Deltarune (Chapter 5) script viewer

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gml_Object_obj_room_castle_tv_kikky_Alarm_1

related scripts: Alarm_0Alarm_1 Create_0Other_5Step_0

(view raw script w/o annotations or w/e)
1
with (debris_interact)
2
    x = xstart;
3
debris_marker = 
scr_dark_marker
scr_dark_marker

function
scr_dark_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; image_xscale = 2; image_yscale = 2; } return thismarker; }
(504, 310, spr_coolant_debris);
4
with (debris_marker)
5
    
scr_depth
scr_depth

function
scr_depth(arg0 = id, arg1 = 0)
{ with (arg0) depth = 100000 - ((y * 10) + (sprite_height * 10) + (arg1 * 10)); }
();