|
1
|
con = 0;
|
|
2
|
customcon = 0;
|
|
3
|
global.interact = 1;
|
|
4
|
scr_flag_setscr_flag_set
function scr_flag_set(arg0, arg1)
{
global.flag[arg0] = arg1;
}
function scr_flag_set_ext(arg0, arg1, arg2, arg3 = 1)
{
if (arg1 < 0)
scr_flag_set(arg0, arg2);
else
global.flag[arg0] = scr_set_bitmask_value(global.flag[arg0], arg1, arg2, arg3);
} (1324, 0);
|
|
5
|
blackall = scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (-10, -10, spr_pixel_white);
|
|
6
|
blackall.image_xscale = 999;
|
|
7
|
blackall.image_yscale = 999;
|
|
8
|
blackall.depth = 100;
|
|
9
|
blackall.image_blend = c_black;
|
|
10
|
blackall.visible = 1;
|
|
11
|
_skip_enabled = scr_completed_chapter_any_slot(5);
|
|
12
|
_skip_timer = 0;
|
|
13
|
_skip_time = 2;
|
|
14
|
_skip_input_count = 0;
|
|
15
|
_skip_overlay = -4;
|
|
16
|
_anim = instance_create(0, 0, obj_anim_custom);
|
|
17
|
_anim_frames = [660, 330, 660, 1000, 330, 660, 1000, 1000, 330, 200, 330, 660, 660, 200, 100, 100, 1000, 330, 200, 200, 200, 200, 200, 330, 1000, 1000, 1000, 1000, 1000, 100, 200, 200, 200, 200, 200, 250, 1000];
|
|
18
|
_anim_heart_in_frames = [1000, 330, 330, 660, 100, 50, 50, 50, 330, 330, 200, 200, 200, 1000, 330, 330, 1000];
|
|
19
|
_anim_throw_frames = [1000, 200, 200, 200, 200, 150, 150, 60, 100, 100, 100, 100, 100, 100, 100, 100, 1000];
|
|
20
|
_anim_put_back_frames = [260, 260, 260, 200, 660, 260, 260, 260, 330, 260, 500, 200, 50, 200, 100, 200, 660];
|
|
21
|
_kris_crawl = instance_create(0, 0, obj_ch5_LW01_kris);
|
|
22
|
with (_kris_crawl)
|
|
23
|
visible = 0;
|
|
24
|
_kris_cage = instance_create(178, 150, obj_ch5_LW01_kris_cage);
|
|
25
|
blanket_throw = false;
|
|
26
|
blanket_timer = 0;
|
|
27
|
blanket_throw_marker = scr_markerscr_marker
function scr_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
}
return thismarker;
} (-100, -100, spr_kris_room_blanket_air);
|
|
28
|
cage_throw = false;
|
|
29
|
cage_timer = 0;
|
|
30
|
cage_fallen_marker = scr_markerscr_marker
function scr_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
}
return thismarker;
} (-10, -10, spr_kris_room_cage_fallen);
|
|
31
|
with (cage_fallen_marker)
|
|
32
|
{
|
|
33
|
scr_depthscr_depth
function scr_depth(arg0 = id, arg1 = 0)
{
with (arg0)
depth = 100000 - ((y * 10) + (sprite_height * 10) + (arg1 * 10));
} ();
|
|
34
|
visible = 0;
|
|
35
|
}
|
|
36
|
kris_marker = scr_markerscr_marker
function scr_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
}
return thismarker;
} (-100, -100, spr_krisd);
|
|
37
|
with (kris_marker)
|
|
38
|
visible = 0;
|
|
39
|
blanket_marker = scr_markerscr_marker
function scr_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
}
return thismarker;
} (215, 161, spr_kris_room_blanket);
|
|
40
|
with (blanket_marker)
|
|
41
|
scr_depthscr_depth
function scr_depth(arg0 = id, arg1 = 0)
{
with (arg0)
depth = 100000 - ((y * 10) + (sprite_height * 10) + (arg1 * 10));
} ();
|
|
42
|
cage_marker = scr_markerscr_marker
function scr_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
}
return thismarker;
} (258, 165, spr_kris_room_cage_base);
|
|
43
|
with (cage_marker)
|
|
44
|
{
|
|
45
|
visible = 0;
|
|
46
|
scr_depthscr_depth
function scr_depth(arg0 = id, arg1 = 0)
{
with (arg0)
depth = 100000 - ((y * 10) + (sprite_height * 10) + (arg1 * 10));
} ();
|
|
47
|
}
|
|
48
|
var target = cage_marker;
|
|
49
|
cage_heart_marker = scr_markerscr_marker
function scr_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
}
return thismarker;
} (cage_marker.x + 4, cage_marker.y + 4, spr_heartsmall);
|
|
50
|
cage_heart_marker.depth = cage_marker.depth - 5;
|
|
51
|
cage_heart_marker.visible = 0;
|
|
52
|
cage_cover_marker = scr_markerscr_marker
function scr_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
}
return thismarker;
} (cage_marker.x, cage_marker.y, spr_kris_room_cage_cover);
|
|
53
|
with (cage_cover_marker)
|
|
54
|
visible = 0;
|
|
55
|
cage_take_cover_marker = scr_markerscr_marker
function scr_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
}
return thismarker;
} (-100, -100, spr_kris_take_heart_from_cage_cover);
|
|
56
|
cage_take_cover_marker.visible = 0;
|
|
57
|
cage_parts = [cage_marker, cage_cover_marker];
|
|
58
|
|
|
59
|
resume_scene = function()
|
|
60
|
{
|
|
61
|
con = 5;
|
|
62
|
};
|
|
63
|
|
|
64
|
cutscene_end = function()
|
|
65
|
{
|
|
66
|
con = 10;
|
|
67
|
};
|
|
68
|
|
|
69
|
heart_burst_event = function()
|
|
70
|
{
|
|
71
|
scr_shakescreenscr_shakescreen
function scr_shakescreen(arg0 = 4)
{
with (instance_create(x, y, obj_shake))
{
shakex = arg0;
shakey = arg0;
}
} ();
|
|
72
|
instance_create(kr_actor.x + 8, kr_actor.y + 8, obj_heartburst);
|
|
73
|
snd_play(snd_grab);
|
|
74
|
snd_play(snd_hurt1);
|
|
75
|
};
|