|
1
|
function scr_get_cliff_itemsscr_get_cliff_items
function scr_get_cliff_items()
{
var boss_list = [];
for (var i = 0; i < (global.chapter - 1); i++)
{
var chapter = i + 1;
var boss_result = scr_get_ura_value(chapter, global.filechoice);
if (chapter == 4 && boss_result == 1)
{
boss_result = scr_get_secret_boss_result(chapter);
if (boss_result == 0 && scr_completed_chapter(4))
{
var prev_flag = scr_get_chapter_flag(4, global.filechoice, scr_get_secret_boss_flag(4));
boss_result = prev_flag;
}
if (boss_result == 1)
boss_result = 2;
scr_set_ura_value(chapter, global.filechoice, boss_result);
scr_set_ini_value(chapter, global.filechoice, "UraBoss", boss_result);
}
if (boss_result > 0)
{
var boss_data = [];
if (boss_result == 3)
{
if (chapter == 2)
{
if (boss_result == 3)
boss_result = 2;
}
else
{
boss_result = 1;
}
}
if (chapter == 3)
{
if (boss_result == 2)
continue;
}
boss_data[0] = chapter;
boss_data[1] = boss_result;
boss_list[array_length(boss_list)] = boss_data;
}
}
var pending_items = [];
for (var i = 0; i < array_length(boss_list); i++)
{
var boss_data = boss_list[i];
var boss_chapter = boss_data[0];
var boss_result = boss_data[1];
var boss_item_data = scr_get_boss_item_id(boss_chapter, boss_result);
var item_type = boss_item_data[0];
var item_id = boss_item_data[1];
var have_item = scr_has_boss_item("weapon", item_id) || scr_has_boss_item("armor", item_id);
if (boss_chapter == 3 || boss_chapter == 4)
have_item = scr_has_boss_item("weapon", item_id);
if (!have_item)
pending_items[array_length(pending_items)] = boss_item_data;
}
return pending_items;
}
function scr_has_boss_item(arg0, arg1)
{
var has_item = false;
if (arg0 == "weapon")
has_item = scr_weaponcheck_equipped_any(arg1) || scr_weaponcheck_inventory(arg1);
else if (arg0 == "armor")
has_item = scr_armorcheck_equipped_any(arg1) || scr_armorcheck_inventory(arg1);
return has_item;
}
function scr_get_boss_item_id(arg0, arg1)
{
var _chapter = arg0;
var _item_type = (arg1 == 1) ? "weapon" : "armor";
var _item_id = -1;
switch (_chapter)
{
case 2:
_item_id = 21;
break;
case 3:
_item_id = 26;
break;
case 4:
_item_type = "weapon";
_item_id = 52;
break;
default:
_item_id = 7;
break;
}
var item_data = [];
item_data[0] = _item_type;
item_data[1] = _item_id;
item_data[2] = _chapter;
return item_data;
}
... ()
|
|
2
|
{
|
|
3
|
var boss_list = [];
|
|
4
|
for (var i = 0; i < (global.chapter - 1); i++)
|
|
5
|
{
|
|
6
|
var chapter = i + 1;
|
|
7
|
var boss_result = scr_get_ura_value(chapter, global.filechoice);
|
|
8
|
if (chapter == 4 && boss_result == 1)
|
|
9
|
{
|
|
10
|
boss_result = scr_get_secret_boss_result(chapter);
|
|
11
|
if (boss_result == 0 && scr_completed_chapter(4))
|
|
12
|
{
|
|
13
|
var prev_flag = scr_get_chapter_flag(4, global.filechoice, scr_get_secret_boss_flag(4));
|
|
14
|
boss_result = prev_flag;
|
|
15
|
}
|
|
16
|
if (boss_result == 1)
|
|
17
|
boss_result = 2;
|
|
18
|
scr_set_ura_value(chapter, global.filechoice, boss_result);
|
|
19
|
scr_set_ini_value(chapter, global.filechoice, "UraBoss", boss_result);
|
|
20
|
}
|
|
21
|
if (boss_result > 0)
|
|
22
|
{
|
|
23
|
var boss_data = [];
|
|
24
|
if (boss_result == 3)
|
|
25
|
{
|
|
26
|
if (chapter == 2)
|
|
27
|
{
|
|
28
|
if (boss_result == 3)
|
|
29
|
boss_result = 2;
|
|
30
|
}
|
|
31
|
else
|
|
32
|
{
|
|
33
|
boss_result = 1;
|
|
34
|
}
|
|
35
|
}
|
|
36
|
if (chapter == 3)
|
|
37
|
{
|
|
38
|
if (boss_result == 2)
|
|
39
|
continue;
|
|
40
|
}
|
|
41
|
boss_data[0] = chapter;
|
|
42
|
boss_data[1] = boss_result;
|
|
43
|
boss_list[array_length(boss_list)] = boss_data;
|
|
44
|
}
|
|
45
|
}
|
|
46
|
var pending_items = [];
|
|
47
|
for (var i = 0; i < array_length(boss_list); i++)
|
|
48
|
{
|
|
49
|
var boss_data = boss_list[i];
|
|
50
|
var boss_chapter = boss_data[0];
|
|
51
|
var boss_result = boss_data[1];
|
|
52
|
var boss_item_data = scr_get_boss_item_id(boss_chapter, boss_result);
|
|
53
|
var item_type = boss_item_data[0];
|
|
54
|
var item_id = boss_item_data[1];
|
|
55
|
var have_item = scr_has_boss_item("weapon", item_id) || scr_has_boss_item("armor", item_id);
|
|
56
|
if (boss_chapter == 3 || boss_chapter == 4)
|
|
57
|
have_item = scr_has_boss_item("weapon", item_id);
|
|
58
|
if (!have_item)
|
|
59
|
pending_items[array_length(pending_items)] = boss_item_data;
|
|
60
|
}
|
|
61
|
return pending_items;
|
|
62
|
}
|
|
63
|
|
|
64
|
function scr_has_boss_item(arg0, arg1)
|
|
65
|
{
|
|
66
|
var has_item = false;
|
|
67
|
if (arg0 == "weapon")
|
|
68
|
has_item = scr_weaponcheck_equipped_anyscr_weaponcheck_equipped_any
function scr_weaponcheck_equipped_any(arg0)
{
var __totalwearing = 0;
for (var __weari = 0; __weari < array_length_1d(global.charweapon); __weari++)
__totalwearing += scr_weaponcheck_equipped(__weari, arg0);
return __totalwearing;
} (arg1) || scr_weaponcheck_inventoryscr_weaponcheck_inventory
function scr_weaponcheck_inventory(arg0)
{
haveit = 0;
itemcount = 0;
for (i = 0; i < 48; i += 1)
{
if (global.weapon[i] == arg0)
haveit = 1;
if (global.weapon[i] == arg0)
itemcount += 1;
}
return haveit;
} (arg1);
|
|
69
|
else if (arg0 == "armor")
|
|
70
|
has_item = scr_armorcheck_equipped_anyscr_armorcheck_equipped_any
function scr_armorcheck_equipped_any(arg0)
{
var __totalwearing = 0;
for (var __weari = 0; __weari < array_length_1d(global.chararmor1); __weari++)
__totalwearing += scr_armorcheck_equipped(__weari, arg0);
return __totalwearing;
} (arg1) || scr_armorcheck_inventoryscr_armorcheck_inventory
function scr_armorcheck_inventory(arg0)
{
haveit = 0;
itemcount = 0;
for (i = 0; i < 48; i += 1)
{
if (global.armor[i] == arg0)
haveit = 1;
if (global.armor[i] == arg0)
itemcount += 1;
}
return haveit;
} (arg1);
|
|
71
|
return has_item;
|
|
72
|
}
|
|
73
|
|
|
74
|
function scr_get_boss_item_id(arg0, arg1)
|
|
75
|
{
|
|
76
|
var _chapter = arg0;
|
|
77
|
var _item_type = (arg1 == 1) ? "weapon" : "armor";
|
|
78
|
var _item_id = -1;
|
|
79
|
switch (_chapter)
|
|
80
|
{
|
|
81
|
case 2:
|
|
82
|
_item_id = 21;
|
|
83
|
break;
|
|
84
|
case 3:
|
|
85
|
_item_id = 26;
|
|
86
|
break;
|
|
87
|
case 4:
|
|
88
|
_item_type = "weapon";
|
|
89
|
_item_id = 52;
|
|
90
|
break;
|
|
91
|
default:
|
|
92
|
_item_id = 7;
|
|
93
|
break;
|
|
94
|
}
|
|
95
|
var item_data = [];
|
|
96
|
item_data[0] = _item_type;
|
|
97
|
item_data[1] = _item_id;
|
|
98
|
item_data[2] = _chapter;
|
|
99
|
return item_data;
|
|
100
|
}
|
|
101
|
|
|
102
|
function scr_get_shadow_crystal_flag(arg0)
|
|
103
|
{
|
|
104
|
var _chapter = arg0;
|
|
105
|
var _flag = -1;
|
|
106
|
switch (_chapter)
|
|
107
|
{
|
|
108
|
case 1:
|
|
109
|
_flag = 1646;
|
|
110
|
break;
|
|
111
|
case 2:
|
|
112
|
_flag = 1647;
|
|
113
|
break;
|
|
114
|
case 3:
|
|
115
|
_flag = 1648;
|
|
116
|
break;
|
|
117
|
case 4:
|
|
118
|
_flag = 1649;
|
|
119
|
break;
|
|
120
|
case 5:
|
|
121
|
_flag = 1907;
|
|
122
|
break;
|
|
123
|
default:
|
|
124
|
break;
|
|
125
|
}
|
|
126
|
return _flag;
|
|
127
|
}
|
|
128
|
|
|
129
|
function scr_get_shadow_crystal(arg0)
|
|
130
|
{
|
|
131
|
var _chapter = arg0;
|
|
132
|
var _flag = scr_get_shadow_crystal_flag(_chapter);
|
|
133
|
if (scr_flag_getscr_flag_get
function scr_flag_get(arg0)
{
return global.flag[arg0];
}
function scr_flag_name_get(arg0)
{
var v = global.flagname[arg0];
return is_undefined(v) ? "*unknown flag*" : v;
}
function scr_flag_get_ext(arg0, arg1, arg2 = 1)
{
if (arg1 < 0)
scr_flag_get(arg0);
else
return scr_get_bitmask_value(global.flag[arg0], arg1, arg2);
} (_flag) == 0)
|
|
134
|
scr_flag_setscr_flag_set
function scr_flag_set(arg0, arg1)
{
global.flag[arg0] = arg1;
}
function scr_flag_set_ext(arg0, arg1, arg2, arg3 = 1)
{
if (arg1 < 0)
scr_flag_set(arg0, arg2);
else
global.flag[arg0] = scr_set_bitmask_value(global.flag[arg0], arg1, arg2, arg3);
} (_flag, 1);
|
|
135
|
}
|
|
136
|
|
|
137
|
function scr_get_total_shadow_crystal_amount()
|
|
138
|
{
|
|
139
|
var _amount = 0;
|
|
140
|
var _max_chapter = 5;
|
|
141
|
for (var i = 0; i < _max_chapter; i++)
|
|
142
|
{
|
|
143
|
var _chapter = i + 1;
|
|
144
|
var _flag = scr_get_shadow_crystal_flag(_chapter);
|
|
145
|
_amount += scr_flag_getscr_flag_get
function scr_flag_get(arg0)
{
return global.flag[arg0];
}
function scr_flag_name_get(arg0)
{
var v = global.flagname[arg0];
return is_undefined(v) ? "*unknown flag*" : v;
}
function scr_flag_get_ext(arg0, arg1, arg2 = 1)
{
if (arg1 < 0)
scr_flag_get(arg0);
else
return scr_get_bitmask_value(global.flag[arg0], arg1, arg2);
} (_flag);
|
|
146
|
}
|
|
147
|
return _amount;
|
|
148
|
}
|