Deltarune (Chapter 5) script viewer

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gml_Object_obj_buzzsaw_Create_0

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1
event_inherited();
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target = 4;
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damage = 100;
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if (i_ex(obj_pink_enemy))
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    damage = obj_pink_enemy.damage;
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destroyonhit = 0;
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grazepoints = 2;
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frame_dir = 0;
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image_xscale = 2;
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image_yscale = 2;