Deltarune (Chapter 5) script viewer

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gml_Object_obj_ch5_LW10_Create_0

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1
con = 0;
2
customcon = 0;
3
global.interact = 1;
4
blackall = 
scr_dark_marker
scr_dark_marker

function
scr_dark_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; image_xscale = 2; image_yscale = 2; } return thismarker; }
(-10, -10, spr_pixel_white);
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blackall.image_xscale = 999;
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blackall.image_yscale = 999;
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blackall.depth = 100;
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blackall.image_blend = c_black;
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trash_marker = instance_create(-100, -100, obj_susie_dust);
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trash_marker.image_blend = c_black;
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door_marker = 
scr_marker
scr_marker

function
scr_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; } return thismarker; }
(288, 62, spr_darkdoor);
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door_marker.image_index = 1;
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with (door_marker)
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scr_depth
scr_depth

function
scr_depth(arg0 = id, arg1 = 0)
{ with (arg0) depth = 100000 - ((y * 10) + (sprite_height * 10) + (arg1 * 10)); }
();
15
door_cover_marker = 
scr_marker
scr_marker

function
scr_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; } return thismarker; }
(279, 6, spr_school_door_cover);
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door_cover_marker.depth = door_marker.depth - 100;
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kris_show = false;
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kris_shadow = 1;
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susie_show = false;
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susie_hide = false;
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susie_shadow = 1;