Deltarune (Chapter 5) script viewer

← back to main script listing

gml_Object_obj_credits_ch5_castle_rooms_susie_Create_0

(view raw script w/o annotations or w/e)
1
_credits_audio = instance_find(obj_credits_ch5_audio, 0);
2
_credits_audio.add_event_listener(id);
3
global.interact = 1;
4
with (obj_mainchara)
5
{
6
    freeze = 1;
7
    cutscene = 1;
8
    visible = false;
9
    x = -100;
10
    y = -100;
11
}
12
con = 0;
13
customcon = 0;
14
_susie_marker = 
scr_dark_marker
scr_dark_marker

function
scr_dark_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; image_xscale = 2; image_yscale = 2; } return thismarker; }
(166, 150, spr_susie_sleep);
15
with (_susie_marker)
16
    
scr_depth
scr_depth

function
scr_depth(arg0 = id, arg1 = 0)
{ with (arg0) depth = 100000 - ((y * 10) + (sprite_height * 10) + (arg1 * 10)); }
();
17
18
emit_event = function(arg0)
19
{
20
    if (arg0 != "timestamp_changed")
21
        exit;
22
    if (_credits_audio.get_timestamp() == 88.58)
23
    {
24
        _credits_audio.remove_event_listener(id);
25
        instance_create(0, 0, obj_persistentfadein);
26
        room_goto(room_schooldoor );
27
    }
28
};