Deltarune (Chapter 5) script viewer

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gml_Object_obj_ch5_DW29_power_up_enemy_Draw_0

(view raw script w/o annotations or w/e)
1
d3d_set_fog(true, c_white, 0, 1);
2
draw_sprite_ext(sprite_index, 0, x, y, 2, 2, 0, c_white, _fade_alpha - _white_alpha);
3
d3d_set_fog(false, c_black, 0, 0);
4
if (_fade_alpha < 1)
5
    draw_sprite_ext(sprite_index, 0, x, y, 2, 2, 0, c_white, clamp(image_alpha - _fade_alpha, 0, 1));