alarm[0] = 1; gml_Object_obj_choicer_neo_Alarm_0.gml
var dialoguerObj = 400;
if (global.chapter == 3)
{
if (i_ex(obj_board_writer))
dialoguerObj = obj_board_writer;
}
with (obj_dialoguer_plat)
instance_destroy();
with (dialoguerObj)
{
if (i_ex(writer))
{
wwx = writer.x;
wwy = writer.y;
}
with (obj_face)
instance_destroy();
with (writer)
instance_destroy();
with (obj_choicer_neo)
global.fc = remfc;
global.msc += 1;
scr_text(global.msc);
event_user(0);
}
if (fighting == 1)
{
with (obj_writer)
instance_destroy();
}
with (obj_choicer_neo)
instance_destroy();
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