Deltarune (Chapter 5) script viewer

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gml_GlobalScript_snd_play_flowery

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function snd_play_flowery(arg0, arg1 = 1, arg2 = 1)
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{
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    if (global.flag[1391] == 1)
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        exit;
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    var sound_asset = 
scr_84_get_sound
scr_84_get_sound

function
scr_84_get_sound(arg0)
{ return ds_map_find_value(global.chemg_sound_map, arg0); }
(audio_get_name(arg0));
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    if (is_undefined(sound_asset))
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        sound_asset = arg0;
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    snd_play(sound_asset, arg1, arg2);
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}