Deltarune (Chapter 5) script viewer

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gml_Object_obj_ch5_LW20W_crt_Step_0

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1
aberration = 0.34;
2
spd = 
scr_wave
scr_wave

function
scr_wave(arg0, arg1, arg2, arg3)
{ var a4 = (arg1 - arg0) * 0.5; return arg0 + a4 + (sin((((current_time * 0.001) + (arg2 * arg3)) / arg2) * (2 * pi)) * a4); }
(0, 0.75, 4, 0);
3
time += spd;
4
alpha = 1;