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gml_GlobalScript_draw_sprite_skew_ext_cute

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function draw_sprite_skew_ext_cute(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10)
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{
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    var sprite = arg0;
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    var index = arg1;
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    var xx = arg2;
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    var yy = arg3;
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    var xscale = arg4;
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    var yscale = arg5;
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    var cosAngle = cos(degtorad(arg6));
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    var sinAngle = sin(degtorad(arg6));
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    var tint = arg7;
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    var alpha = arg8;
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    var hskew = arg9;
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    var vskew = arg10;
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    var sprTex = sprite_get_texture(sprite, index);
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    var sprWidth = sprite_get_width(sprite);
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    var sprHeight = sprite_get_height(sprite);
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    var sprXOrig = sprite_get_xoffset(sprite);
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    var sprYOrig = sprite_get_yoffset(sprite);
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    var _nn = 0;
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    draw_primitive_begin_texture(pr_trianglestrip, sprTex);
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    var tempX = ((-sprXOrig + ((sprYOrig / sprHeight) * _nn)) * xscale) + hskew;
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    var tempY = ((-sprYOrig + ((sprXOrig / sprWidth) * -_nn)) * yscale) + vskew;
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    draw_vertex_texture_color((xx + (tempX * cosAngle)) - (tempY * sinAngle), yy + (tempX * sinAngle) + (tempY * cosAngle), 0, 0, tint, alpha);
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    tempX = (((sprWidth + ((sprYOrig / sprHeight) * _nn)) - sprXOrig) * xscale) - hskew;
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    tempY = ((-sprYOrig + ((1 - (sprXOrig / sprWidth)) * _nn)) * yscale) - vskew;
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    draw_vertex_texture_color((xx + (tempX * cosAngle)) - (tempY * sinAngle), yy + (tempX * sinAngle) + (tempY * cosAngle), 1, 0, tint, alpha);
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    tempX = ((-sprXOrig + ((1 - (sprYOrig / sprHeight)) * -_nn)) * xscale) - hskew;
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    tempY = (((sprHeight - sprYOrig) + ((sprXOrig / sprWidth) * -_nn)) * yscale) + vskew;
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    draw_vertex_texture_color((xx + (tempX * cosAngle)) - (tempY * sinAngle), yy + (tempX * sinAngle) + (tempY * cosAngle), 0, 1, tint, alpha);
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    tempX = (((sprWidth - sprXOrig) + ((1 - (sprYOrig / sprHeight)) * -_nn)) * xscale) + hskew;
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    tempY = (((sprHeight - sprYOrig) + ((1 - (sprXOrig / sprWidth)) * _nn)) * yscale) - vskew;
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    draw_vertex_texture_color((xx + (tempX * cosAngle)) - (tempY * sinAngle), yy + (tempX * sinAngle) + (tempY * cosAngle), 1, 1, tint, alpha);
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    draw_primitive_end();
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}