Deltarune (Chapter 5) script viewer

← back to main script listing

gml_Object_obj_ch5_LWF_town_schooldoor_Create_0

(view raw script w/o annotations or w/e)
1
if (!i_ex(obj_ch5_LWF02_bg))
2
    var bg = instance_create(0, 0, obj_ch5_LWF02_bg);
3
customcon = 0;
4
auto_mode = 
scr_flag_get
scr_flag_get

function
scr_flag_get(arg0)
{ return global.flag[arg0]; } function scr_flag_name_get(arg0) { var v = global.flagname[arg0]; return is_undefined(v) ? "*unknown flag*" : v; } function scr_flag_get_ext(arg0, arg1, arg2 = 1) { if (arg1 < 0)
scr_flag_get(arg0);
else return scr_get_bitmask_value(global.flag[arg0], arg1, arg2); }
(1804) == 2;
5
con = 0;
6
blackall = 
scr_dark_marker
scr_dark_marker

function
scr_dark_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; image_xscale = 2; image_yscale = 2; } return thismarker; }
(-10, -10, spr_pixel_white);
7
blackall.image_xscale = 999;
8
blackall.image_yscale = 999;
9
blackall.depth = 100;
10
blackall.image_blend = c_black;
11
blackall.visible = 1;
12
bgm_track[0] = -4;
13
bgm_track[1] = -4;
14
global.interact = 1;
15
if (!snd_is_playing(global.currentsong[1]))
16
{
17
    global.currentsong[0] = snd_init("festival_night.ogg");
18
    global.currentsong[1] = mus_loop(global.currentsong[0]);
19
}
20
_door_marker = instance_create(288, 62, obj_marker_palette);
21
with (_door_marker)
22
{
23
    sprite_index = spr_darkdoor;
24
    current_palette = 8;
25
    palette_index = 1;
26
    image_speed = 0;
27
    
scr_depth
scr_depth

function
scr_depth(arg0 = id, arg1 = 0)
{ with (arg0) depth = 100000 - ((y * 10) + (sprite_height * 10) + (arg1 * 10)); }
();
28
}
29
_door_susie_marker = instance_create(275, 62, obj_marker_palette);
30
with (_door_susie_marker)
31
{
32
    sprite_index = spr_susie_close_door_start;
33
    current_palette = 8;
34
    palette_index = 1;
35
    image_speed = 0;
36
    visible = 0;
37
    
scr_depth
scr_depth

function
scr_depth(arg0 = id, arg1 = 0)
{ with (arg0) depth = 100000 - ((y * 10) + (sprite_height * 10) + (arg1 * 10)); }
();
38
}
39
_trigger = instance_create(190, 160, obj_trigger);
40
with (_trigger)
41
{
42
    image_yscale = 2;
43
    image_xscale = 30;
44
}
45
46
lose_control = function()
47
{
48
    global.interact = 1;
49
};