Deltarune (Chapter 5) script viewer

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gml_Object_obj_dazzle_effect_particle_Other_10

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image_speed = 0;
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siner++;
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if (sparkle)
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{
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    shader_replace_simple_set_hook(20);
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    var _scale = (sin(siner / 20) * 0.02) + (sin(siner * 2) * 0.01);
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    draw_sprite_ext(sprite_index, image_index, x, y, image_xscale + _scale, image_yscale + _scale, image_angle, image_blend, image_alpha);
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    shader_replace_simple_reset_hook();
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}
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else
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{
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    draw_self();
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}
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image_blend = make_color_hsv((hue + (siner * (2 - image_xscale))) % 256, sat, val);