Deltarune (Chapter 5) script viewer

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gml_Object_obj_bullet_ballperson_Draw_0

(view raw script w/o annotations or w/e)
1
draw_sprite_ext(sprite_index, image_index, xprevious, yprevious, image_xscale, image_yscale, image_angle, c_gray, image_alpha);
2
draw_self();