Deltarune (Chapter 5) script viewer

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gml_Object_obj_ch5_DW19A_Create_0

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1
con = 0;
2
customcon = 0;
3
global.interact = 1;
4
snd_free_all();
5
blackall = 
scr_dark_marker
scr_dark_marker

function
scr_dark_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; image_xscale = 2; image_yscale = 2; } return thismarker; }
(-10, -10, spr_pixel_white);
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blackall.image_xscale = 999;
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blackall.image_yscale = 999;
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blackall.depth = 200;
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blackall.image_blend = c_black;
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blackall.sunshadows_exclude = true;
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flowerking_marker = 
scr_marker
scr_marker

function
scr_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; } return thismarker; }
(1220, -38, bg_building_flowershop);
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flowerking_marker.depth = 970000;
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flowerking_shadow_marker = 
scr_marker
scr_marker

function
scr_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; } return thismarker; }
(1220, -38, spr_lw_flowerking_shadow);
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flowerking_shadow_marker.depth = 969999;
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_door_marker = scr_marker_fancy(1232, 61, 7300);
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with (_door_marker)
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{
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    depth = 950000;
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    visible = 0;
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}
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_darkness = instance_create(0, 0, obj_ch5_DW19A_darkness);
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_window_marker = 
scr_marker
scr_marker

function
scr_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; } return thismarker; }
(1317, 62, spr_flowershop_window_hit);
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with (_window_marker)
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scr_depth
scr_depth

function
scr_depth(arg0 = id, arg1 = 0)
{ with (arg0) depth = 100000 - ((y * 10) + (sprite_height * 10) + (arg1 * 10)); }
();
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with (obj_border_controller)
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    fade_out_overlay_layer(0, 0, 13);