|
1
|
var ww = window_get_width();
|
|
2
|
var wh = window_get_height();
|
|
3
|
var sw = surface_get_width(application_surface);
|
|
4
|
var sh = surface_get_height(application_surface);
|
|
5
|
var xx = floor((ww - (sw * global.window_scale)) / 2);
|
|
6
|
var yy = floor((wh - (sh * global.window_scale)) / 2);
|
|
7
|
global.window_xofs = xx;
|
|
8
|
global.window_yofs = yy;
|
|
9
|
if ((scr_is_switch_os() && wh == 720) || (os_type == os_switch2 && wh == 1440))
|
|
10
|
texture_set_interpolation(true);
|
|
11
|
else
|
|
12
|
texture_set_interpolation(false);
|
|
13
|
var border_id = global.screen_border_id;
|
|
14
|
draw_enable_alphablend(false);
|
|
15
|
if (border_id == "Dynamic" || border_id == "ダイナミック")
|
|
16
|
{
|
|
17
|
if (_border_image == border_dw_garden_cliff)
|
|
18
|
{
|
|
19
|
var sunyy = 0;
|
|
20
|
if (i_ex(obj_parallax_cliffs))
|
|
21
|
{
|
|
22
|
sunyy = clamp01(obj_parallax_cliffs.suny);
|
|
23
|
if (room == room_dw_fcastle_flowerydash)
|
|
24
|
{
|
|
25
|
_palette_index = (obj_parallax_cliffs.sun_colour > 1) ? (obj_parallax_cliffs.sun_colour - 1) : _palette_index;
|
|
26
|
_sky_color = _sky_palette[_palette_index];
|
|
27
|
}
|
|
28
|
_final_colour = merge_color(_dark_color, _sky_color, sunyy);
|
|
29
|
}
|
|
30
|
draw_set_color(_final_colour);
|
|
31
|
ossafe_fill_rectangle(0, 0, ww - 1, wh - 1);
|
|
32
|
draw_set_color(c_white);
|
|
33
|
draw_enable_alphablend(true);
|
|
34
|
if (room == room_dw_garden_finalplatforming)
|
|
35
|
{
|
|
36
|
var vert_active = global.plot >= 290;
|
|
37
|
var vert_pos = cameray() / (room_height + 200);
|
|
38
|
var vert_target = (-(sprite_get_height(_border_image) * 2 * vert_pos) + (view_hport[0] * 2)) - 220;
|
|
39
|
if (vert_active)
|
|
40
|
{
|
|
41
|
if (cameray() >= 4820)
|
|
42
|
vert_target = -1610;
|
|
43
|
else if (cameray() <= 1600)
|
|
44
|
vert_target = 0;
|
|
45
|
var garden_frame_pos = clamp((cameray() - _garden_frame_min_y_pos) / (_garden_frame_max_y_pos - _garden_frame_min_y_pos), 0, 1);
|
|
46
|
var cliff_frame_pos = clamp((cameray() - _cliff_frame_min_y_pos) / (_garden_frame_max_y_pos - _cliff_frame_min_y_pos), 0, 1);
|
|
47
|
_border_frame_top_alpha_target = 1 - cliff_frame_pos;
|
|
48
|
_border_frame_bottom_alpha_target = garden_frame_pos;
|
|
49
|
}
|
|
50
|
else
|
|
51
|
{
|
|
52
|
vert_target = -1610;
|
|
53
|
}
|
|
54
|
_vert_y = scr_movetowardsscr_movetowards
function scr_movetowards(arg0, arg1, arg2)
{
if (arg0 == arg1)
return arg0;
else if (arg0 > arg1)
return max(arg0 - arg2, arg1);
else
return min(arg0 + arg2, arg1);
}
function scr_obj_movetowards_obj(arg0, arg1, arg2 = 0, arg3 = 0)
{
scr_obj_movetowards_point(arg0.x + arg2, arg0.y + arg3, arg1);
}
function scr_obj_movetowards_point(arg0, arg1, arg2)
{
var _distance = point_distance(x, y, arg0, arg1);
if (arg2 >= _distance)
{
x = arg0;
y = arg1;
}
else
{
var _direction = point_direction(x, y, arg0, arg1);
x += lengthdir_x(arg2, _direction);
y += lengthdir_y(arg2, _direction);
}
} (_vert_y, vert_target, 8);
|
|
55
|
scr_draw_background_ps4scr_draw_background_ps4
function scr_draw_background_ps4(arg0, arg1, arg2)
{
var bg = arg0;
var xx = arg1;
var yy = arg2;
if (os_type == os_ps4 || scr_is_switch_os() || os_type == os_ps5)
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
else
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
} (border_dw_garden_cliff_lattice, 0, _vert_y);
|
|
56
|
scr_draw_background_ps4scr_draw_background_ps4
function scr_draw_background_ps4(arg0, arg1, arg2)
{
var bg = arg0;
var xx = arg1;
var yy = arg2;
if (os_type == os_ps4 || scr_is_switch_os() || os_type == os_ps5)
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
else
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
} (_border_image, 0, _vert_y);
|
|
57
|
var bottom_vert_y = _vert_y + 1350;
|
|
58
|
scr_draw_background_ps4scr_draw_background_ps4
function scr_draw_background_ps4(arg0, arg1, arg2)
{
var bg = arg0;
var xx = arg1;
var yy = arg2;
if (os_type == os_ps4 || scr_is_switch_os() || os_type == os_ps5)
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
else
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
} (border_dw_garden_cliff_lattice_bottom, 0, bottom_vert_y);
|
|
59
|
scr_draw_background_ps4scr_draw_background_ps4
function scr_draw_background_ps4(arg0, arg1, arg2)
{
var bg = arg0;
var xx = arg1;
var yy = arg2;
if (os_type == os_ps4 || scr_is_switch_os() || os_type == os_ps5)
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
else
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
} (border_dw_garden_cliff_bottom, 0, bottom_vert_y);
|
|
60
|
}
|
|
61
|
else if ((_is_cliff_border || _is_cliff_border_prev) && room != room_dw_garden_aquahole_left)
|
|
62
|
{
|
|
63
|
_vert_y = 0;
|
|
64
|
_border_frame_top_alpha = 1;
|
|
65
|
_border_frame_top_alpha_target = 1;
|
|
66
|
_border_frame_bottom_alpha = 0;
|
|
67
|
_border_frame_bottom_alpha_target = 0;
|
|
68
|
_lut_tex_strength = i_ex(obj_parallax_cliffs) ? obj_parallax_cliffs.suny : 0;
|
|
69
|
if (room == room_dw_fcastle_flowerydash)
|
|
70
|
{
|
|
71
|
var tex_color = UnknownEnum.Value_6;
|
|
72
|
switch (_sky_color)
|
|
73
|
{
|
|
74
|
case UnknownEnum.Value_4060703:
|
|
75
|
tex_color = UnknownEnum.Value_4;
|
|
76
|
break;
|
|
77
|
case UnknownEnum.Value_14399608:
|
|
78
|
tex_color = UnknownEnum.Value_5;
|
|
79
|
break;
|
|
80
|
case UnknownEnum.Value_38911:
|
|
81
|
tex_color = UnknownEnum.Value_6;
|
|
82
|
break;
|
|
83
|
case UnknownEnum.Value_672767:
|
|
84
|
tex_color = UnknownEnum.Value_6;
|
|
85
|
break;
|
|
86
|
case UnknownEnum.Value_5235199:
|
|
87
|
tex_color = UnknownEnum.Value_8;
|
|
88
|
break;
|
|
89
|
case UnknownEnum.Value_16731501:
|
|
90
|
tex_color = UnknownEnum.Value_9;
|
|
91
|
break;
|
|
92
|
}
|
|
93
|
_lut_tex = sprite_get_texture(spr_luts, tex_color);
|
|
94
|
}
|
|
95
|
shader_replace_simple_set_hook(14);
|
|
96
|
shader_set_uniform_f(u_strength, _lut_tex_strength);
|
|
97
|
texture_set_stage(u_lut_tex, _lut_tex);
|
|
98
|
scr_draw_background_ps4scr_draw_background_ps4
function scr_draw_background_ps4(arg0, arg1, arg2)
{
var bg = arg0;
var xx = arg1;
var yy = arg2;
if (os_type == os_ps4 || scr_is_switch_os() || os_type == os_ps5)
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
else
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
} (border_dw_garden_cliff_lattice, 0, _vert_y);
|
|
99
|
scr_draw_background_ps4scr_draw_background_ps4
function scr_draw_background_ps4(arg0, arg1, arg2)
{
var bg = arg0;
var xx = arg1;
var yy = arg2;
if (os_type == os_ps4 || scr_is_switch_os() || os_type == os_ps5)
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
else
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
} (_border_image, 0, _vert_y);
|
|
100
|
var bottom_vert_y = _vert_y + 1350;
|
|
101
|
scr_draw_background_ps4scr_draw_background_ps4
function scr_draw_background_ps4(arg0, arg1, arg2)
{
var bg = arg0;
var xx = arg1;
var yy = arg2;
if (os_type == os_ps4 || scr_is_switch_os() || os_type == os_ps5)
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
else
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
} (border_dw_garden_cliff_lattice_bottom, 0, bottom_vert_y);
|
|
102
|
scr_draw_background_ps4scr_draw_background_ps4
function scr_draw_background_ps4(arg0, arg1, arg2)
{
var bg = arg0;
var xx = arg1;
var yy = arg2;
if (os_type == os_ps4 || scr_is_switch_os() || os_type == os_ps5)
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
else
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
} (border_dw_garden_cliff_bottom, 0, bottom_vert_y);
|
|
103
|
shader_replace_simple_reset_hook();
|
|
104
|
}
|
|
105
|
else
|
|
106
|
{
|
|
107
|
_vert_y = -1610;
|
|
108
|
_border_frame_top_alpha = 0;
|
|
109
|
_border_frame_top_alpha_target = 0;
|
|
110
|
_border_frame_bottom_alpha = 1;
|
|
111
|
_border_frame_bottom_alpha_target = 1;
|
|
112
|
scr_draw_background_ps4scr_draw_background_ps4
function scr_draw_background_ps4(arg0, arg1, arg2)
{
var bg = arg0;
var xx = arg1;
var yy = arg2;
if (os_type == os_ps4 || scr_is_switch_os() || os_type == os_ps5)
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
else
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
} (border_dw_garden_cliff_lattice, 0, _vert_y);
|
|
113
|
scr_draw_background_ps4scr_draw_background_ps4
function scr_draw_background_ps4(arg0, arg1, arg2)
{
var bg = arg0;
var xx = arg1;
var yy = arg2;
if (os_type == os_ps4 || scr_is_switch_os() || os_type == os_ps5)
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
else
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
} (_border_image, 0, _vert_y);
|
|
114
|
var bottom_vert_y = _vert_y + 1350;
|
|
115
|
scr_draw_background_ps4scr_draw_background_ps4
function scr_draw_background_ps4(arg0, arg1, arg2)
{
var bg = arg0;
var xx = arg1;
var yy = arg2;
if (os_type == os_ps4 || scr_is_switch_os() || os_type == os_ps5)
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
else
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
} (border_dw_garden_cliff_lattice_bottom, 0, bottom_vert_y);
|
|
116
|
scr_draw_background_ps4scr_draw_background_ps4
function scr_draw_background_ps4(arg0, arg1, arg2)
{
var bg = arg0;
var xx = arg1;
var yy = arg2;
if (os_type == os_ps4 || scr_is_switch_os() || os_type == os_ps5)
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
else
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
} (border_dw_garden_cliff_bottom, 0, bottom_vert_y);
|
|
117
|
}
|
|
118
|
_border_frame_top_alpha = scr_movetowardsscr_movetowards
function scr_movetowards(arg0, arg1, arg2)
{
if (arg0 == arg1)
return arg0;
else if (arg0 > arg1)
return max(arg0 - arg2, arg1);
else
return min(arg0 + arg2, arg1);
}
function scr_obj_movetowards_obj(arg0, arg1, arg2 = 0, arg3 = 0)
{
scr_obj_movetowards_point(arg0.x + arg2, arg0.y + arg3, arg1);
}
function scr_obj_movetowards_point(arg0, arg1, arg2)
{
var _distance = point_distance(x, y, arg0, arg1);
if (arg2 >= _distance)
{
x = arg0;
y = arg1;
}
else
{
var _direction = point_direction(x, y, arg0, arg1);
x += lengthdir_x(arg2, _direction);
y += lengthdir_y(arg2, _direction);
}
} (_border_frame_top_alpha, _border_frame_top_alpha_target, 0.2);
|
|
119
|
_border_frame_bottom_alpha = scr_movetowardsscr_movetowards
function scr_movetowards(arg0, arg1, arg2)
{
if (arg0 == arg1)
return arg0;
else if (arg0 > arg1)
return max(arg0 - arg2, arg1);
else
return min(arg0 + arg2, arg1);
}
function scr_obj_movetowards_obj(arg0, arg1, arg2 = 0, arg3 = 0)
{
scr_obj_movetowards_point(arg0.x + arg2, arg0.y + arg3, arg1);
}
function scr_obj_movetowards_point(arg0, arg1, arg2)
{
var _distance = point_distance(x, y, arg0, arg1);
if (arg2 >= _distance)
{
x = arg0;
y = arg1;
}
else
{
var _direction = point_direction(x, y, arg0, arg1);
x += lengthdir_x(arg2, _direction);
y += lengthdir_y(arg2, _direction);
}
} (_border_frame_bottom_alpha, _border_frame_bottom_alpha_target, 0.2);
|
|
120
|
draw_set_alpha(_border_frame_top_alpha);
|
|
121
|
scr_draw_background_ps4scr_draw_background_ps4
function scr_draw_background_ps4(arg0, arg1, arg2)
{
var bg = arg0;
var xx = arg1;
var yy = arg2;
if (os_type == os_ps4 || scr_is_switch_os() || os_type == os_ps5)
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
else
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
} (border_dw_garden_cliff_frame, 0, 0);
|
|
122
|
draw_set_alpha(1);
|
|
123
|
draw_set_alpha(_border_frame_bottom_alpha);
|
|
124
|
scr_draw_background_ps4scr_draw_background_ps4
function scr_draw_background_ps4(arg0, arg1, arg2)
{
var bg = arg0;
var xx = arg1;
var yy = arg2;
if (os_type == os_ps4 || scr_is_switch_os() || os_type == os_ps5)
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
else
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
} (border_dw_garden_cliff_bottom_frame, 0, 0);
|
|
125
|
draw_set_alpha(1);
|
|
126
|
draw_enable_alphablend(false);
|
|
127
|
}
|
|
128
|
else
|
|
129
|
{
|
|
130
|
scr_draw_background_ps4scr_draw_background_ps4
function scr_draw_background_ps4(arg0, arg1, arg2)
{
var bg = arg0;
var xx = arg1;
var yy = arg2;
if (os_type == os_ps4 || scr_is_switch_os() || os_type == os_ps5)
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
else
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
} (_border_image, 0, 0);
|
|
131
|
}
|
|
132
|
global.disable_border = obj_time.border_alpha != 1;
|
|
133
|
}
|
|
134
|
draw_set_alpha(1);
|
|
135
|
draw_enable_alphablend(true);
|
|
136
|
if (_border_image != _border_image_temp || _border_crossfade)
|
|
137
|
{
|
|
138
|
if (_border_image_temp == 8040)
|
|
139
|
{
|
|
140
|
if (_is_cliff_border)
|
|
141
|
{
|
|
142
|
_vert_y = 0;
|
|
143
|
var sunyy = 0;
|
|
144
|
if (i_ex(obj_parallax_cliffs))
|
|
145
|
{
|
|
146
|
sunyy = obj_parallax_cliffs.suny;
|
|
147
|
_final_colour = merge_color(_dark_color, _sky_color, sunyy);
|
|
148
|
}
|
|
149
|
draw_set_alpha(_border_image_temp_alpha);
|
|
150
|
draw_set_color(_final_colour);
|
|
151
|
ossafe_fill_rectangle(0, 0, ww - 1, wh - 1);
|
|
152
|
draw_set_color(c_white);
|
|
153
|
scr_draw_background_ps4scr_draw_background_ps4
function scr_draw_background_ps4(arg0, arg1, arg2)
{
var bg = arg0;
var xx = arg1;
var yy = arg2;
if (os_type == os_ps4 || scr_is_switch_os() || os_type == os_ps5)
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
else
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
} (border_dw_garden_cliff_frame, 0, 0);
|
|
154
|
draw_set_alpha(1);
|
|
155
|
}
|
|
156
|
else
|
|
157
|
{
|
|
158
|
_vert_y = -1610;
|
|
159
|
}
|
|
160
|
}
|
|
161
|
else
|
|
162
|
{
|
|
163
|
_vert_y = 0;
|
|
164
|
}
|
|
165
|
if (_is_cliff_border)
|
|
166
|
{
|
|
167
|
var _lut_index = 0;
|
|
168
|
var _lut_strength = i_ex(obj_parallax_cliffs) ? obj_parallax_cliffs.suny : 0;
|
|
169
|
shader_replace_simple_set_hook(14);
|
|
170
|
shader_set_uniform_f(u_strength, _lut_strength);
|
|
171
|
texture_set_stage(u_lut_tex, _lut_tex);
|
|
172
|
draw_set_alpha(_border_image_temp_alpha);
|
|
173
|
scr_draw_background_ps4scr_draw_background_ps4
function scr_draw_background_ps4(arg0, arg1, arg2)
{
var bg = arg0;
var xx = arg1;
var yy = arg2;
if (os_type == os_ps4 || scr_is_switch_os() || os_type == os_ps5)
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
else
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
} (border_dw_garden_cliff_lattice, 0, _vert_y);
|
|
174
|
scr_draw_background_ps4scr_draw_background_ps4
function scr_draw_background_ps4(arg0, arg1, arg2)
{
var bg = arg0;
var xx = arg1;
var yy = arg2;
if (os_type == os_ps4 || scr_is_switch_os() || os_type == os_ps5)
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
else
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
} (_border_image_temp, 0, _vert_y);
|
|
175
|
var bottom_vert_y = _vert_y + 1350;
|
|
176
|
scr_draw_background_ps4scr_draw_background_ps4
function scr_draw_background_ps4(arg0, arg1, arg2)
{
var bg = arg0;
var xx = arg1;
var yy = arg2;
if (os_type == os_ps4 || scr_is_switch_os() || os_type == os_ps5)
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
else
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
} (border_dw_garden_cliff_lattice_bottom, 0, bottom_vert_y);
|
|
177
|
scr_draw_background_ps4scr_draw_background_ps4
function scr_draw_background_ps4(arg0, arg1, arg2)
{
var bg = arg0;
var xx = arg1;
var yy = arg2;
if (os_type == os_ps4 || scr_is_switch_os() || os_type == os_ps5)
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
else
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
} (border_dw_garden_cliff_bottom, 0, bottom_vert_y);
|
|
178
|
shader_replace_simple_reset_hook();
|
|
179
|
scr_draw_background_ps4scr_draw_background_ps4
function scr_draw_background_ps4(arg0, arg1, arg2)
{
var bg = arg0;
var xx = arg1;
var yy = arg2;
if (os_type == os_ps4 || scr_is_switch_os() || os_type == os_ps5)
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
else
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
} (border_dw_garden_cliff_frame, 0, _vert_y);
|
|
180
|
scr_draw_background_ps4scr_draw_background_ps4
function scr_draw_background_ps4(arg0, arg1, arg2)
{
var bg = arg0;
var xx = arg1;
var yy = arg2;
if (os_type == os_ps4 || scr_is_switch_os() || os_type == os_ps5)
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
else
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
} (border_dw_garden_cliff_bottom_frame, 0, bottom_vert_y);
|
|
181
|
}
|
|
182
|
else
|
|
183
|
{
|
|
184
|
draw_set_alpha(_border_image_temp_alpha);
|
|
185
|
scr_draw_background_ps4scr_draw_background_ps4
function scr_draw_background_ps4(arg0, arg1, arg2)
{
var bg = arg0;
var xx = arg1;
var yy = arg2;
if (os_type == os_ps4 || scr_is_switch_os() || os_type == os_ps5)
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
else
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
} (_border_image_temp, 0, _vert_y);
|
|
186
|
if (_border_image_temp == 8040)
|
|
187
|
{
|
|
188
|
var bottom_vert_y = _vert_y + 1350;
|
|
189
|
scr_draw_background_ps4scr_draw_background_ps4
function scr_draw_background_ps4(arg0, arg1, arg2)
{
var bg = arg0;
var xx = arg1;
var yy = arg2;
if (os_type == os_ps4 || scr_is_switch_os() || os_type == os_ps5)
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
else
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
} (border_dw_garden_cliff_lattice_bottom, 0, bottom_vert_y);
|
|
190
|
scr_draw_background_ps4scr_draw_background_ps4
function scr_draw_background_ps4(arg0, arg1, arg2)
{
var bg = arg0;
var xx = arg1;
var yy = arg2;
if (os_type == os_ps4 || scr_is_switch_os() || os_type == os_ps5)
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
else
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
} (border_dw_garden_cliff_bottom, 0, bottom_vert_y);
|
|
191
|
scr_draw_background_ps4scr_draw_background_ps4
function scr_draw_background_ps4(arg0, arg1, arg2)
{
var bg = arg0;
var xx = arg1;
var yy = arg2;
if (os_type == os_ps4 || scr_is_switch_os() || os_type == os_ps5)
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
else
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
} (border_dw_garden_cliff_bottom_frame, 0, 0);
|
|
192
|
}
|
|
193
|
}
|
|
194
|
_border_image_temp_alpha += _border_image_temp_alpha_amount;
|
|
195
|
if (_border_image_temp_alpha > 1)
|
|
196
|
{
|
|
197
|
_border_crossfade = false;
|
|
198
|
_border_image_temp_alpha = 0;
|
|
199
|
_border_image = _border_image_temp;
|
|
200
|
_is_cliff_border_prev = _is_cliff_border;
|
|
201
|
}
|
|
202
|
draw_set_alpha(1);
|
|
203
|
}
|
|
204
|
if (_is_cliff_border && _cliff_cross_fade)
|
|
205
|
{
|
|
206
|
if (!sprite_exists(_border_prev_sprite))
|
|
207
|
{
|
|
208
|
if (!surface_exists(_border_prev_surface))
|
|
209
|
_border_prev_surface = surface_create(ww, wh);
|
|
210
|
surface_set_target(_border_prev_surface);
|
|
211
|
draw_clear_alpha(c_black, 0);
|
|
212
|
draw_set_alpha(1);
|
|
213
|
draw_set_color(_final_colour_temp);
|
|
214
|
ossafe_fill_rectangle(0, 0, ww - 1, wh - 1);
|
|
215
|
draw_set_color(c_white);
|
|
216
|
draw_set_alpha(1);
|
|
217
|
shader_replace_simple_set_hook(14);
|
|
218
|
shader_set_uniform_f(u_strength, _lut_tex_strength_temp);
|
|
219
|
texture_set_stage(u_lut_tex, _lut_tex_temp);
|
|
220
|
draw_set_alpha(1);
|
|
221
|
scr_draw_background_ps4scr_draw_background_ps4
function scr_draw_background_ps4(arg0, arg1, arg2)
{
var bg = arg0;
var xx = arg1;
var yy = arg2;
if (os_type == os_ps4 || scr_is_switch_os() || os_type == os_ps5)
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
else
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
} (border_dw_garden_cliff_lattice, 0, _vert_y);
|
|
222
|
scr_draw_background_ps4scr_draw_background_ps4
function scr_draw_background_ps4(arg0, arg1, arg2)
{
var bg = arg0;
var xx = arg1;
var yy = arg2;
if (os_type == os_ps4 || scr_is_switch_os() || os_type == os_ps5)
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
else
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
} (border_dw_garden_cliff, 0, _vert_y);
|
|
223
|
var bottom_vert_y = _vert_y + 1350;
|
|
224
|
scr_draw_background_ps4scr_draw_background_ps4
function scr_draw_background_ps4(arg0, arg1, arg2)
{
var bg = arg0;
var xx = arg1;
var yy = arg2;
if (os_type == os_ps4 || scr_is_switch_os() || os_type == os_ps5)
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
else
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
} (border_dw_garden_cliff_lattice_bottom, 0, bottom_vert_y);
|
|
225
|
scr_draw_background_ps4scr_draw_background_ps4
function scr_draw_background_ps4(arg0, arg1, arg2)
{
var bg = arg0;
var xx = arg1;
var yy = arg2;
if (os_type == os_ps4 || scr_is_switch_os() || os_type == os_ps5)
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
else
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
} (border_dw_garden_cliff_bottom, 0, bottom_vert_y);
|
|
226
|
draw_set_alpha(1);
|
|
227
|
shader_replace_simple_reset_hook();
|
|
228
|
scr_draw_background_ps4scr_draw_background_ps4
function scr_draw_background_ps4(arg0, arg1, arg2)
{
var bg = arg0;
var xx = arg1;
var yy = arg2;
if (os_type == os_ps4 || scr_is_switch_os() || os_type == os_ps5)
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
else
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
} (border_dw_garden_cliff_frame, 0, _vert_y);
|
|
229
|
scr_draw_background_ps4scr_draw_background_ps4
function scr_draw_background_ps4(arg0, arg1, arg2)
{
var bg = arg0;
var xx = arg1;
var yy = arg2;
if (os_type == os_ps4 || scr_is_switch_os() || os_type == os_ps5)
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
else
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
} (border_dw_garden_cliff_bottom_frame, 0, bottom_vert_y);
|
|
230
|
_border_prev_sprite = sprite_create_from_surface(_border_prev_surface, 0, 0, ww, wh, false, true, 0, 0);
|
|
231
|
surface_reset_target();
|
|
232
|
surface_free(_border_prev_surface);
|
|
233
|
}
|
|
234
|
if (sprite_exists(_border_prev_sprite))
|
|
235
|
{
|
|
236
|
_cliff_cross_fade_alpha = scr_movetowardsscr_movetowards
function scr_movetowards(arg0, arg1, arg2)
{
if (arg0 == arg1)
return arg0;
else if (arg0 > arg1)
return max(arg0 - arg2, arg1);
else
return min(arg0 + arg2, arg1);
}
function scr_obj_movetowards_obj(arg0, arg1, arg2 = 0, arg3 = 0)
{
scr_obj_movetowards_point(arg0.x + arg2, arg0.y + arg3, arg1);
}
function scr_obj_movetowards_point(arg0, arg1, arg2)
{
var _distance = point_distance(x, y, arg0, arg1);
if (arg2 >= _distance)
{
x = arg0;
y = arg1;
}
else
{
var _direction = point_direction(x, y, arg0, arg1);
x += lengthdir_x(arg2, _direction);
y += lengthdir_y(arg2, _direction);
}
} (_cliff_cross_fade_alpha, 0, 0.05);
|
|
237
|
draw_sprite_ext(_border_prev_sprite, 0, 0, 0, 1, 1, 0, c_white, _cliff_cross_fade_alpha);
|
|
238
|
if (_cliff_cross_fade_alpha <= 0)
|
|
239
|
{
|
|
240
|
_cliff_cross_fade = false;
|
|
241
|
clean_up();
|
|
242
|
}
|
|
243
|
}
|
|
244
|
}
|
|
245
|
if (custom_effect >= 0)
|
|
246
|
{
|
|
247
|
if (custom_effect_con == 0)
|
|
248
|
{
|
|
249
|
if (custom_effect_alpha < custom_effect_alpha_target)
|
|
250
|
custom_effect_alpha += custom_effect_fade_speed;
|
|
251
|
}
|
|
252
|
if (custom_effect_con == 1)
|
|
253
|
{
|
|
254
|
custom_effect_alpha -= custom_effect_fade_speed;
|
|
255
|
if (custom_effect_alpha <= 0)
|
|
256
|
{
|
|
257
|
custom_effect = -1;
|
|
258
|
custom_effect_con = 0;
|
|
259
|
}
|
|
260
|
}
|
|
261
|
draw_set_alpha(custom_effect_alpha);
|
|
262
|
draw_set_color(custom_effect_color);
|
|
263
|
ossafe_fill_rectangle(0, 0, ww - 1, wh - 1);
|
|
264
|
draw_set_alpha(1);
|
|
265
|
draw_set_color(c_white);
|
|
266
|
}
|
|
267
|
if (room == room_dw_cliff_sethaqua_battle)
|
|
268
|
{
|
|
269
|
if (cameray() >= 440)
|
|
270
|
{
|
|
271
|
overlay_alpha = scr_movetowardsscr_movetowards
function scr_movetowards(arg0, arg1, arg2)
{
if (arg0 == arg1)
return arg0;
else if (arg0 > arg1)
return max(arg0 - arg2, arg1);
else
return min(arg0 + arg2, arg1);
}
function scr_obj_movetowards_obj(arg0, arg1, arg2 = 0, arg3 = 0)
{
scr_obj_movetowards_point(arg0.x + arg2, arg0.y + arg3, arg1);
}
function scr_obj_movetowards_point(arg0, arg1, arg2)
{
var _distance = point_distance(x, y, arg0, arg1);
if (arg2 >= _distance)
{
x = arg0;
y = arg1;
}
else
{
var _direction = point_direction(x, y, arg0, arg1);
x += lengthdir_x(arg2, _direction);
y += lengthdir_y(arg2, _direction);
}
} (overlay_alpha, 0, 0.04);
|
|
272
|
overlay_alpha_target = overlay_alpha;
|
|
273
|
}
|
|
274
|
else
|
|
275
|
{
|
|
276
|
var target_alpha = 1 - clamp(lerp(0, 1, cameray() / 800), 0, 1);
|
|
277
|
overlay_alpha = scr_movetowardsscr_movetowards
function scr_movetowards(arg0, arg1, arg2)
{
if (arg0 == arg1)
return arg0;
else if (arg0 > arg1)
return max(arg0 - arg2, arg1);
else
return min(arg0 + arg2, arg1);
}
function scr_obj_movetowards_obj(arg0, arg1, arg2 = 0, arg3 = 0)
{
scr_obj_movetowards_point(arg0.x + arg2, arg0.y + arg3, arg1);
}
function scr_obj_movetowards_point(arg0, arg1, arg2)
{
var _distance = point_distance(x, y, arg0, arg1);
if (arg2 >= _distance)
{
x = arg0;
y = arg1;
}
else
{
var _direction = point_direction(x, y, arg0, arg1);
x += lengthdir_x(arg2, _direction);
y += lengthdir_y(arg2, _direction);
}
} (overlay_alpha, target_alpha, 0.04);
|
|
278
|
overlay_alpha_target = overlay_alpha;
|
|
279
|
if (cameray() <= 46)
|
|
280
|
{
|
|
281
|
overlay_alpha = 1;
|
|
282
|
overlay_alpha_target = 1;
|
|
283
|
}
|
|
284
|
}
|
|
285
|
}
|
|
286
|
draw_set_alpha(overlay_alpha);
|
|
287
|
draw_set_color(overlay_color);
|
|
288
|
ossafe_fill_rectangle(0, 0, ww - 1, wh - 1);
|
|
289
|
draw_set_alpha(1);
|
|
290
|
draw_set_color(c_white);
|
|
291
|
for (var i = 0; i < array_length(_overlay_layers); i++)
|
|
292
|
{
|
|
293
|
var _overlay_layer = _overlay_layers[i];
|
|
294
|
_overlay_layer.fade();
|
|
295
|
draw_set_alpha(_overlay_layer.get_alpha());
|
|
296
|
draw_set_color(_overlay_layer.get_color());
|
|
297
|
ossafe_fill_rectangle(0, 0, ww - 1, wh - 1);
|
|
298
|
draw_set_alpha(1);
|
|
299
|
draw_set_color(c_white);
|
|
300
|
}
|
|
301
|
if (border_id == "Simple" || border_id == "シンプル")
|
|
302
|
{
|
|
303
|
scr_draw_background_ps4scr_draw_background_ps4
function scr_draw_background_ps4(arg0, arg1, arg2)
{
var bg = arg0;
var xx = arg1;
var yy = arg2;
if (os_type == os_ps4 || scr_is_switch_os() || os_type == os_ps5)
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
else
{
var scale = window_get_width() / 1920;
draw_background_stretched(bg, xx * scale, yy * scale, background_get_width(bg) * scale, background_get_height(bg) * scale);
}
} (border_line_1080, 0, 0);
|
|
304
|
global.disable_border = obj_time.border_alpha != 1;
|
|
305
|
}
|
|
306
|
if (!global.screen_border_active)
|
|
307
|
{
|
|
308
|
if (!variable_global_exists("currentroom"))
|
|
309
|
global.currentroom = room;
|
|
310
|
var room_id = global.currentroom;
|
|
311
|
if (instance_exists(obj_savepoint))
|
|
312
|
global.disable_border = false;
|
|
313
|
if (room_id == PLACE_CONTACT || room_id == 1543 || room_id == PLACE_MENU || room_id == room_gameover || room_id == PLACE_DOG)
|
|
314
|
global.disable_border = true;
|
|
315
|
draw_set_alpha(1);
|
|
316
|
draw_set_color(c_black);
|
|
317
|
ossafe_fill_rectangle(0, 0, ww - 1, wh - 1);
|
|
318
|
draw_set_color(c_white);
|
|
319
|
}
|
|
320
|
draw_enable_alphablend(false);
|
|
321
|
draw_surface_ext(application_surface, xx, yy, global.window_scale, global.window_scale, 0, c_white, 1);
|
|
322
|
if (instance_exists(obj_time))
|
|
323
|
{
|
|
324
|
var is_paused = false;
|
|
325
|
with (obj_time)
|
|
326
|
is_paused = paused;
|
|
327
|
if (is_paused)
|
|
328
|
{
|
|
329
|
if (sprite_exists(obj_time.screenshot))
|
|
330
|
draw_sprite_ext(obj_time.screenshot, 0, xx, yy, global.window_scale, global.window_scale, 0, c_white, 1);
|
|
331
|
}
|
|
332
|
}
|
|
333
|
draw_enable_alphablend(true);
|
|
334
|
texture_set_interpolation(false);
|
|
335
|
|
|
336
|
enum UnknownEnum
|
|
337
|
{
|
|
338
|
Value_4 = 4,
|
|
339
|
Value_5,
|
|
340
|
Value_6,
|
|
341
|
Value_8 = 8,
|
|
342
|
Value_9,
|
|
343
|
Value_38911 = 38911,
|
|
344
|
Value_672767 = 672767,
|
|
345
|
Value_4060703 = 4060703,
|
|
346
|
Value_5235199 = 5235199,
|
|
347
|
Value_14399608 = 14399608,
|
|
348
|
Value_16731501 = 16731501
|
|
349
|
}
|