Deltarune (Chapter 5) script viewer

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gml_Object_obj_shadowman_tommygun_Create_0

related scripts: Create_0 Destroy_0Draw_0Step_0

(view raw script w/o annotations or w/e)
1
scr_bullet_init
scr_bullet_init

function
scr_bullet_init()
{ grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
2
timer = 0;
3
dir = 0;
4
current_speed = 0;
5
speed_approach = 0;
6
bullet_timer = 0;
7
bullet_counter = 0;
8
sameattacker = 0;
9
sameattack = 1;
10
shot_angle = 0;
11
gun_angle = 180;
12
creatorid = -1;
13
paused = false;
14
shootsfx = 0;
15
siner = 0;
16
type = 0;
17
gunshake = 0;
18
image_xscale = 2;
19
image_yscale = 2;
20
image_speed = 1;
21
sprite_index = spr_shadowman_firing;
22
depth = -9999;
23
firefx = 0;
24
count = irandom(4);
25
netskie_count = 0;