Deltarune (Chapter 5) script viewer

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gml_Object_obj_scarecrow_enemy_Create_0

related scripts: Alarm_4CleanUp_0Create_0 Draw_0Other_22Step_0

(view raw script w/o annotations or w/e)
1
sprite_set_offset(spr_kris_t_pose, 0, 0);
2
sprite_set_offset(spr_susie_t_pose2, 0, 0);
3
sprite_set_offset(spr_ralsei_tpose, 0, 0);
4
sprite_set_offset(spr_kris_y_pose, 0, 0);
5
sprite_set_offset(spr_susie_m_pose, 0, 0);
6
sprite_set_offset(spr_ralsei_c_pose, 0, 0);
7
scr_enemy_object_init
scr_enemy_object_init

function
scr_enemy_object_init()
{ becomeflash = 0; flash = 0; turnt = 0; turns = 0; talktimer = 0; state = 0; siner = 0; fsiner = 0; talked = 0; attacked = 0; hurt = 0; hurttimer = 0; hurtshake = 0; shakex = 0; mywriter = 343249823; acttimer = 0; con = 0; dodgetimer = 0; fatal = 0; candodge = 0; mytarget = 0; ambushed = 0; firststrike = 0; damage = 1; grazepoints = 0; timepoints = 0; if (object_index == obj_aqua_enemy) timepoints = 1; inv = -1; target = -1; grazed = -1; grazetimer = -1; element = "none"; acting = 0; actcon = 0; actingsus = 0; actingnoe = 0; actingral = 0; actconsus = 0; actconral = 0; actconnoe = 0; simulorderkri = -1; simulordersus = -1; simulorderral = -1; simulordernoe = -1; simultotal = 0; simulboss = -1; talkmax = 90; mercymod = 0; maxmercy = 100; recruitable = 1; freezable = 1; recruitcount = 1; sactionboxx = 0; sactionboxy = 0; hurtspriteoffx = 0; hurtspriteoffy = 0; image_xscale = 2; image_yscale = 2; image_speed = 0.2; idlesprite = spr_diamond_knight_overworld; hurtsprite = spr_diamond_knight_hurt; sparedsprite = spr_diamond_knight_spared; custombody = 0; setbattlemsg = false; for (i = 0; i < 10; i++) _charactsprite[i] = 382938298329; depth = 90 - ((y - cameray()) / 50); }
();
8
recruitcount = 0.25;
9
talkmax = 90;
10
image_speed = 0.16666666666666666;
11
idlesprite = spr_scarecrow_idle;
12
hurtsprite = spr_scarecrow_hurt;
13
sparedsprite = spr_scarecrow_spare;
14
custom_draw_example = 0;
15
scon = 0;
16
intimidate_success = false;
17
sethballoonorder = 0;
18
state10timer = 0;
19
create_afterimage = false;
20
redobattlemsg = false;
21
sadboy = false;
22
if (global.tempflag[66] == 1)
23
{
24
    sadboy = true;
25
    idlesprite = spr_scarecrow_sad;
26
    hurtsprite = spr_scarecrow_hurt;
27
    sparedsprite = spr_scarecrow_sad;
28
}
29
if (global.encounterno == 233 && !i_ex(obj_seth_shi_controller))
30
    instance_create_depth(camerax() + 482 + 35, cameray() + 34, depth + 20, obj_seth_shi_controller);