Deltarune (Chapter 5) script viewer

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gml_Object_obj_afterimage_fog_Draw_0

(view raw script w/o annotations or w/e)
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if (type == 0)
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{
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    draw_self();
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    d3d_set_fog(true, c_white, 0, 1);
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    draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha / 3);
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    d3d_set_fog(false, c_black, 0, 0);
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}
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else
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{
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    d3d_set_fog(true, c_white, 0, 1);
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    draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
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    d3d_set_fog(false, c_black, 0, 0);
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}