|
1
|
if (room == room_town_noellehouse)
|
|
2
|
{
|
|
3
|
if (_noellehouse_sprite == -4)
|
|
4
|
_noellehouse_sprite = sprite_create_from_surface(application_surface, 0, 0, 640, 480, false, true, 0, 0);
|
|
5
|
draw_sprite_ext(spr_pixel_white, 0, -10, -10, 999, 999, 0, c_black, 1);
|
|
6
|
}
|
|
7
|
else if (room == room_town_school)
|
|
8
|
{
|
|
9
|
if (_school_sprite == -4)
|
|
10
|
_school_sprite = sprite_create_from_surface(application_surface, 0, 0, 640, 480, false, true, 0, 0);
|
|
11
|
draw_sprite_ext(spr_pixel_white, 0, -10, -10, 999, 999, 0, c_black, 1);
|
|
12
|
}
|
|
13
|
else if (room == room_lw_noellehouse_dess)
|
|
14
|
{
|
|
15
|
if (_dess_sprite == -4)
|
|
16
|
_dess_sprite = sprite_create_from_surface(application_surface, 0, 0, 640, 480, false, true, 0, 0);
|
|
17
|
draw_sprite_ext(spr_pixel_white, 0, -10, -10, 999, 999, 0, c_black, 1);
|
|
18
|
}
|
|
19
|
else if (room == room_beach)
|
|
20
|
{
|
|
21
|
if (_state == 1)
|
|
22
|
{
|
|
23
|
draw_sprite_ext(spr_pixel_white, 0, -10, -10, 999, 999, 0, c_black, 1);
|
|
24
|
var _sw = surface_get_width(application_surface);
|
|
25
|
var _sh = surface_get_height(application_surface);
|
|
26
|
if (!surface_exists(surf))
|
|
27
|
surf = surface_create(320, 240);
|
|
28
|
surface_set_target(surf);
|
|
29
|
shader_replace_simple_set_hook(shader);
|
|
30
|
shader_set_uniform_f(u_time, time);
|
|
31
|
draw_clear_alpha(c_black, 0);
|
|
32
|
shader_set_uniform_f(u_angle, angle);
|
|
33
|
shader_set_uniform_f(u_wave, max(w1, 0));
|
|
34
|
if (sprite_exists(_dess_sprite))
|
|
35
|
draw_sprite_ext(_dess_sprite, 0, (camerax() - (view_wport[0] / 4)) + 4, cameray(), 0.5, 0.5, 0, c_white, alpha_1);
|
|
36
|
shader_set_uniform_f(u_angle, angle + 120);
|
|
37
|
shader_set_uniform_f(u_wave, max(w1, 0));
|
|
38
|
if (sprite_exists(_noellehouse_sprite))
|
|
39
|
draw_sprite_ext(_noellehouse_sprite, 0, (camerax() - (view_wport[0] / 4)) + 4, cameray(), 0.5, 0.5, 0, c_white, alpha_2);
|
|
40
|
shader_set_uniform_f(u_angle, angle + 240);
|
|
41
|
shader_set_uniform_f(u_wave, max(w1, 0));
|
|
42
|
if (sprite_exists(_school_sprite))
|
|
43
|
draw_sprite_ext(_school_sprite, 0, (camerax() - (view_wport[0] / 4)) + 4, cameray(), 0.5, 0.5, 0, c_white, alpha_3);
|
|
44
|
shader_replace_simple_reset_hook();
|
|
45
|
surface_reset_target();
|
|
46
|
var _multiplier = (global.darkzone == 0) ? 0.5 : 1;
|
|
47
|
draw_surface_ext(surf, camerax(), cameray(), (_multiplier * _sw) / 320, (_multiplier * _sh) / 240, 0, c_white, 1);
|
|
48
|
draw_sprite_ext(spr_noelle_silo_kneel, _noelle_sprite_index, camerax() + (view_wport[0] / 4), (cameray() + (view_hport[0] / 2)) - 40, 1, 1, 0, c_white, _noelle_alpha);
|
|
49
|
}
|
|
50
|
}
|