Deltarune (Chapter 5) script viewer

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gml_Object_obj_room_castle_tv_mike_b_Create_0

related scripts: Alarm_0Create_0 Step_0

(view raw script w/o annotations or w/e)
1
con = 0;
2
customcon = 0;
3
global.interact = 1;
4
blackall = 
scr_dark_marker
scr_dark_marker

function
scr_dark_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; image_xscale = 2; image_yscale = 2; } return thismarker; }
(-10, -10, spr_pixel_white);
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blackall.image_xscale = 999;
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blackall.image_yscale = 999;
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blackall.depth = 100;
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blackall.image_blend = c_black;
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blackall.visible = 1;
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npc_animate = false;
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npc_animate_target = -4;
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snd_free_all();
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pippins_marker = 
scr_dark_marker
scr_dark_marker

function
scr_dark_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; image_xscale = 2; image_yscale = 2; } return thismarker; }
(252, 190, spr_pippins_drink);
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with (pippins_marker)
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scr_depth
scr_depth

function
scr_depth(arg0 = id, arg1 = 0)
{ with (arg0) depth = 100000 - ((y * 10) + (sprite_height * 10) + (arg1 * 10)); }
();
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zapper_marker = 
scr_dark_marker
scr_dark_marker

function
scr_dark_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; image_xscale = 2; image_yscale = 2; } return thismarker; }
(210, 276, spr_npc_zapper_talk);
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with (zapper_marker)
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{
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scr_flip
scr_flip

function
scr_flip(arg0)
{ if (arg0 == "h" || arg0 == "x") { x += ((sprite_get_width(sprite_index) - (sprite_get_xoffset(sprite_index) * 2)) * image_xscale); image_xscale = -image_xscale; } else { y += ((sprite_get_height(sprite_index) - (sprite_get_yoffset(sprite_index) * 2)) * image_yscale); image_yscale = -image_yscale; } }
("x");
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scr_depth
scr_depth

function
scr_depth(arg0 = id, arg1 = 0)
{ with (arg0) depth = 100000 - ((y * 10) + (sprite_height * 10) + (arg1 * 10)); }
();
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}
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shadowguy_marker = 
scr_dark_marker
scr_dark_marker

function
scr_dark_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; image_xscale = 2; image_yscale = 2; } return thismarker; }
(312, 253, spr_mike_m_yarn_play);
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with (shadowguy_marker)
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{
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scr_depth
scr_depth

function
scr_depth(arg0 = id, arg1 = 0)
{ with (arg0) depth = 100000 - ((y * 10) + (sprite_height * 10) + (arg1 * 10)); }
();
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    image_speed = 0.2;
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}
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_costume_s = -4;
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_costume_l = -4;