Deltarune (Chapter 5) script viewer

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gml_Object_obj_ch5_LW20W_submerge_Create_0

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w = 38;
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h = 46;
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animindex = 0;
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siner = 0;
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timer = 0;
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surf = -4;
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sprite_index = spr_pxwhite;
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scr_depth
scr_depth

function
scr_depth(arg0 = id, arg1 = 0)
{ with (arg0) depth = 100000 - ((y * 10) + (sprite_height * 10) + (arg1 * 10)); }
();
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secondincrement = 0;
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secondanimframe = 0;
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wasframe = 0;
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submerged = false;