Deltarune (Chapter 5) script viewer

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gml_Object_obj_sheary_enemy_Step_0

related scripts: Alarm_4Create_0Draw_0Other_20Other_22Step_0

(view raw script w/o annotations or w/e)
1
if (global.monster[myself] == 1)
2
{
3
    if (
scr_isphase
scr_isphase

function
scr_isphase(arg0)
{ __isphase = 0; if (arg0 == "menu" && global.myfight == 0) __isphase = 1; if (arg0 == "acting" && global.myfight == 3) __isphase = 1; if (arg0 == "victory" && global.myfight == 7) __isphase = 1; if (arg0 == "attack" || arg0 == "fight") { if (global.myfight == 1) __isphase = 1; } if (arg0 == "spell" || arg0 == "item") { if (global.myfight == 4) __isphase = 1; } if (arg0 == "enemytalk" || arg0 == "balloon") { if (global.mnfight == 1) __isphase = 1; } if (arg0 == "enemyattack" || arg0 == "bullets") { if (global.mnfight == 2) __isphase = 1; } return __isphase; }
("enemytalk") && talked == 0)
4
    {
5
        
scr_randomtarget
scr_randomtarget

function
scr_randomtarget()
{ abletotarget = 1; if (global.charcantarget[0] == 0 && global.charcantarget[1] == 0 && global.charcantarget[2] == 0) abletotarget = 0; mytarget = choose(0, 1, 2); if (abletotarget == 1) { while (global.charcantarget[mytarget] == 0) mytarget = choose(0, 1, 2); } else { mytarget = 3; } global.targeted[mytarget] = 1; if (global.chapter >= 2 && mytarget != 3) { if (global.charcantarget[0]) global.targeted[0] = 1; if (global.charcantarget[1]) global.targeted[1] = 1; if (global.charcantarget[2]) global.targeted[2] = 1; mytarget = 4; } }
();
6
        setbattlemsg = false;
7
        truancy = false;
8
        myattackchoice = 0;
9
        myattackpriority = 1;
10
        if (myattackchoice == 2)
11
            myattackpriority = 50;
12
        
scr_attackpriority
scr_attackpriority

function
scr_attackpriority(arg0)
{ if (i_ex(obj_battlecontroller)) { if (obj_battlecontroller.attackpriority < arg0) { obj_battlecontroller.attackpriority = arg0; return true; } else { return false; } } else { return false; } }
(myattackpriority - 1);
13
        if (!instance_exists(obj_darkener))
14
            instance_create(0, 0, obj_darkener);
15
        global.typer = 50;
16
        rr = choose(0, 1, 2, 3);
17
        if (firstturnballoon == false)
18
        {
19
            msgsetloc(0, 
Half-Off?
Off-Half?
"Half-Off?&Off-Half?", "obj_sheary_enemy_slash_Step_0_gml_30_0"
);
20
            firstturnballoon = true;
21
            myblcon = 
scr_enemyblcon
scr_enemyblcon

function
scr_enemyblcon(arg0, arg1, arg2)
{ if (arg2 == 0) { mywriter = instance_create(arg0, arg1, obj_writer); return mywriter; } if (arg2 == 1) { myblcon = instance_create(arg0, arg1, obj_battleblcon); return myblcon; } if (arg2 == 2) { myblcon = instance_create(arg0, arg1, obj_battleblcon); myblcon.sprite_index = spr_battleblcon_v; return myblcon; } if (arg2 == 3) { myblcon = instance_create(arg0, arg1, obj_battleblcon); myblcon.sprite_index = spr_battleblcon_long; return myblcon; } if (arg2 == 4) { myblcon = instance_create(arg0, arg1, obj_battleblcon); myblcon.sprite_index = spr_battleblcon_long; myblcon.image_index = 0; myblcon.image_speed = 0; return myblcon; } if (arg2 == 5) { myblcon = instance_create(arg0, arg1, obj_battleblcon); myblcon.sprite_index = spr_battleblcon_long; myblcon.image_index = 1; myblcon.image_speed = 0; return myblcon; } if (arg2 == 6) { myblcon = instance_create(arg0, arg1, obj_battleblcon); myblcon.sprite_index = spr_battleblcon_clubs; myblcon.image_index = 2; myblcon.image_speed = 0; return myblcon; } if (arg2 == 7) { myblcon = instance_create(arg0, arg1, obj_battleblcon); myblcon.sprite_index = spr_battleblcon_long_r; myblcon.image_index = 2; myblcon.image_speed = 0; return myblcon; } if (arg2 == 8) { myblcon = instance_create(arg0, arg1, obj_battleblcon); myblcon.sprite_index = spr_battleblcon_long_tall; return myblcon; } if (arg2 == 10) { myblcon = instance_create(arg0, arg1, obj_battleblcon); myblcon.sprite_index = spr_battleblcon_long; myblcon.auto_length = 1; return myblcon; } if (arg2 == 11) { myblcon = instance_create(arg0, arg1, obj_battleblcon); myblcon.sprite_index = spr_battleblcon_v2_left; return myblcon; } if (arg2 == 12) { myblcon = instance_create(arg0, arg1, obj_battleblcon); myblcon.sprite_index = spr_battleblcon_v2_right; return myblcon; } if (arg2 == 13) { myblcon = instance_create(arg0, arg1, obj_battleblcon); myblcon.sprite_index = spr_battleblcon_long; myblcon.auto_length = 1; myblcon.side = 2; return myblcon; } if (arg2 == 14) { myblcon = instance_create(arg0, arg1, obj_battleblcon); myblcon.sprite_index = spr_battleblcon_long; myblcon.auto_length = 1; myblcon.side = -1; return myblcon; } if (arg2 == 15) { myblcon = instance_create(arg0, arg1, obj_battleblcon); myblcon.sprite_index = spr_battleblcon_long; ...
(x - 150, y + 10, 3);
22
            myblcon.sprite_index = spr_sheary_balloon;
23
            myblcon.x -= 15;
24
            myblcon.y -= 21;
25
        }
26
        else
27
        {
28
            if (rr == 0)
29
                msgsetloc(0, 
Kris:
Short-Hair?
Long-Hair?
No-Where?
"Kris:&Short-Hair?&Long-Hair?&No-Where?", "obj_sheary_enemy_slash_Step_0_gml_40_0"
);
30
            if (rr == 1)
31
                msgsetloc(0, 
Susie:
Wash-hair?
Hair-wash?
Car-wash?
"Susie:&Wash-hair?&Hair-wash?&Car-wash?", "obj_sheary_enemy_slash_Step_0_gml_41_0"
);
32
            if (rr == 2)
33
                msgsetloc(0, 
Ralsei:
Hot-Shave?
Hot-Wax?
Hot-Shock?
"Ralsei:&Hot-Shave?&Hot-Wax?&Hot-Shock?", "obj_sheary_enemy_slash_Step_0_gml_42_0"
);
34
            if (rr == 3)
35
                msgsetloc(0, 
Noelle:
Snow-Flake?
Snow-Flake?
"Noelle:&Snow-Flake?&Snow-Flake?", "obj_sheary_enemy_slash_Step_0_gml_43_0"
);
36
            if (rr == 3)
37
            {
38
                myblcon = 
scr_enemyblcon
scr_enemyblcon

function
scr_enemyblcon(arg0, arg1, arg2)
{ if (arg2 == 0) { mywriter = instance_create(arg0, arg1, obj_writer); return mywriter; } if (arg2 == 1) { myblcon = instance_create(arg0, arg1, obj_battleblcon); return myblcon; } if (arg2 == 2) { myblcon = instance_create(arg0, arg1, obj_battleblcon); myblcon.sprite_index = spr_battleblcon_v; return myblcon; } if (arg2 == 3) { myblcon = instance_create(arg0, arg1, obj_battleblcon); myblcon.sprite_index = spr_battleblcon_long; return myblcon; } if (arg2 == 4) { myblcon = instance_create(arg0, arg1, obj_battleblcon); myblcon.sprite_index = spr_battleblcon_long; myblcon.image_index = 0; myblcon.image_speed = 0; return myblcon; } if (arg2 == 5) { myblcon = instance_create(arg0, arg1, obj_battleblcon); myblcon.sprite_index = spr_battleblcon_long; myblcon.image_index = 1; myblcon.image_speed = 0; return myblcon; } if (arg2 == 6) { myblcon = instance_create(arg0, arg1, obj_battleblcon); myblcon.sprite_index = spr_battleblcon_clubs; myblcon.image_index = 2; myblcon.image_speed = 0; return myblcon; } if (arg2 == 7) { myblcon = instance_create(arg0, arg1, obj_battleblcon); myblcon.sprite_index = spr_battleblcon_long_r; myblcon.image_index = 2; myblcon.image_speed = 0; return myblcon; } if (arg2 == 8) { myblcon = instance_create(arg0, arg1, obj_battleblcon); myblcon.sprite_index = spr_battleblcon_long_tall; return myblcon; } if (arg2 == 10) { myblcon = instance_create(arg0, arg1, obj_battleblcon); myblcon.sprite_index = spr_battleblcon_long; myblcon.auto_length = 1; return myblcon; } if (arg2 == 11) { myblcon = instance_create(arg0, arg1, obj_battleblcon); myblcon.sprite_index = spr_battleblcon_v2_left; return myblcon; } if (arg2 == 12) { myblcon = instance_create(arg0, arg1, obj_battleblcon); myblcon.sprite_index = spr_battleblcon_v2_right; return myblcon; } if (arg2 == 13) { myblcon = instance_create(arg0, arg1, obj_battleblcon); myblcon.sprite_index = spr_battleblcon_long; myblcon.auto_length = 1; myblcon.side = 2; return myblcon; } if (arg2 == 14) { myblcon = instance_create(arg0, arg1, obj_battleblcon); myblcon.sprite_index = spr_battleblcon_long; myblcon.auto_length = 1; myblcon.side = -1; return myblcon; } if (arg2 == 15) { myblcon = instance_create(arg0, arg1, obj_battleblcon); myblcon.sprite_index = spr_battleblcon_long; ...
(x - 150, y + 10, 3);
39
                myblcon.sprite_index = spr_sheary_balloon;
40
                myblcon.x -= 10;
41
                myblcon.y -= 11;
42
            }
43
            else
44
            {
45
                myblcon = 
scr_enemyblcon
scr_enemyblcon

function
scr_enemyblcon(arg0, arg1, arg2)
{ if (arg2 == 0) { mywriter = instance_create(arg0, arg1, obj_writer); return mywriter; } if (arg2 == 1) { myblcon = instance_create(arg0, arg1, obj_battleblcon); return myblcon; } if (arg2 == 2) { myblcon = instance_create(arg0, arg1, obj_battleblcon); myblcon.sprite_index = spr_battleblcon_v; return myblcon; } if (arg2 == 3) { myblcon = instance_create(arg0, arg1, obj_battleblcon); myblcon.sprite_index = spr_battleblcon_long; return myblcon; } if (arg2 == 4) { myblcon = instance_create(arg0, arg1, obj_battleblcon); myblcon.sprite_index = spr_battleblcon_long; myblcon.image_index = 0; myblcon.image_speed = 0; return myblcon; } if (arg2 == 5) { myblcon = instance_create(arg0, arg1, obj_battleblcon); myblcon.sprite_index = spr_battleblcon_long; myblcon.image_index = 1; myblcon.image_speed = 0; return myblcon; } if (arg2 == 6) { myblcon = instance_create(arg0, arg1, obj_battleblcon); myblcon.sprite_index = spr_battleblcon_clubs; myblcon.image_index = 2; myblcon.image_speed = 0; return myblcon; } if (arg2 == 7) { myblcon = instance_create(arg0, arg1, obj_battleblcon); myblcon.sprite_index = spr_battleblcon_long_r; myblcon.image_index = 2; myblcon.image_speed = 0; return myblcon; } if (arg2 == 8) { myblcon = instance_create(arg0, arg1, obj_battleblcon); myblcon.sprite_index = spr_battleblcon_long_tall; return myblcon; } if (arg2 == 10) { myblcon = instance_create(arg0, arg1, obj_battleblcon); myblcon.sprite_index = spr_battleblcon_long; myblcon.auto_length = 1; return myblcon; } if (arg2 == 11) { myblcon = instance_create(arg0, arg1, obj_battleblcon); myblcon.sprite_index = spr_battleblcon_v2_left; return myblcon; } if (arg2 == 12) { myblcon = instance_create(arg0, arg1, obj_battleblcon); myblcon.sprite_index = spr_battleblcon_v2_right; return myblcon; } if (arg2 == 13) { myblcon = instance_create(arg0, arg1, obj_battleblcon); myblcon.sprite_index = spr_battleblcon_long; myblcon.auto_length = 1; myblcon.side = 2; return myblcon; } if (arg2 == 14) { myblcon = instance_create(arg0, arg1, obj_battleblcon); myblcon.sprite_index = spr_battleblcon_long; myblcon.auto_length = 1; myblcon.side = -1; return myblcon; } if (arg2 == 15) { myblcon = instance_create(arg0, arg1, obj_battleblcon); myblcon.sprite_index = spr_battleblcon_long; ...
(x - 150, y + 10, 3);
46
                myblcon.sprite_index = spr_sheary_balloon2;
47
                myblcon.x -= 15;
48
                myblcon.y -= 10;
49
            }
50
        }
51
        talked = 1;
52
        talktimer = 0;
53
        rtimer = 0;
54
    }
55
    if (talked == 1 && 
scr_isphase
scr_isphase

function
scr_isphase(arg0)
{ __isphase = 0; if (arg0 == "menu" && global.myfight == 0) __isphase = 1; if (arg0 == "acting" && global.myfight == 3) __isphase = 1; if (arg0 == "victory" && global.myfight == 7) __isphase = 1; if (arg0 == "attack" || arg0 == "fight") { if (global.myfight == 1) __isphase = 1; } if (arg0 == "spell" || arg0 == "item") { if (global.myfight == 4) __isphase = 1; } if (arg0 == "enemytalk" || arg0 == "balloon") { if (global.mnfight == 1) __isphase = 1; } if (arg0 == "enemyattack" || arg0 == "bullets") { if (global.mnfight == 2) __isphase = 1; } return __isphase; }
("enemytalk"))
56
        
scr_blconskip
scr_blconskip

function
scr_blconskip(arg0)
{ if (arg0 >= 0) { if (button1_p() && talktimer > arg0) talktimer = talkmax; talktimer++; if (talktimer >= talkmax) { with (obj_writer) instance_destroy(); if (i_ex(obj_balloon_queue)) msgset_fromqueue(); else global.mnfight = 1.5; } } else if (arg0 == -1) { if (!instance_exists(obj_writer)) { if (i_ex(obj_balloon_queue)) msgset_fromqueue(); else global.mnfight = 1.5; } } else if (arg0 == -2) { talktimer++; if (talktimer > 15) talktimer = talkmax; if (talktimer >= talkmax) { with (obj_writer) instance_destroy(); if (i_ex(obj_balloon_queue)) msgset_fromqueue(); else global.mnfight = 1.5; } } }
(15);
57
    if (global.mnfight == 1.5)
58
    {
59
        if (
scr_attackpriority
scr_attackpriority

function
scr_attackpriority(arg0)
{ if (i_ex(obj_battlecontroller)) { if (obj_battlecontroller.attackpriority < arg0) { obj_battlecontroller.attackpriority = arg0; return true; } else { return false; } } else { return false; } }
(myattackpriority))
60
        {
61
            if (!instance_exists(obj_growtangle))
62
                instance_create(__view_get(e__VW.XView, 0) + 320, __view_get(e__VW.YView, 0) + 170, obj_growtangle);
63
            if (!instance_exists(obj_moveheart))
64
                
scr_moveheart
scr_moveheart

function
scr_moveheart()
{ global.inv = 0; return instance_create(obj_herokris.x + 10, obj_herokris.y + 40, obj_moveheart); }
();
65
            global.mnfight = 2;
66
            
scr_turntimer
scr_turntimer

function
scr_turntimer(arg0)
{ if (global.turntimer < arg0) global.turntimer = arg0; }
(90);
67
        }
68
    }
69
    if (
scr_isphase
scr_isphase

function
scr_isphase(arg0)
{ __isphase = 0; if (arg0 == "menu" && global.myfight == 0) __isphase = 1; if (arg0 == "acting" && global.myfight == 3) __isphase = 1; if (arg0 == "victory" && global.myfight == 7) __isphase = 1; if (arg0 == "attack" || arg0 == "fight") { if (global.myfight == 1) __isphase = 1; } if (arg0 == "spell" || arg0 == "item") { if (global.myfight == 4) __isphase = 1; } if (arg0 == "enemytalk" || arg0 == "balloon") { if (global.mnfight == 1) __isphase = 1; } if (arg0 == "enemyattack" || arg0 == "bullets") { if (global.mnfight == 2) __isphase = 1; } return __isphase; }
("bullets") && attacked == 0)
70
    {
71
        rtimer += 1;
72
        if (rtimer == 12)
73
        {
74
            if (myattackchoice == 0)
75
            {
76
                global.monsterattackname[myself] = "scissor attack 1";
77
                dc = 
scr_bulletspawner
scr_bulletspawner

function
scr_bulletspawner(arg0, arg1, arg2)
{ __dc = instance_create(arg0, arg1, arg2); __dc.creator = myself; __dc.creatorid = id; __dc.target = mytarget; __dc.damage = global.monsterat[myself] * 5; return __dc; }
(x, y, obj_dbulletcontroller);
78
                dc.type = 153;
79
                dc.damage = 92;
80
            }
81
            
scr_turntimer
scr_turntimer

function
scr_turntimer(arg0)
{ if (global.turntimer < arg0) global.turntimer = arg0; }
(260);
82
            turns += 1;
83
            attacked = 1;
84
        }
85
    }
86
    if (global.mnfight == 2 && global.turntimer <= 1)
87
    {
88
        if (setbattlemsg == false)
89
        {
90
            global.typer = 6;
91
            global.fc = 0;
92
            rr = choose(0, 1, 2, 3);
93
            if (
scr_messagepriority
scr_messagepriority

function
scr_messagepriority(arg0)
{ if (i_ex(obj_battlecontroller)) { if (obj_battlecontroller.messagepriority < arg0) { obj_battlecontroller.messagepriority = arg0; return true; } else { return false; } } else { return false; } }
(random(2)))
94
            {
95
                var substring = string(myself);
96
                if (rr == 0)
97
                    global.battlemsg[0] = stringsetsubloc(
* Sheary rotates like a barber pole.
"* Sheary rotates like a barber pole.", "obj_sheary_enemy_slash_Step_0_gml_119_0"
);
98
                if (rr == 1)
99
                    global.battlemsg[0] = stringsetsubloc(
* Sheary stocks gardening and paranormal magazines as reading material.
"* Sheary stocks gardening and paranormal magazines as reading material.", "obj_sheary_enemy_slash_Step_0_gml_120_0"
);
100
                if (rr == 2)
101
                    global.battlemsg[0] = stringsetsubloc(
* A Floradinn comes by,Delay 11 sees there's 3 people in line,Delay 11 sighs,Delay 11 and leaves.
"* A Floradinn comes by^1, sees there's 3 people in line^1, sighs^1, and leaves.", "obj_sheary_enemy_slash_Step_0_gml_121_0"
);
102
                if (rr == 3)
103
                    global.battlemsg[0] = stringsetsubloc(
* Sheary briefly forgets they're not an overworld obstacle.
"* Sheary briefly forgets they're not an overworld obstacle.", "obj_sheary_enemy_slash_Step_0_gml_122_0"
);
104
                if (irandom(100) < 3)
105
                    global.battlemsg[0] = stringsetsubloc(
* Smells like freshly cut grass.
"* Smells like freshly cut grass.", "obj_sheary_enemy_slash_Step_0_gml_123_0"
);
106
            }
107
            if (global.monsterstatus[myself] == 1)
108
            {
109
                if (
scr_messagepriority
scr_messagepriority

function
scr_messagepriority(arg0)
{ if (i_ex(obj_battlecontroller)) { if (obj_battlecontroller.messagepriority < arg0) { obj_battlecontroller.messagepriority = arg0; return true; } else { return false; } } else { return false; } }
(100))
110
                    global.battlemsg[0] = stringsetloc(
* Sheary looks ready to shear sheep.
"* Sheary looks ready to shear sheep.", "obj_sheary_enemy_slash_Step_0_gml_139_0"
);
111
            }
112
            if (global.monsterhp[myself] <= (global.monstermaxhp[myself] / 4))
113
            {
114
                if (
scr_messagepriority
scr_messagepriority

function
scr_messagepriority(arg0)
{ if (i_ex(obj_battlecontroller)) { if (obj_battlecontroller.messagepriority < arg0) { obj_battlecontroller.messagepriority = arg0; return true; } else { return false; } } else { return false; } }
(101))
115
                {
116
                    var substring = string(myself);
117
                    global.battlemsg[0] = stringsetloc(
* Sheary refuses to run.Delay 11 (It'd be dangerous.)
"* Sheary refuses to run^1. (It'd be dangerous.)", "obj_sheary_enemy_slash_Step_0_gml_129_0"
);
118
                }
119
            }
120
            if (global.mercymod[myself] >= 100)
121
            {
122
                if (
scr_messagepriority
scr_messagepriority

function
scr_messagepriority(arg0)
{ if (i_ex(obj_battlecontroller)) { if (obj_battlecontroller.messagepriority < arg0) { obj_battlecontroller.messagepriority = arg0; return true; } else { return false; } } else { return false; } }
(102))
123
                    global.battlemsg[0] = stringsetloc(
* Sheary dances spareably.
"* Sheary dances spareably.", "obj_sheary_enemy_slash_Step_0_gml_134_0"
);
124
            }
125
            setbattlemsg = true;
126
            saloncut = false;
127
            valuecut = false;
128
            hypercut = false;
129
        }
130
    }
131
}
132
if (global.myfight == 3)
133
{
134
    xx = __view_get(e__VW.XView, 0);
135
    yy = __view_get(e__VW.YView, 0);
136
    if (acting == 1 && actcon == 0)
137
    {
138
        actcon = 1;
139
        msgsetloc(0, 
* SHEARY - An elegant dancer with sharp legs.Delay 11 Part of Blue's dance troupe,Delay 11 which Aqua also attends.Wait for inputClose Message
"* SHEARY - An elegant dancer with sharp legs^1. Part of Blue's dance troupe^1, which Aqua also attends./%", "obj_sheary_enemy_slash_Step_0_gml_164_0"
);
140
        
scr_battletext_default
scr_battletext_default

function
scr_battletext_default()
{ global.fc = 0; global.typer = 4;
scr_battletext();
return battlewriter; }
();
141
    }
142
    if (acting == 2)
143
    {
144
        saloncut = true;
145
        acting = 200;
146
        
scr_act_charsprite
scr_act_charsprite

function
scr_act_charsprite(arg0, arg1, arg2, arg3)
{ _charactor = arg0; _charinstance = obj_herokris; if (_charactor == "noelle") { _charinstance = obj_heronoelle; _charnum = 4; } if (_charactor == "ralsei") { _charinstance = obj_heroralsei; _charnum = 3; } if (_charactor == "susie") { _charinstance = obj_herosusie; _charnum = 2; } if (_charactor == "kris") { _charinstance = obj_herokris; _charnum = 1; } __returnvalue = _charactsprite[_charnum]; if (i_ex(_charinstance)) { with (_charinstance) { image_alpha = 0; state = 0; global.faceaction[myself] = 0; } _charactsprite[_charnum] =
scr_dark_marker(_charinstance.x, _charinstance.y, arg1);
with (_charactsprite[_charnum]) { depth = 20 - (__view_get(e__VW.YView, 0) / 40);
scr_oflash();
if (arg2 > 0 && arg3 == 0)
scr_animate(0, 0, arg2);
if (arg2 > 0 && arg3 == 1) image_speed = arg2; a =
scr_afterimage();
a.hspeed = 2.5; a.depth = depth + 1; b =
scr_afterimage();
b.image_alpha = 0.6; b.hspeed = 5; b.depth = depth + 2; } __returnvalue = _charactsprite[_charnum]; } return __returnvalue; } enum e__VW { XView, YView, WView, HView, Angle, HBorder, VBorder, HSpeed, VSpeed, Object, Visible, XPort, YPort, WPort, HPort, Camera, SurfaceID }
("ralsei", spr_ralsei_papersnow, 0, 1);
147
        
scr_act_charsprite
scr_act_charsprite

function
scr_act_charsprite(arg0, arg1, arg2, arg3)
{ _charactor = arg0; _charinstance = obj_herokris; if (_charactor == "noelle") { _charinstance = obj_heronoelle; _charnum = 4; } if (_charactor == "ralsei") { _charinstance = obj_heroralsei; _charnum = 3; } if (_charactor == "susie") { _charinstance = obj_herosusie; _charnum = 2; } if (_charactor == "kris") { _charinstance = obj_herokris; _charnum = 1; } __returnvalue = _charactsprite[_charnum]; if (i_ex(_charinstance)) { with (_charinstance) { image_alpha = 0; state = 0; global.faceaction[myself] = 0; } _charactsprite[_charnum] =
scr_dark_marker(_charinstance.x, _charinstance.y, arg1);
with (_charactsprite[_charnum]) { depth = 20 - (__view_get(e__VW.YView, 0) / 40);
scr_oflash();
if (arg2 > 0 && arg3 == 0)
scr_animate(0, 0, arg2);
if (arg2 > 0 && arg3 == 1) image_speed = arg2; a =
scr_afterimage();
a.hspeed = 2.5; a.depth = depth + 1; b =
scr_afterimage();
b.image_alpha = 0.6; b.hspeed = 5; b.depth = depth + 2; } __returnvalue = _charactsprite[_charnum]; } return __returnvalue; } enum e__VW { XView, YView, WView, HView, Angle, HBorder, VBorder, HSpeed, VSpeed, Object, Visible, XPort, YPort, WPort, HPort, Camera, SurfaceID }
("kris", spr_kris_papersnow, 0, 1);
148
        
scr_act_charsprite
scr_act_charsprite

function
scr_act_charsprite(arg0, arg1, arg2, arg3)
{ _charactor = arg0; _charinstance = obj_herokris; if (_charactor == "noelle") { _charinstance = obj_heronoelle; _charnum = 4; } if (_charactor == "ralsei") { _charinstance = obj_heroralsei; _charnum = 3; } if (_charactor == "susie") { _charinstance = obj_herosusie; _charnum = 2; } if (_charactor == "kris") { _charinstance = obj_herokris; _charnum = 1; } __returnvalue = _charactsprite[_charnum]; if (i_ex(_charinstance)) { with (_charinstance) { image_alpha = 0; state = 0; global.faceaction[myself] = 0; } _charactsprite[_charnum] =
scr_dark_marker(_charinstance.x, _charinstance.y, arg1);
with (_charactsprite[_charnum]) { depth = 20 - (__view_get(e__VW.YView, 0) / 40);
scr_oflash();
if (arg2 > 0 && arg3 == 0)
scr_animate(0, 0, arg2);
if (arg2 > 0 && arg3 == 1) image_speed = arg2; a =
scr_afterimage();
a.hspeed = 2.5; a.depth = depth + 1; b =
scr_afterimage();
b.image_alpha = 0.6; b.hspeed = 5; b.depth = depth + 2; } __returnvalue = _charactsprite[_charnum]; } return __returnvalue; } enum e__VW { XView, YView, WView, HView, Angle, HBorder, VBorder, HSpeed, VSpeed, Object, Visible, XPort, YPort, WPort, HPort, Camera, SurfaceID }
("susie", spr_susie_papersnow, 0, 1);
149
    }
150
    if (acting == 3)
151
    {
152
        valuecut = true;
153
        acting = 200;
154
    }
155
    if (acting == 4)
156
    {
157
        hypercut = true;
158
        acting = 200;
159
    }
160
    if (acting == 200 && actcon == 0)
161
    {
162
        msgsetloc(0, 
* Press the directions to CUT on the dotted line!
"* Press the directions to CUT on the dotted line!", "obj_sheary_enemy_slash_Step_0_gml_191_0"
);
163
        
scr_battletext_default
scr_battletext_default

function
scr_battletext_default()
{ global.fc = 0; global.typer = 4;
scr_battletext();
return battlewriter; }
();
164
        controller = instance_create(x, y, obj_scissors_act_controller);
165
        controller.parentid = id;
166
        controller.type = 0;
167
        controller.saloncut = saloncut;
168
        controller.valuecut = valuecut;
169
        controller.hypercut = hypercut;
170
        if (global.flag[1401] == 1)
171
            controller.type = 1;
172
        if (global.flag[1401] == 2)
173
            controller.type = 2;
174
        if (global.flag[1401] > 2)
175
            controller.type = choose(0, 1, 2);
176
        if (saloncut)
177
            controller.acttimermax = 460;
178
        if (valuecut)
179
            controller.acttimermax = 390;
180
        if (hypercut)
181
            controller.acttimermax = 260;
182
        if (controller.type == 1 && (valuecut || hypercut))
183
            controller.acttimermax += 40;
184
        global.flag[1401]++;
185
        acting = 201;
186
    }
187
    if (acting == 201 && actcon == 0 && !i_ex(obj_scissors_act_controller))
188
    {
189
        if (!truancy)
190
            
scr_mercyadd
scr_mercyadd

function
scr_mercyadd(arg0, arg1)
{ global.mercymod[arg0] += arg1; if (global.mercymod[arg0] < 0) global.mercymod[arg0] = 0; if (global.mercymod[arg0] >= 100) global.mercymod[arg0] = 100; var _playsound = 1; if (arg1 <= 0) _playsound = 0; with (obj_dmgwriter) { if (type == 5 && mercytimer < 8) _playsound = 0; } if (_playsound) { var _pitch = 0.8; if (arg1 < 99) _pitch = 1; if (arg1 <= 50) _pitch = 1.2; if (arg1 <= 25) _pitch = 1.4; snd_play_x(snd_mercyadd, 0.8, _pitch); } __mercydmgwriter = instance_create(global.monsterx[arg0], (global.monstery[arg0] + 20) - (global.hittarget[arg0] * 20), obj_dmgwriter); __mercydmgwriter.damage = arg1; __mercydmgwriter.type = 5; global.hittarget[arg0]++; return __mercydmgwriter; }
(myself, mercy);
191
        if (truancy)
192
        {
193
            msgsetloc(0, 
* Truancy.
* Failure.Wait for inputClose Message
"* Truancy.&* Failure./%", "obj_sheary_enemy_slash_Step_0_gml_220_0"
);
194
        }
195
        else if (mercy < 40)
196
        {
197
            msgsetloc(0, 
* Arts and crafts failure!Wait for inputClose Message
"* Arts and crafts failure!/%", "obj_sheary_enemy_slash_Step_0_gml_221_0"
);
198
        }
199
        else if (mercy >= 40 && mercy < 80)
200
        {
201
            msgsetloc(0, 
* Not bad!Wait for inputClose Message
"* Not bad!/%", "obj_sheary_enemy_slash_Step_0_gml_222_0"
);
202
        }
203
        else if (mercy >= 80 && mercy < 94)
204
        {
205
            msgsetloc(0, 
* Great job!Wait for inputClose Message
"* Great job!/%", "obj_sheary_enemy_slash_Step_0_gml_223_0"
);
206
        }
207
        else if (mercy >= 94)
208
        {
209
            msgsetloc(0, 
* Amazing cutting skills!!!Wait for inputClose Message
"* Amazing cutting skills!!!/%", "obj_sheary_enemy_slash_Step_0_gml_226_0"
);
210
            if (saloncut == true)
211
            {
212
                
scr_act_charsprite_end
scr_act_charsprite_end

function
scr_act_charsprite_end()
{ for (i = 0; i < 10; i++) { with (_charactsprite[i]) instance_destroy(); } with (obj_heroparent) { if (image_alpha == 0) { image_alpha = 1; acttimer = 0; state = 0; global.faceaction[myself] = 0; } } }
();
213
                
scr_act_charsprite
scr_act_charsprite

function
scr_act_charsprite(arg0, arg1, arg2, arg3)
{ _charactor = arg0; _charinstance = obj_herokris; if (_charactor == "noelle") { _charinstance = obj_heronoelle; _charnum = 4; } if (_charactor == "ralsei") { _charinstance = obj_heroralsei; _charnum = 3; } if (_charactor == "susie") { _charinstance = obj_herosusie; _charnum = 2; } if (_charactor == "kris") { _charinstance = obj_herokris; _charnum = 1; } __returnvalue = _charactsprite[_charnum]; if (i_ex(_charinstance)) { with (_charinstance) { image_alpha = 0; state = 0; global.faceaction[myself] = 0; } _charactsprite[_charnum] =
scr_dark_marker(_charinstance.x, _charinstance.y, arg1);
with (_charactsprite[_charnum]) { depth = 20 - (__view_get(e__VW.YView, 0) / 40);
scr_oflash();
if (arg2 > 0 && arg3 == 0)
scr_animate(0, 0, arg2);
if (arg2 > 0 && arg3 == 1) image_speed = arg2; a =
scr_afterimage();
a.hspeed = 2.5; a.depth = depth + 1; b =
scr_afterimage();
b.image_alpha = 0.6; b.hspeed = 5; b.depth = depth + 2; } __returnvalue = _charactsprite[_charnum]; } return __returnvalue; } enum e__VW { XView, YView, WView, HView, Angle, HBorder, VBorder, HSpeed, VSpeed, Object, Visible, XPort, YPort, WPort, HPort, Camera, SurfaceID }
("ralsei", spr_ralsei_papersnow2, 0, 1);
214
                
scr_act_charsprite
scr_act_charsprite

function
scr_act_charsprite(arg0, arg1, arg2, arg3)
{ _charactor = arg0; _charinstance = obj_herokris; if (_charactor == "noelle") { _charinstance = obj_heronoelle; _charnum = 4; } if (_charactor == "ralsei") { _charinstance = obj_heroralsei; _charnum = 3; } if (_charactor == "susie") { _charinstance = obj_herosusie; _charnum = 2; } if (_charactor == "kris") { _charinstance = obj_herokris; _charnum = 1; } __returnvalue = _charactsprite[_charnum]; if (i_ex(_charinstance)) { with (_charinstance) { image_alpha = 0; state = 0; global.faceaction[myself] = 0; } _charactsprite[_charnum] =
scr_dark_marker(_charinstance.x, _charinstance.y, arg1);
with (_charactsprite[_charnum]) { depth = 20 - (__view_get(e__VW.YView, 0) / 40);
scr_oflash();
if (arg2 > 0 && arg3 == 0)
scr_animate(0, 0, arg2);
if (arg2 > 0 && arg3 == 1) image_speed = arg2; a =
scr_afterimage();
a.hspeed = 2.5; a.depth = depth + 1; b =
scr_afterimage();
b.image_alpha = 0.6; b.hspeed = 5; b.depth = depth + 2; } __returnvalue = _charactsprite[_charnum]; } return __returnvalue; } enum e__VW { XView, YView, WView, HView, Angle, HBorder, VBorder, HSpeed, VSpeed, Object, Visible, XPort, YPort, WPort, HPort, Camera, SurfaceID }
("kris", spr_kris_papersnow2, 0, 1);
215
                
scr_act_charsprite
scr_act_charsprite

function
scr_act_charsprite(arg0, arg1, arg2, arg3)
{ _charactor = arg0; _charinstance = obj_herokris; if (_charactor == "noelle") { _charinstance = obj_heronoelle; _charnum = 4; } if (_charactor == "ralsei") { _charinstance = obj_heroralsei; _charnum = 3; } if (_charactor == "susie") { _charinstance = obj_herosusie; _charnum = 2; } if (_charactor == "kris") { _charinstance = obj_herokris; _charnum = 1; } __returnvalue = _charactsprite[_charnum]; if (i_ex(_charinstance)) { with (_charinstance) { image_alpha = 0; state = 0; global.faceaction[myself] = 0; } _charactsprite[_charnum] =
scr_dark_marker(_charinstance.x, _charinstance.y, arg1);
with (_charactsprite[_charnum]) { depth = 20 - (__view_get(e__VW.YView, 0) / 40);
scr_oflash();
if (arg2 > 0 && arg3 == 0)
scr_animate(0, 0, arg2);
if (arg2 > 0 && arg3 == 1) image_speed = arg2; a =
scr_afterimage();
a.hspeed = 2.5; a.depth = depth + 1; b =
scr_afterimage();
b.image_alpha = 0.6; b.hspeed = 5; b.depth = depth + 2; } __returnvalue = _charactsprite[_charnum]; } return __returnvalue; } enum e__VW { XView, YView, WView, HView, Angle, HBorder, VBorder, HSpeed, VSpeed, Object, Visible, XPort, YPort, WPort, HPort, Camera, SurfaceID }
("susie", spr_susie_papersnow2, 0, 1);
216
            }
217
        }
218
        
scr_battletext_default
scr_battletext_default

function
scr_battletext_default()
{ global.fc = 0; global.typer = 4;
scr_battletext();
return battlewriter; }
();
219
        acting = 202;
220
        actcon = 0;
221
    }
222
    if (acting == 202 && actcon == 0 && !i_ex(obj_scissors_act_controller) && !i_ex(obj_writer))
223
    {
224
        mercy = 0;
225
        saloncut = false;
226
        valuecut = false;
227
        hypercut = false;
228
        acting = 0;
229
        actcon = 1;
230
    }
231
    if (actingsus == 1 && actconsus == 1)
232
    {
233
        msgsetloc(0, 
* Susie received a haircut!
"* Susie received a haircut!", "obj_sheary_enemy_slash_Step_0_gml_255_0"
);
234
        
scr_simultext
scr_simultext

function
scr_simultext(arg0)
{ __simulorder = 0; if (arg0 == "kris") __simulorder = simulorderkri; if (arg0 == "susie") __simulorder = simulordersus; if (arg0 == "ralsei") __simulorder = simulorderral; if (arg0 == "noelle") __simulorder = simulordernoe; __yoffset = __simulorder * 30; global.typer = 4; battlewriter = instance_create(xx + 30, yy + 376 + __yoffset, obj_writer); }
("susie");
235
        with (obj_herosusie)
236
            y -= 2;
237
        
scr_mercyadd
scr_mercyadd

function
scr_mercyadd(arg0, arg1)
{ global.mercymod[arg0] += arg1; if (global.mercymod[arg0] < 0) global.mercymod[arg0] = 0; if (global.mercymod[arg0] >= 100) global.mercymod[arg0] = 100; var _playsound = 1; if (arg1 <= 0) _playsound = 0; with (obj_dmgwriter) { if (type == 5 && mercytimer < 8) _playsound = 0; } if (_playsound) { var _pitch = 0.8; if (arg1 < 99) _pitch = 1; if (arg1 <= 50) _pitch = 1.2; if (arg1 <= 25) _pitch = 1.4; snd_play_x(snd_mercyadd, 0.8, _pitch); } __mercydmgwriter = instance_create(global.monsterx[arg0], (global.monstery[arg0] + 20) - (global.hittarget[arg0] * 20), obj_dmgwriter); __mercydmgwriter.damage = arg1; __mercydmgwriter.type = 5; global.hittarget[arg0]++; return __mercydmgwriter; }
(myself, 40);
238
        var rand = choose(0, 1, 2);
239
        if (rand == 0)
240
            
scr_act_charsprite
scr_act_charsprite

function
scr_act_charsprite(arg0, arg1, arg2, arg3)
{ _charactor = arg0; _charinstance = obj_herokris; if (_charactor == "noelle") { _charinstance = obj_heronoelle; _charnum = 4; } if (_charactor == "ralsei") { _charinstance = obj_heroralsei; _charnum = 3; } if (_charactor == "susie") { _charinstance = obj_herosusie; _charnum = 2; } if (_charactor == "kris") { _charinstance = obj_herokris; _charnum = 1; } __returnvalue = _charactsprite[_charnum]; if (i_ex(_charinstance)) { with (_charinstance) { image_alpha = 0; state = 0; global.faceaction[myself] = 0; } _charactsprite[_charnum] =
scr_dark_marker(_charinstance.x, _charinstance.y, arg1);
with (_charactsprite[_charnum]) { depth = 20 - (__view_get(e__VW.YView, 0) / 40);
scr_oflash();
if (arg2 > 0 && arg3 == 0)
scr_animate(0, 0, arg2);
if (arg2 > 0 && arg3 == 1) image_speed = arg2; a =
scr_afterimage();
a.hspeed = 2.5; a.depth = depth + 1; b =
scr_afterimage();
b.image_alpha = 0.6; b.hspeed = 5; b.depth = depth + 2; } __returnvalue = _charactsprite[_charnum]; } return __returnvalue; } enum e__VW { XView, YView, WView, HView, Angle, HBorder, VBorder, HSpeed, VSpeed, Object, Visible, XPort, YPort, WPort, HPort, Camera, SurfaceID }
("susie", spr_susie_hairs, 0, 1);
241
        if (rand == 1)
242
            
scr_act_charsprite
scr_act_charsprite

function
scr_act_charsprite(arg0, arg1, arg2, arg3)
{ _charactor = arg0; _charinstance = obj_herokris; if (_charactor == "noelle") { _charinstance = obj_heronoelle; _charnum = 4; } if (_charactor == "ralsei") { _charinstance = obj_heroralsei; _charnum = 3; } if (_charactor == "susie") { _charinstance = obj_herosusie; _charnum = 2; } if (_charactor == "kris") { _charinstance = obj_herokris; _charnum = 1; } __returnvalue = _charactsprite[_charnum]; if (i_ex(_charinstance)) { with (_charinstance) { image_alpha = 0; state = 0; global.faceaction[myself] = 0; } _charactsprite[_charnum] =
scr_dark_marker(_charinstance.x, _charinstance.y, arg1);
with (_charactsprite[_charnum]) { depth = 20 - (__view_get(e__VW.YView, 0) / 40);
scr_oflash();
if (arg2 > 0 && arg3 == 0)
scr_animate(0, 0, arg2);
if (arg2 > 0 && arg3 == 1) image_speed = arg2; a =
scr_afterimage();
a.hspeed = 2.5; a.depth = depth + 1; b =
scr_afterimage();
b.image_alpha = 0.6; b.hspeed = 5; b.depth = depth + 2; } __returnvalue = _charactsprite[_charnum]; } return __returnvalue; } enum e__VW { XView, YView, WView, HView, Angle, HBorder, VBorder, HSpeed, VSpeed, Object, Visible, XPort, YPort, WPort, HPort, Camera, SurfaceID }
("susie", spr_susie_hairs2, 0, 1);
243
        if (rand == 2)
244
            
scr_act_charsprite
scr_act_charsprite

function
scr_act_charsprite(arg0, arg1, arg2, arg3)
{ _charactor = arg0; _charinstance = obj_herokris; if (_charactor == "noelle") { _charinstance = obj_heronoelle; _charnum = 4; } if (_charactor == "ralsei") { _charinstance = obj_heroralsei; _charnum = 3; } if (_charactor == "susie") { _charinstance = obj_herosusie; _charnum = 2; } if (_charactor == "kris") { _charinstance = obj_herokris; _charnum = 1; } __returnvalue = _charactsprite[_charnum]; if (i_ex(_charinstance)) { with (_charinstance) { image_alpha = 0; state = 0; global.faceaction[myself] = 0; } _charactsprite[_charnum] =
scr_dark_marker(_charinstance.x, _charinstance.y, arg1);
with (_charactsprite[_charnum]) { depth = 20 - (__view_get(e__VW.YView, 0) / 40);
scr_oflash();
if (arg2 > 0 && arg3 == 0)
scr_animate(0, 0, arg2);
if (arg2 > 0 && arg3 == 1) image_speed = arg2; a =
scr_afterimage();
a.hspeed = 2.5; a.depth = depth + 1; b =
scr_afterimage();
b.image_alpha = 0.6; b.hspeed = 5; b.depth = depth + 2; } __returnvalue = _charactsprite[_charnum]; } return __returnvalue; } enum e__VW { XView, YView, WView, HView, Angle, HBorder, VBorder, HSpeed, VSpeed, Object, Visible, XPort, YPort, WPort, HPort, Camera, SurfaceID }
("susie", spr_susie_hairs3, 0, 1);
245
        global.flag[1888] = 1;
246
        if (simulordersus == 0)
247
            actconsus = 20;
248
        else
249
            actconsus = 0;
250
    }
251
    if (actingral == 1 && actconral == 1)
252
    {
253
        msgsetloc(0, 
* Ralsei received a haircut!
"* Ralsei received a haircut!", "obj_sheary_enemy_slash_Step_0_gml_272_0"
);
254
        
scr_simultext
scr_simultext

function
scr_simultext(arg0)
{ __simulorder = 0; if (arg0 == "kris") __simulorder = simulorderkri; if (arg0 == "susie") __simulorder = simulordersus; if (arg0 == "ralsei") __simulorder = simulorderral; if (arg0 == "noelle") __simulorder = simulordernoe; __yoffset = __simulorder * 30; global.typer = 4; battlewriter = instance_create(xx + 30, yy + 376 + __yoffset, obj_writer); }
("ralsei");
255
        
scr_mercyadd
scr_mercyadd

function
scr_mercyadd(arg0, arg1)
{ global.mercymod[arg0] += arg1; if (global.mercymod[arg0] < 0) global.mercymod[arg0] = 0; if (global.mercymod[arg0] >= 100) global.mercymod[arg0] = 100; var _playsound = 1; if (arg1 <= 0) _playsound = 0; with (obj_dmgwriter) { if (type == 5 && mercytimer < 8) _playsound = 0; } if (_playsound) { var _pitch = 0.8; if (arg1 < 99) _pitch = 1; if (arg1 <= 50) _pitch = 1.2; if (arg1 <= 25) _pitch = 1.4; snd_play_x(snd_mercyadd, 0.8, _pitch); } __mercydmgwriter = instance_create(global.monsterx[arg0], (global.monstery[arg0] + 20) - (global.hittarget[arg0] * 20), obj_dmgwriter); __mercydmgwriter.damage = arg1; __mercydmgwriter.type = 5; global.hittarget[arg0]++; return __mercydmgwriter; }
(myself, 40);
256
        if (global.flag[1311] == 1)
257
        {
258
            with (obj_heroralsei)
259
                x -= 2;
260
            with (obj_heroralsei)
261
                y -= 6;
262
            var rand = choose(0, 1, 2);
263
            if (rand == 0)
264
                
scr_act_charsprite
scr_act_charsprite

function
scr_act_charsprite(arg0, arg1, arg2, arg3)
{ _charactor = arg0; _charinstance = obj_herokris; if (_charactor == "noelle") { _charinstance = obj_heronoelle; _charnum = 4; } if (_charactor == "ralsei") { _charinstance = obj_heroralsei; _charnum = 3; } if (_charactor == "susie") { _charinstance = obj_herosusie; _charnum = 2; } if (_charactor == "kris") { _charinstance = obj_herokris; _charnum = 1; } __returnvalue = _charactsprite[_charnum]; if (i_ex(_charinstance)) { with (_charinstance) { image_alpha = 0; state = 0; global.faceaction[myself] = 0; } _charactsprite[_charnum] =
scr_dark_marker(_charinstance.x, _charinstance.y, arg1);
with (_charactsprite[_charnum]) { depth = 20 - (__view_get(e__VW.YView, 0) / 40);
scr_oflash();
if (arg2 > 0 && arg3 == 0)
scr_animate(0, 0, arg2);
if (arg2 > 0 && arg3 == 1) image_speed = arg2; a =
scr_afterimage();
a.hspeed = 2.5; a.depth = depth + 1; b =
scr_afterimage();
b.image_alpha = 0.6; b.hspeed = 5; b.depth = depth + 2; } __returnvalue = _charactsprite[_charnum]; } return __returnvalue; } enum e__VW { XView, YView, WView, HView, Angle, HBorder, VBorder, HSpeed, VSpeed, Object, Visible, XPort, YPort, WPort, HPort, Camera, SurfaceID }
("ralsei", spr_ralsei_hat_hairs, 0, 1);
265
            if (rand == 1)
266
                
scr_act_charsprite
scr_act_charsprite

function
scr_act_charsprite(arg0, arg1, arg2, arg3)
{ _charactor = arg0; _charinstance = obj_herokris; if (_charactor == "noelle") { _charinstance = obj_heronoelle; _charnum = 4; } if (_charactor == "ralsei") { _charinstance = obj_heroralsei; _charnum = 3; } if (_charactor == "susie") { _charinstance = obj_herosusie; _charnum = 2; } if (_charactor == "kris") { _charinstance = obj_herokris; _charnum = 1; } __returnvalue = _charactsprite[_charnum]; if (i_ex(_charinstance)) { with (_charinstance) { image_alpha = 0; state = 0; global.faceaction[myself] = 0; } _charactsprite[_charnum] =
scr_dark_marker(_charinstance.x, _charinstance.y, arg1);
with (_charactsprite[_charnum]) { depth = 20 - (__view_get(e__VW.YView, 0) / 40);
scr_oflash();
if (arg2 > 0 && arg3 == 0)
scr_animate(0, 0, arg2);
if (arg2 > 0 && arg3 == 1) image_speed = arg2; a =
scr_afterimage();
a.hspeed = 2.5; a.depth = depth + 1; b =
scr_afterimage();
b.image_alpha = 0.6; b.hspeed = 5; b.depth = depth + 2; } __returnvalue = _charactsprite[_charnum]; } return __returnvalue; } enum e__VW { XView, YView, WView, HView, Angle, HBorder, VBorder, HSpeed, VSpeed, Object, Visible, XPort, YPort, WPort, HPort, Camera, SurfaceID }
("ralsei", spr_ralsei_hat_hairs2, 0, 1);
267
            if (rand == 2)
268
                
scr_act_charsprite
scr_act_charsprite

function
scr_act_charsprite(arg0, arg1, arg2, arg3)
{ _charactor = arg0; _charinstance = obj_herokris; if (_charactor == "noelle") { _charinstance = obj_heronoelle; _charnum = 4; } if (_charactor == "ralsei") { _charinstance = obj_heroralsei; _charnum = 3; } if (_charactor == "susie") { _charinstance = obj_herosusie; _charnum = 2; } if (_charactor == "kris") { _charinstance = obj_herokris; _charnum = 1; } __returnvalue = _charactsprite[_charnum]; if (i_ex(_charinstance)) { with (_charinstance) { image_alpha = 0; state = 0; global.faceaction[myself] = 0; } _charactsprite[_charnum] =
scr_dark_marker(_charinstance.x, _charinstance.y, arg1);
with (_charactsprite[_charnum]) { depth = 20 - (__view_get(e__VW.YView, 0) / 40);
scr_oflash();
if (arg2 > 0 && arg3 == 0)
scr_animate(0, 0, arg2);
if (arg2 > 0 && arg3 == 1) image_speed = arg2; a =
scr_afterimage();
a.hspeed = 2.5; a.depth = depth + 1; b =
scr_afterimage();
b.image_alpha = 0.6; b.hspeed = 5; b.depth = depth + 2; } __returnvalue = _charactsprite[_charnum]; } return __returnvalue; } enum e__VW { XView, YView, WView, HView, Angle, HBorder, VBorder, HSpeed, VSpeed, Object, Visible, XPort, YPort, WPort, HPort, Camera, SurfaceID }
("ralsei", spr_ralsei_hat_hairs3, 0, 1);
269
        }
270
        else
271
        {
272
            with (obj_heroralsei)
273
                y -= 2;
274
            var rand = choose(0, 1, 2, 3);
275
            if (rand == 0)
276
                
scr_act_charsprite
scr_act_charsprite

function
scr_act_charsprite(arg0, arg1, arg2, arg3)
{ _charactor = arg0; _charinstance = obj_herokris; if (_charactor == "noelle") { _charinstance = obj_heronoelle; _charnum = 4; } if (_charactor == "ralsei") { _charinstance = obj_heroralsei; _charnum = 3; } if (_charactor == "susie") { _charinstance = obj_herosusie; _charnum = 2; } if (_charactor == "kris") { _charinstance = obj_herokris; _charnum = 1; } __returnvalue = _charactsprite[_charnum]; if (i_ex(_charinstance)) { with (_charinstance) { image_alpha = 0; state = 0; global.faceaction[myself] = 0; } _charactsprite[_charnum] =
scr_dark_marker(_charinstance.x, _charinstance.y, arg1);
with (_charactsprite[_charnum]) { depth = 20 - (__view_get(e__VW.YView, 0) / 40);
scr_oflash();
if (arg2 > 0 && arg3 == 0)
scr_animate(0, 0, arg2);
if (arg2 > 0 && arg3 == 1) image_speed = arg2; a =
scr_afterimage();
a.hspeed = 2.5; a.depth = depth + 1; b =
scr_afterimage();
b.image_alpha = 0.6; b.hspeed = 5; b.depth = depth + 2; } __returnvalue = _charactsprite[_charnum]; } return __returnvalue; } enum e__VW { XView, YView, WView, HView, Angle, HBorder, VBorder, HSpeed, VSpeed, Object, Visible, XPort, YPort, WPort, HPort, Camera, SurfaceID }
("ralsei", spr_ralsei_hatless_hairs, 0, 1);
277
            if (rand == 1)
278
                
scr_act_charsprite
scr_act_charsprite

function
scr_act_charsprite(arg0, arg1, arg2, arg3)
{ _charactor = arg0; _charinstance = obj_herokris; if (_charactor == "noelle") { _charinstance = obj_heronoelle; _charnum = 4; } if (_charactor == "ralsei") { _charinstance = obj_heroralsei; _charnum = 3; } if (_charactor == "susie") { _charinstance = obj_herosusie; _charnum = 2; } if (_charactor == "kris") { _charinstance = obj_herokris; _charnum = 1; } __returnvalue = _charactsprite[_charnum]; if (i_ex(_charinstance)) { with (_charinstance) { image_alpha = 0; state = 0; global.faceaction[myself] = 0; } _charactsprite[_charnum] =
scr_dark_marker(_charinstance.x, _charinstance.y, arg1);
with (_charactsprite[_charnum]) { depth = 20 - (__view_get(e__VW.YView, 0) / 40);
scr_oflash();
if (arg2 > 0 && arg3 == 0)
scr_animate(0, 0, arg2);
if (arg2 > 0 && arg3 == 1) image_speed = arg2; a =
scr_afterimage();
a.hspeed = 2.5; a.depth = depth + 1; b =
scr_afterimage();
b.image_alpha = 0.6; b.hspeed = 5; b.depth = depth + 2; } __returnvalue = _charactsprite[_charnum]; } return __returnvalue; } enum e__VW { XView, YView, WView, HView, Angle, HBorder, VBorder, HSpeed, VSpeed, Object, Visible, XPort, YPort, WPort, HPort, Camera, SurfaceID }
("ralsei", spr_ralsei_hatless_hairs2, 0, 1);
279
            if (rand == 2)
280
                
scr_act_charsprite
scr_act_charsprite

function
scr_act_charsprite(arg0, arg1, arg2, arg3)
{ _charactor = arg0; _charinstance = obj_herokris; if (_charactor == "noelle") { _charinstance = obj_heronoelle; _charnum = 4; } if (_charactor == "ralsei") { _charinstance = obj_heroralsei; _charnum = 3; } if (_charactor == "susie") { _charinstance = obj_herosusie; _charnum = 2; } if (_charactor == "kris") { _charinstance = obj_herokris; _charnum = 1; } __returnvalue = _charactsprite[_charnum]; if (i_ex(_charinstance)) { with (_charinstance) { image_alpha = 0; state = 0; global.faceaction[myself] = 0; } _charactsprite[_charnum] =
scr_dark_marker(_charinstance.x, _charinstance.y, arg1);
with (_charactsprite[_charnum]) { depth = 20 - (__view_get(e__VW.YView, 0) / 40);
scr_oflash();
if (arg2 > 0 && arg3 == 0)
scr_animate(0, 0, arg2);
if (arg2 > 0 && arg3 == 1) image_speed = arg2; a =
scr_afterimage();
a.hspeed = 2.5; a.depth = depth + 1; b =
scr_afterimage();
b.image_alpha = 0.6; b.hspeed = 5; b.depth = depth + 2; } __returnvalue = _charactsprite[_charnum]; } return __returnvalue; } enum e__VW { XView, YView, WView, HView, Angle, HBorder, VBorder, HSpeed, VSpeed, Object, Visible, XPort, YPort, WPort, HPort, Camera, SurfaceID }
("ralsei", spr_ralsei_hatless_hairs3, 0, 1);
281
            if (rand == 3)
282
                
scr_act_charsprite
scr_act_charsprite

function
scr_act_charsprite(arg0, arg1, arg2, arg3)
{ _charactor = arg0; _charinstance = obj_herokris; if (_charactor == "noelle") { _charinstance = obj_heronoelle; _charnum = 4; } if (_charactor == "ralsei") { _charinstance = obj_heroralsei; _charnum = 3; } if (_charactor == "susie") { _charinstance = obj_herosusie; _charnum = 2; } if (_charactor == "kris") { _charinstance = obj_herokris; _charnum = 1; } __returnvalue = _charactsprite[_charnum]; if (i_ex(_charinstance)) { with (_charinstance) { image_alpha = 0; state = 0; global.faceaction[myself] = 0; } _charactsprite[_charnum] =
scr_dark_marker(_charinstance.x, _charinstance.y, arg1);
with (_charactsprite[_charnum]) { depth = 20 - (__view_get(e__VW.YView, 0) / 40);
scr_oflash();
if (arg2 > 0 && arg3 == 0)
scr_animate(0, 0, arg2);
if (arg2 > 0 && arg3 == 1) image_speed = arg2; a =
scr_afterimage();
a.hspeed = 2.5; a.depth = depth + 1; b =
scr_afterimage();
b.image_alpha = 0.6; b.hspeed = 5; b.depth = depth + 2; } __returnvalue = _charactsprite[_charnum]; } return __returnvalue; } enum e__VW { XView, YView, WView, HView, Angle, HBorder, VBorder, HSpeed, VSpeed, Object, Visible, XPort, YPort, WPort, HPort, Camera, SurfaceID }
("ralsei", spr_ralsei_hatless_hairs4, 0, 1);
283
        }
284
        global.flag[1888] = 1;
285
        if (simulorderral == 0)
286
            actconral = 20;
287
        else
288
            actconral = 0;
289
    }
290
    if (actcon == 20 || actconsus == 20 || actconral == 20)
291
    {
292
        if (
scr_terminate_writer
scr_terminate_writer

function
scr_terminate_writer()
{ __writerkilled = 0; __writerkillable = 0; __writerended = 0; if (instance_exists(obj_writer)) { obj_writer.__endcheckid = id; with (obj_writer) { if (reachedend == 1) { with (__endcheckid) __writerended++; } } if (__writerended == instance_number(obj_writer)) __writerkillable = 1; } else { __writerkilled = 1; } if (button1_p() && __writerkillable == 1) { with (obj_writer) instance_destroy(); __writerkilled = 1; } return __writerkilled; }
())
293
        {
294
            actconsus = -1;
295
            actconral = -1;
296
            actcon = 1;
297
        }
298
    }
299
    if (actcon == 1 && !instance_exists(obj_writer))
300
    {
301
        with (obj_sheary_enemy)
302
            
scr_act_charsprite_end
scr_act_charsprite_end

function
scr_act_charsprite_end()
{ for (i = 0; i < 10; i++) { with (_charactsprite[i]) instance_destroy(); } with (obj_heroparent) { if (image_alpha == 0) { image_alpha = 1; acttimer = 0; state = 0; global.faceaction[myself] = 0; } } }
();
303
        
scr_battle_sprite_reset
scr_battle_sprite_reset

function
scr_battle_sprite_reset(arg0)
{ _charactor = arg0; _charinstance = obj_herokris; if (_charactor == "noelle") { _charinstance = obj_heronoelle; _charnum = 4; } if (_charactor == "ralsei") { _charinstance = obj_heroralsei; _charnum = 3; } if (_charactor == "susie") { _charinstance = obj_herosusie; _charnum = 2; } if (_charactor == "kris") { _charinstance = obj_herokris; _charnum = 1; } if (instance_exists(_charinstance)) { with (_charinstance) { state = 0; hurt = 0; attacktimer = 0; attacked = 0; global.faceaction[myself] = 0; } } }
("kris");
304
        
scr_battle_sprite_reset
scr_battle_sprite_reset

function
scr_battle_sprite_reset(arg0)
{ _charactor = arg0; _charinstance = obj_herokris; if (_charactor == "noelle") { _charinstance = obj_heronoelle; _charnum = 4; } if (_charactor == "ralsei") { _charinstance = obj_heroralsei; _charnum = 3; } if (_charactor == "susie") { _charinstance = obj_herosusie; _charnum = 2; } if (_charactor == "kris") { _charinstance = obj_herokris; _charnum = 1; } if (instance_exists(_charinstance)) { with (_charinstance) { state = 0; hurt = 0; attacktimer = 0; attacked = 0; global.faceaction[myself] = 0; } } }
("susie");
305
        
scr_battle_sprite_reset
scr_battle_sprite_reset

function
scr_battle_sprite_reset(arg0)
{ _charactor = arg0; _charinstance = obj_herokris; if (_charactor == "noelle") { _charinstance = obj_heronoelle; _charnum = 4; } if (_charactor == "ralsei") { _charinstance = obj_heroralsei; _charnum = 3; } if (_charactor == "susie") { _charinstance = obj_herosusie; _charnum = 2; } if (_charactor == "kris") { _charinstance = obj_herokris; _charnum = 1; } if (instance_exists(_charinstance)) { with (_charinstance) { state = 0; hurt = 0; attacktimer = 0; attacked = 0; global.faceaction[myself] = 0; } } }
("ralsei");
306
        with (obj_heroparent)
307
        {
308
            x = xstart;
309
            y = ystart;
310
        }
311
        
scr_nextact
scr_nextact

function
scr_nextact()
{ global.acting[0] = 0; global.acting[1] = 0; global.acting[2] = 0; global.actingsingle[global.currentactingchar] = 0; __minstance = global.monsterinstance[global.actingtarget[global.currentactingchar]]; with (__minstance) { acting = 0; actcon = 0; actconsus = 0; actconral = 0; actconnoe = 0; } var singleactcomplete = 0; while (global.currentactingchar < 3) { global.currentactingchar++; if (global.currentactingchar < 3) { if (global.actingsingle[global.currentactingchar] == 1) { __minstance = global.monsterinstance[global.actingtarget[global.currentactingchar]]; if (global.char[global.currentactingchar] == 2) { with (__minstance) actconsus = 1; if (global.actingsimul[global.currentactingchar] == 0) singleactcomplete = 1; break; } if (global.char[global.currentactingchar] == 3) { with (__minstance) actconral = 1; if (global.actingsimul[global.currentactingchar] == 0) singleactcomplete = 1; break; } if (global.char[global.currentactingchar] == 4) { with (__minstance) actconnoe = 1; if (global.actingsimul[global.currentactingchar] == 0) singleactcomplete = 1; break; } } } } if (global.currentactingchar >= 3) { with (obj_monsterparent) { acting = 0; actingsus = 0; actingral = 0; actingnoe = 0; } global.currentactingchar = 0;
scr_attackphase();
} else if (!singleactcomplete) {
scr_act_simul();
} }
();
312
    }
313
}
314
if (state == 3)
315
{
316
    
scr_enemyhurt_tired_after_damage
scr_enemyhurt_tired_after_damage

function
scr_enemyhurt_tired_after_damage(arg0)
{ if (global.monsterhp[myself] <= (global.monstermaxhp[myself] * arg0))
scr_monster_make_tired(myself);
}
(0.5);
317
    
scr_enemy_hurt
scr_enemy_hurt

function
scr_enemy_hurt()
{ hurttimer -= 1; if (hurttimer < 0) { state = 0; } else { if (global.monster[myself] == 0)
scr_defeatrun();
hurtshake += 1; if (hurtshake > 1) { if (shakex > 0) shakex -= 1; if (shakex < 0) shakex += 1; shakex = -shakex; hurtshake = 0; } } }
();
318
}
319
320
enum e__VW
321
{
322
    XView,
323
    YView,
324
    WView,
325
    HView,
326
    Angle,
327
    HBorder,
328
    VBorder,
329
    HSpeed,
330
    VSpeed,
331
    Object,
332
    Visible,
333
    XPort,
334
    YPort,
335
    WPort,
336
    HPort,
337
    Camera,
338
    SurfaceID
339
}