1 | function scr_actor_facing |
2 | { |
3 | __newfacing = arg1; |
4 | arg0.facing = __newfacing; |
5 | if (__newfacing == "d") |
6 | arg0.sprite_index = arg0.dsprite; |
7 | if (__newfacing == "r") |
8 | arg0.sprite_index = arg0.rsprite; |
9 | if (__newfacing == "l") |
10 | arg0.sprite_index = arg0.lsprite; |
11 | if (__newfacing == "u") |
12 | arg0.sprite_index = arg0.usprite; |
13 | } |