Deltarune (Chapter 4) script viewer

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gml_Object_obj_zapper_enemy_Create_0

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scr_enemy_object_init
scr_enemy_object_init

function
scr_enemy_object_init()
{ becomeflash = 0; flash = 0; turnt = 0; turns = 0; talktimer = 0; state = 0; siner = 0; fsiner = 0; talked = 0; attacked = 0; hurt = 0; hurttimer = 0; hurtshake = 0; shakex = 0; mywriter = 343249823; acttimer = 0; con = 0; dodgetimer = 0; fatal = 0; candodge = 0; mytarget = 0; ambushed = 0; firststrike = 0; damage = -1; grazepoints = -1; timepoints = -1; inv = -1; target = -1; grazed = -1; grazetimer = -1; element = "none"; acting = 0; actcon = 0; actingsus = 0; actingnoe = 0; actingral = 0; actconsus = 0; actconral = 0; actconnoe = 0; simulorderkri = -1; simulordersus = -1; simulorderral = -1; simulordernoe = -1; simultotal = 0; simulboss = -1; talkmax = 90; mercymod = 0; maxmercy = 100; recruitable = 1; freezable = 1; recruitcount = 1; sactionboxx = 0; sactionboxy = 0; hurtspriteoffx = 0; hurtspriteoffy = 0; image_xscale = 2; image_yscale = 2; image_speed = 0.2; idlesprite = spr_diamond_knight_overworld; hurtsprite = spr_diamond_knight_hurt; sparedsprite = spr_diamond_knight_spared; custombody = 0; for (i = 0; i < 10; i++) _charactsprite[i] = 382938298329; depth = 90 - ((y - cameray()) / 50); }
();
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recruitcount = 5;
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talkmax = 90;
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image_speed = 0.16666666666666666;
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idlesprite = spr_zapper_jump;
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hurtsprite = spr_zapper_hurt;
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sparedsprite = spr_zapper_spare;
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custom_draw_example = 1;
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VolumeUpcount = 0;
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muted = false;
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mutedlastturn = false;
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darken = 0;
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darkenalpha = 0;
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changecolortimer = 0;
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changecolorcon = 0;
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changecolorcount = 0;
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colortarget = 16777215;
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colortarget2 = 16777215;
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soundtimer = 0;
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pitchtarget = 0;
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pitchtarget2 = 0;
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pitch = 0;
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closedcaptioncon = 0;
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closedcaptiontimer = 0;
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closedcaptioncon2 = 0;
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sactused = false;
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ractused = false;
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volumeused = false;
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volumecount = 10;
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displayvolumetimer = 0;
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volumecountdestination = 10;
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init = 0;
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sharpshootmercy = 0;
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redalarm = false;
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lightfade = 0;
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sirensiner = 0;
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sharpshootballoon = false;