Deltarune (Chapter 5) script viewer

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gml_Object_obj_ch5_LW01_Create_0

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1
con = 0;
2
customcon = 0;
3
global.interact = 1;
4
scr_flag_set
scr_flag_set

function
scr_flag_set(arg0, arg1)
{ global.flag[arg0] = arg1; } function scr_flag_set_ext(arg0, arg1, arg2, arg3 = 1) { if (arg1 < 0)
scr_flag_set(arg0, arg2);
else global.flag[arg0] = scr_set_bitmask_value(global.flag[arg0], arg1, arg2, arg3); }
(1324, 0);
5
blackall = 
scr_dark_marker
scr_dark_marker

function
scr_dark_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; image_xscale = 2; image_yscale = 2; } return thismarker; }
(-10, -10, spr_pixel_white);
6
blackall.image_xscale = 999;
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blackall.image_yscale = 999;
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blackall.depth = 100;
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blackall.image_blend = c_black;
10
blackall.visible = 1;
11
_skip_enabled = scr_completed_chapter_any_slot(5);
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_skip_timer = 0;
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_skip_time = 2;
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_skip_input_count = 0;
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_skip_overlay = -4;
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_anim = instance_create(0, 0, obj_anim_custom);
17
_anim_frames = [660, 330, 660, 1000, 330, 660, 1000, 1000, 330, 200, 330, 660, 660, 200, 100, 100, 1000, 330, 200, 200, 200, 200, 200, 330, 1000, 1000, 1000, 1000, 1000, 100, 200, 200, 200, 200, 200, 250, 1000];
18
_anim_heart_in_frames = [1000, 330, 330, 660, 100, 50, 50, 50, 330, 330, 200, 200, 200, 1000, 330, 330, 1000];
19
_anim_throw_frames = [1000, 200, 200, 200, 200, 150, 150, 60, 100, 100, 100, 100, 100, 100, 100, 100, 1000];
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_anim_put_back_frames = [260, 260, 260, 200, 660, 260, 260, 260, 330, 260, 500, 200, 50, 200, 100, 200, 660];
21
_kris_crawl = instance_create(0, 0, obj_ch5_LW01_kris);
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with (_kris_crawl)
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    visible = 0;
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_kris_cage = instance_create(178, 150, obj_ch5_LW01_kris_cage);
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blanket_throw = false;
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blanket_timer = 0;
27
blanket_throw_marker = 
scr_marker
scr_marker

function
scr_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; } return thismarker; }
(-100, -100, spr_kris_room_blanket_air);
28
cage_throw = false;
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cage_timer = 0;
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cage_fallen_marker = 
scr_marker
scr_marker

function
scr_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; } return thismarker; }
(-10, -10, spr_kris_room_cage_fallen);
31
with (cage_fallen_marker)
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{
33
    
scr_depth
scr_depth

function
scr_depth(arg0 = id, arg1 = 0)
{ with (arg0) depth = 100000 - ((y * 10) + (sprite_height * 10) + (arg1 * 10)); }
();
34
    visible = 0;
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}
36
kris_marker = 
scr_marker
scr_marker

function
scr_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; } return thismarker; }
(-100, -100, spr_krisd);
37
with (kris_marker)
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    visible = 0;
39
blanket_marker = 
scr_marker
scr_marker

function
scr_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; } return thismarker; }
(215, 161, spr_kris_room_blanket);
40
with (blanket_marker)
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scr_depth
scr_depth

function
scr_depth(arg0 = id, arg1 = 0)
{ with (arg0) depth = 100000 - ((y * 10) + (sprite_height * 10) + (arg1 * 10)); }
();
42
cage_marker = 
scr_marker
scr_marker

function
scr_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; } return thismarker; }
(258, 165, spr_kris_room_cage_base);
43
with (cage_marker)
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{
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    visible = 0;
46
    
scr_depth
scr_depth

function
scr_depth(arg0 = id, arg1 = 0)
{ with (arg0) depth = 100000 - ((y * 10) + (sprite_height * 10) + (arg1 * 10)); }
();
47
}
48
var target = cage_marker;
49
cage_heart_marker = 
scr_marker
scr_marker

function
scr_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; } return thismarker; }
(cage_marker.x + 4, cage_marker.y + 4, spr_heartsmall);
50
cage_heart_marker.depth = cage_marker.depth - 5;
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cage_heart_marker.visible = 0;
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cage_cover_marker = 
scr_marker
scr_marker

function
scr_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; } return thismarker; }
(cage_marker.x, cage_marker.y, spr_kris_room_cage_cover);
53
with (cage_cover_marker)
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    visible = 0;
55
cage_take_cover_marker = 
scr_marker
scr_marker

function
scr_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; } return thismarker; }
(-100, -100, spr_kris_take_heart_from_cage_cover);
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cage_take_cover_marker.visible = 0;
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cage_parts = [cage_marker, cage_cover_marker];
58
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resume_scene = function()
60
{
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    con = 5;
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};
63
64
cutscene_end = function()
65
{
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    con = 10;
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};
68
69
heart_burst_event = function()
70
{
71
    
scr_shakescreen
scr_shakescreen

function
scr_shakescreen(arg0 = 4)
{ with (instance_create(x, y, obj_shake)) { shakex = arg0; shakey = arg0; } }
();
72
    instance_create(kr_actor.x + 8, kr_actor.y + 8, obj_heartburst);
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    snd_play(snd_grab);
74
    snd_play(snd_hurt1);
75
};