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gml_GlobalScript_c_actorsetsprites

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1
function c_actorsetsprites
c_actorsetsprites

function c_actorsetsprites(arg0, arg1, arg2, arg3, arg4) { if (arg1 != 0) c_var_instance(arg0, "usprite", arg1); if (arg2 != 0) c_var_instance(arg0, "rsprite", arg2); if (arg3 != 0) c_var_instance(arg0, "dsprite", arg3); if (arg4 != 0) c_var_instance(arg0, "lsprite", arg4); }
(arg0, arg1, arg2, arg3, arg4)
2
{
3
    if (arg1 != 0)
4
        c_var_instance
c_var_instance

function c_var_instance(arg0, arg1, arg2) { c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0); }
(arg0, "usprite", arg1);
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    if (arg2 != 0)
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        c_var_instance
c_var_instance

function c_var_instance(arg0, arg1, arg2) { c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0); }
(arg0, "rsprite", arg2);
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    if (arg3 != 0)
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        c_var_instance
c_var_instance

function c_var_instance(arg0, arg1, arg2) { c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0); }
(arg0, "dsprite", arg3);
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    if (arg4 != 0)
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        c_var_instance
c_var_instance

function c_var_instance(arg0, arg1, arg2) { c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0); }
(arg0, "lsprite", arg4);
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}