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function draw_sprite_skew_ext_cute(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10) |
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{ |
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var sprite = arg0; |
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var index = arg1; |
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var xx = arg2; |
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var yy = arg3; |
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var xscale = arg4; |
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var yscale = arg5; |
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var cosAngle = cos(degtorad(arg6)); |
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var sinAngle = sin(degtorad(arg6)); |
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var tint = arg7; |
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var alpha = arg8; |
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var hskew = arg9; |
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var vskew = arg10; |
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var sprTex = sprite_get_texture(sprite, index); |
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var sprWidth = sprite_get_width(sprite); |
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var sprHeight = sprite_get_height(sprite); |
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var sprXOrig = sprite_get_xoffset(sprite); |
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var sprYOrig = sprite_get_yoffset(sprite); |
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var _nn = 0; |
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draw_primitive_begin_texture(pr_trianglestrip, sprTex); |
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var tempX = ((-sprXOrig + ((sprYOrig / sprHeight) * _nn)) * xscale) + hskew; |
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var tempY = ((-sprYOrig + ((sprXOrig / sprWidth) * -_nn)) * yscale) + vskew; |
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draw_vertex_texture_color((xx + (tempX * cosAngle)) - (tempY * sinAngle), yy + (tempX * sinAngle) + (tempY * cosAngle), 0, 0, tint, alpha); |
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tempX = (((sprWidth + ((sprYOrig / sprHeight) * _nn)) - sprXOrig) * xscale) - hskew; |
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tempY = ((-sprYOrig + ((1 - (sprXOrig / sprWidth)) * _nn)) * yscale) - vskew; |
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draw_vertex_texture_color((xx + (tempX * cosAngle)) - (tempY * sinAngle), yy + (tempX * sinAngle) + (tempY * cosAngle), 1, 0, tint, alpha); |
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tempX = ((-sprXOrig + ((1 - (sprYOrig / sprHeight)) * -_nn)) * xscale) - hskew; |
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tempY = (((sprHeight - sprYOrig) + ((sprXOrig / sprWidth) * -_nn)) * yscale) + vskew; |
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draw_vertex_texture_color((xx + (tempX * cosAngle)) - (tempY * sinAngle), yy + (tempX * sinAngle) + (tempY * cosAngle), 0, 1, tint, alpha); |
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tempX = (((sprWidth - sprXOrig) + ((1 - (sprYOrig / sprHeight)) * -_nn)) * xscale) + hskew; |
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tempY = (((sprHeight - sprYOrig) + ((1 - (sprXOrig / sprWidth)) * _nn)) * yscale) - vskew; |
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draw_vertex_texture_color((xx + (tempX * cosAngle)) - (tempY * sinAngle), yy + (tempX * sinAngle) + (tempY * cosAngle), 1, 1, tint, alpha); |
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draw_primitive_end(); |
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} |