|
1
|
if (scr_battlebg_fullalphascr_battlebg_fullalpha
function scr_battlebg_fullalpha()
{
with (obj_battleback)
return image_alpha >= 1;
return false;
} ())
|
|
2
|
exit;
|
|
3
|
if (array_get(scr_platswap_yscalescr_platswap_yscale
function scr_platswap_yscale()
{
with (obj_platswap)
return __transition_yscale;
return [0, 1];
} (), 0) == 1)
|
|
4
|
exit;
|
|
5
|
if (!surface_exists(surf))
|
|
6
|
surf = surface_create(640, 480);
|
|
7
|
if (!surface_exists(precreate_surf))
|
|
8
|
precreate_surf = surface_create(640, shadow_falloff);
|
|
9
|
if (!surface_exists(masking_surf))
|
|
10
|
{
|
|
11
|
masking_surf = surface_create(room_width * 0.5, room_height * 0.5);
|
|
12
|
surface_set_target(masking_surf);
|
|
13
|
draw_clear_alpha(c_black, 0);
|
|
14
|
with (obj_spotlight_blocker)
|
|
15
|
draw_sprite_ext(spr_pxwhite, 0, x * 0.5, y * 0.5, 20 * image_xscale, 20 * image_yscale, image_angle, c_white, 1);
|
|
16
|
with (obj_reflect_gradient)
|
|
17
|
draw_sprite_ext(sprite_index, 0, x * 0.5, y * 0.5, image_xscale * 0.5, image_yscale * 0.5, image_angle, c_white, image_alpha);
|
|
18
|
surface_reset_target();
|
|
19
|
}
|
|
20
|
var _camoffx = _cx;
|
|
21
|
var _camoffy = _cy;
|
|
22
|
shader_replace_simple_set_hook(48);
|
|
23
|
shader_set_uniform_f(u_falloff, shadow_falloff * 1, 0.5);
|
|
24
|
var _tex = surface_get_texture(surf);
|
|
25
|
var _uvs = texture_get_uvs(_tex);
|
|
26
|
shader_set_uniform_f_array(u_uvs, [_uvs[0], _uvs[1], _uvs[2] - _uvs[0], _uvs[3] - _uvs[1]]);
|
|
27
|
surface_set_target(surf);
|
|
28
|
draw_clear_alpha(c_black, 0);
|
|
29
|
var listsize = ds_list_size(this_frame_objects);
|
|
30
|
for (var i = 0; i < listsize; i++)
|
|
31
|
{
|
|
32
|
with (ds_list_find_value(this_frame_objects, i))
|
|
33
|
{
|
|
34
|
var x_offset = 0;
|
|
35
|
var y_offset = 0;
|
|
36
|
if (variable_instance_exists(id, "draw_reflection"))
|
|
37
|
{
|
|
38
|
draw_reflection(_camoffx, _camoffy, other.u_y);
|
|
39
|
}
|
|
40
|
else
|
|
41
|
{
|
|
42
|
var refl_off = 0;
|
|
43
|
var yoff = image_yscale * sprite_get_yoffset(sprite_index);
|
|
44
|
var sh = (y + (sprite_height * 2)) - _camoffy - yoff - 2;
|
|
45
|
y_offset = sh;
|
|
46
|
var _yo = 0;
|
|
47
|
if (variable_instance_exists(self, "reflect_jump_y"))
|
|
48
|
refl_off = reflect_jump_y;
|
|
49
|
if (ds_map_exists(other.sprite_offsets, sprite_index))
|
|
50
|
{
|
|
51
|
_yo = array_get(ds_map_find_value(other.sprite_offsets, sprite_index), 1) * image_yscale;
|
|
52
|
refl_off += (array_get(ds_map_find_value(other.sprite_offsets, sprite_index), 0) * image_yscale);
|
|
53
|
y_offset += _yo;
|
|
54
|
x_offset += (array_get(ds_map_find_value(other.sprite_offsets, sprite_index), 2) * image_xscale);
|
|
55
|
}
|
|
56
|
var si = sprite_index;
|
|
57
|
if (ds_map_exists(other.sprite_subs, sprite_index))
|
|
58
|
si = ds_map_find_value(other.sprite_subs, sprite_index);
|
|
59
|
if (!sprite_exists(si))
|
|
60
|
{
|
|
61
|
debug_print_persistent(string(id), "no sprite for reflection: " + string(object_get_name(object_index)));
|
|
62
|
}
|
|
63
|
else
|
|
64
|
{
|
|
65
|
shader_set_uniform_f(other.u_y, (y_offset + 8) - sprite_height - 30);
|
|
66
|
draw_sprite_ext(si, image_index, (x - _camoffx) + x_offset, (y_offset + refl_off) - (2 * yoff) - 8, -image_xscale, image_yscale, 180 + image_angle, image_blend, 1);
|
|
67
|
x_offset = 0;
|
|
68
|
}
|
|
69
|
}
|
|
70
|
}
|
|
71
|
}
|
|
72
|
surface_reset_target();
|
|
73
|
shader_replace_simple_reset_hook();
|
|
74
|
_tex = surface_get_texture(surf);
|
|
75
|
surface_uvs = texture_get_uvs(_tex);
|