprite; }
(arg0, arg1)
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{
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    __newfacing = arg1;
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    arg0.facing = __newfacing;
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    if (__newfacing == "d")
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        arg0.sprite_index = arg0.dsprite;
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    if (__newfacing == "r")
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        arg0.sprite_index = arg0.rsprite;
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    if (__newfacing == "l")
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        arg0.sprite_index = arg0.lsprite;
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    if (__newfacing == "u")
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        arg0.sprite_index = arg0.usprite;
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}