Deltarune (Chapter 5) script viewer

← back to main script listing

gml_Object_obj_aquabullet_Step_0

(view raw script w/o annotations or w/e)
1
if (wall_destroy == 1)
2
{
3
    if (x < (__view_get(e__VW.XView, 0) - 80))
4
        instance_destroy();
5
    if (x > (__view_get(e__VW.XView, 0) + 760))
6
        instance_destroy();
7
    if (y < (__view_get(e__VW.YView, 0) - 80))
8
        instance_destroy();
9
    if (y > (__view_get(e__VW.YView, 0) + 580))
10
        instance_destroy();
11
}
12
if (updateimageangle == 1)
13
    image_angle = direction;
14
if (spin == 1)
15
    image_angle += spinspeed;
16
direction += anglechange;
17
if (bottomfade != 0)
18
{
19
    if (y > (cameray() + bottomfade))
20
        image_alpha *= 0.8;
21
}
22
23
enum e__VW
24
{
25
    XView,
26
    YView,
27
    WView,
28
    HView,
29
    Angle,
30
    HBorder,
31
    VBorder,
32
    HSpeed,
33
    VSpeed,
34
    Object,
35
    Visible,
36
    XPort,
37
    YPort,
38
    WPort,
39
    HPort,
40
    Camera,
41
    SurfaceID
42
}