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gml_GlobalScript_c_emote

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1
function c_emote
c_emote

function c_emote() { if (argument_count == 0) c_cmd("emote", "!", 30, 0, 0); else if (argument_count == 1) c_cmd("emote", argument[0], 30, 0, 0); else if (argument_count == 2) c_cmd("emote", argument[0], argument[1], 0, 0); else if (argument_count == 3) c_cmd("emote", argument[0], argument[1], argument[2], 0); }
()
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{
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    if (argument_count == 0)
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        c_cmd
c_cmd

function c_cmd(arg0, arg1, arg2, arg3, arg4) { if (instance_exists(obj_cutscene_master)) { __cs_i = obj_cutscene_master.maximum_command - 1; obj_cutscene_master.command[__cs_i] = arg0; obj_cutscene_master.command_arg1[__cs_i] = arg1; obj_cutscene_master.command_arg2[__cs_i] = arg2; obj_cutscene_master.command_arg3[__cs_i] = arg3; obj_cutscene_master.command_arg4[__cs_i] = arg4; with (obj_cutscene_master) maximum_command++; } }
("emote", "!", 30, 0, 0);
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    else if (argument_count == 1)
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        c_cmd
c_cmd

function c_cmd(arg0, arg1, arg2, arg3, arg4) { if (instance_exists(obj_cutscene_master)) { __cs_i = obj_cutscene_master.maximum_command - 1; obj_cutscene_master.command[__cs_i] = arg0; obj_cutscene_master.command_arg1[__cs_i] = arg1; obj_cutscene_master.command_arg2[__cs_i] = arg2; obj_cutscene_master.command_arg3[__cs_i] = arg3; obj_cutscene_master.command_arg4[__cs_i] = arg4; with (obj_cutscene_master) maximum_command++; } }
("emote", argument[0], 30, 0, 0);
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    else if (argument_count == 2)
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        c_cmd
c_cmd

function c_cmd(arg0, arg1, arg2, arg3, arg4) { if (instance_exists(obj_cutscene_master)) { __cs_i = obj_cutscene_master.maximum_command - 1; obj_cutscene_master.command[__cs_i] = arg0; obj_cutscene_master.command_arg1[__cs_i] = arg1; obj_cutscene_master.command_arg2[__cs_i] = arg2; obj_cutscene_master.command_arg3[__cs_i] = arg3; obj_cutscene_master.command_arg4[__cs_i] = arg4; with (obj_cutscene_master) maximum_command++; } }
("emote", argument[0], argument[1], 0, 0);
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    else if (argument_count == 3)
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        c_cmd
c_cmd

function c_cmd(arg0, arg1, arg2, arg3, arg4) { if (instance_exists(obj_cutscene_master)) { __cs_i = obj_cutscene_master.maximum_command - 1; obj_cutscene_master.command[__cs_i] = arg0; obj_cutscene_master.command_arg1[__cs_i] = arg1; obj_cutscene_master.command_arg2[__cs_i] = arg2; obj_cutscene_master.command_arg3[__cs_i] = arg3; obj_cutscene_master.command_arg4[__cs_i] = arg4; with (obj_cutscene_master) maximum_command++; } }
("emote", argument[0], argument[1], argument[2], 0);
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}