Deltarune (Chapter 5) script viewer

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gml_Object_obj_blue_flower_reticle_Draw_0

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1
draw_self();
2
if (alarm[0] != -1 || alarm[1]
 != -1)
gml_Object_obj_blue_flower_reticle_Alarm_1.gml

alarm[0]
 = 2;
reticle_color = 16777215;
3
    draw_sprite_ext(spr_enemy_yellow_reticle, 0, x, y, image_xscale, image_yscale, 0, reticle_color, 1);