Deltarune (Chapter 5) script viewer

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gml_Object_obj_afterimage_onecolor_parallax_Create_0

(view raw script w/o annotations or w/e)
1
fadeSpeed = 0.04;
2
u_forceColor = shader_get_uniform(shd_forcecolour, "forceColour");
3
tint = 16777215;
4
additive = false;
5
fade_when_paused = false;
6
parallax_depth = 0;