1 |
function c_emotec_emotefunction c_emote()
{
if (argument_count == 0)
c_cmd("emote", "!", 30, 0, 0);
else if (argument_count == 1)
c_cmd("emote", argument[0], 30, 0, 0);
else if (argument_count == 2)
c_cmd("emote", argument[0], argument[1], 0, 0);
else if (argument_count == 3)
c_cmd("emote", argument[0], argument[1], argument[2], 0);
} () |
2 |
{ |
3 |
if (argument_count == 0) |
4 |
c_cmdc_cmdfunction c_cmd(arg0, arg1, arg2, arg3, arg4)
{
if (instance_exists(obj_cutscene_master))
{
__cs_i = obj_cutscene_master.maximum_command - 1;
obj_cutscene_master.command[__cs_i] = arg0;
obj_cutscene_master.command_arg1[__cs_i] = arg1;
obj_cutscene_master.command_arg2[__cs_i] = arg2;
obj_cutscene_master.command_arg3[__cs_i] = arg3;
obj_cutscene_master.command_arg4[__cs_i] = arg4;
with (obj_cutscene_master)
maximum_command++;
}
} ("emote", "!", 30, 0, 0); |
5 |
else if (argument_count == 1) |
6 |
c_cmdc_cmdfunction c_cmd(arg0, arg1, arg2, arg3, arg4)
{
if (instance_exists(obj_cutscene_master))
{
__cs_i = obj_cutscene_master.maximum_command - 1;
obj_cutscene_master.command[__cs_i] = arg0;
obj_cutscene_master.command_arg1[__cs_i] = arg1;
obj_cutscene_master.command_arg2[__cs_i] = arg2;
obj_cutscene_master.command_arg3[__cs_i] = arg3;
obj_cutscene_master.command_arg4[__cs_i] = arg4;
with (obj_cutscene_master)
maximum_command++;
}
} ("emote", argument[0], 30, 0, 0); |
7 |
else if (argument_count == 2) |
8 |
c_cmdc_cmdfunction c_cmd(arg0, arg1, arg2, arg3, arg4)
{
if (instance_exists(obj_cutscene_master))
{
__cs_i = obj_cutscene_master.maximum_command - 1;
obj_cutscene_master.command[__cs_i] = arg0;
obj_cutscene_master.command_arg1[__cs_i] = arg1;
obj_cutscene_master.command_arg2[__cs_i] = arg2;
obj_cutscene_master.command_arg3[__cs_i] = arg3;
obj_cutscene_master.command_arg4[__cs_i] = arg4;
with (obj_cutscene_master)
maximum_command++;
}
} ("emote", argument[0], argument[1], 0, 0); |
9 |
else if (argument_count == 3) |
10 |
c_cmdc_cmdfunction c_cmd(arg0, arg1, arg2, arg3, arg4)
{
if (instance_exists(obj_cutscene_master))
{
__cs_i = obj_cutscene_master.maximum_command - 1;
obj_cutscene_master.command[__cs_i] = arg0;
obj_cutscene_master.command_arg1[__cs_i] = arg1;
obj_cutscene_master.command_arg2[__cs_i] = arg2;
obj_cutscene_master.command_arg3[__cs_i] = arg3;
obj_cutscene_master.command_arg4[__cs_i] = arg4;
with (obj_cutscene_master)
maximum_command++;
}
} ("emote", argument[0], argument[1], argument[2], 0); |
11 |
} |