Deltarune (Chapter 5) script viewer

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gml_Object_obj_bullet_kawkaw_sparkle_Step_0

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1
event_inherited();
2
if (alarm[0] < 20)
3
{
4
    image_alpha *= 0.9;
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    active = false;
6
}
7
speed = ((speed - min_speed) * 0.96) + min_speed;
8
gravity = (speed / min_speed / 24) - (1/30);
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spinspeed = 
scr_approach_curve
scr_approach_curve

function
scr_approach_curve(arg0, arg1, arg2, arg3 = 0.1)
{ return
scr_approach(arg0, arg1, max(arg3, abs(arg1 - arg0) / arg2));
}
(spinspeed, 0, alarm[0]
 / 2, 0);
gml_Object_obj_bullet_kawkaw_sparkle_Alarm_0.gml

instance_destroy();