Deltarune (Chapter 5) script viewer

← back to main script listing

gml_Object_obj_shinobeetle_enemy_Create_0

related scripts: Alarm_4Create_0 Draw_0Other_22Step_0

(view raw script w/o annotations or w/e)
1
scr_enemy_object_init
scr_enemy_object_init

function
scr_enemy_object_init()
{ becomeflash = 0; flash = 0; turnt = 0; turns = 0; talktimer = 0; state = 0; siner = 0; fsiner = 0; talked = 0; attacked = 0; hurt = 0; hurttimer = 0; hurtshake = 0; shakex = 0; mywriter = 343249823; acttimer = 0; con = 0; dodgetimer = 0; fatal = 0; candodge = 0; mytarget = 0; ambushed = 0; firststrike = 0; damage = 1; grazepoints = 0; timepoints = 0; if (object_index == obj_aqua_enemy) timepoints = 1; inv = -1; target = -1; grazed = -1; grazetimer = -1; element = "none"; acting = 0; actcon = 0; actingsus = 0; actingnoe = 0; actingral = 0; actconsus = 0; actconral = 0; actconnoe = 0; simulorderkri = -1; simulordersus = -1; simulorderral = -1; simulordernoe = -1; simultotal = 0; simulboss = -1; talkmax = 90; mercymod = 0; maxmercy = 100; recruitable = 1; freezable = 1; recruitcount = 1; sactionboxx = 0; sactionboxy = 0; hurtspriteoffx = 0; hurtspriteoffy = 0; image_xscale = 2; image_yscale = 2; image_speed = 0.2; idlesprite = spr_diamond_knight_overworld; hurtsprite = spr_diamond_knight_hurt; sparedsprite = spr_diamond_knight_spared; custombody = 0; setbattlemsg = false; for (i = 0; i < 10; i++) _charactsprite[i] = 382938298329; depth = 90 - ((y - cameray()) / 50); }
();
2
recruitcount = 1/3;
3
talkmax = 90;
4
image_speed = 0.16666666666666666;
5
idlesprite = spr_shinobeetle;
6
hurtsprite = spr_shinobeetle_hurt;
7
sparedsprite = spr_shinobeetle_spare;
8
custom_draw_example = 0;
9
first_turn_alone = false;
10
amialone = false;
11
leftwingangle = 0;
12
rightwingangle = 0;
13
wingcon = 0;
14
wingtimer = 0;
15
wingtimermax = 60 + irandom(90);
16
wingsiner = 0;
17
alone = false;
18
first_balloon = false;
19
convince_count = 0;
20
convince_max_mercy_count = 0;
21
puppydogeyes = 0;
22
if (global.encounterno == 232 && !i_ex(obj_seth_shinobeetle_controller))
23
    instance_create_depth(camerax() + 524, cameray() + 150, depth + 10, obj_seth_shinobeetle_controller);