Deltarune (Chapter 5) script viewer

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gml_Object_obj_climb_water_Step_2

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with (obj_climb_kris)
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{
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    if (visible)
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        other.depth = depth - 1;
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}
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if (instance_exists(obj_dw_castle_church_climb))
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    depth = 30000;
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if (instance_exists(obj_dw_fcastle_foyer))
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    depth = 30000;