Deltarune (Chapter 5) script viewer

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gml_Object_obj_dancer_gen_Draw_0

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1
cur_alpha = battlealpha;
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if (obj_mainchara.battlemode == 1)
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{
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    if (battlealpha < 0.5)
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        battlealpha += 0.04;
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}
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else if (battlealpha > 0)
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{
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    battlealpha -= 0.04;
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}