Deltarune (Chapter 5) script viewer

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gml_Object_obj_flowery_towery_pillars_Create_0

related scripts: Create_0 Draw_0Step_0

(view raw script w/o annotations or w/e)
1
height = 0;
2
rotation = 0;
3
transition = (room == room_dw_fcastle_flowery) ? 0 : 30;
4
bg_change = 0;
5
trackpos = 0;
6
brightness = 0;
7
bg_con = 0;
8
sunrise = -4;
9
siner = 0;
10
active = (room == room_dw_fcastle_flowery) ? false : true;
11
border_show = false;
12
climb_transition = 0;
13
c_light = 16744053;
14
c_dark = 8198418;