Deltarune (Chapter 4) script viewer

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gml_Object_obj_window_shadow_maker_Create_0

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if (stretch == 0)
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    stretch = 1;
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with (obj_mainchara)
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{
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    var _shadow = instance_create(x, y, obj_character_church_window_silhouette);
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    _shadow.source = self;
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}
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with (obj_caterpillarchara)
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{
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    var _shadow = instance_create(x, y, obj_character_church_window_silhouette);
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    _shadow.source = self;
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}
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with (obj_npc_room)
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{
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    var _shadow = instance_create(x, y, obj_character_church_window_silhouette);
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    _shadow.source = self;
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}
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with (obj_npc_room_animated)
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{
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    var _shadow = instance_create(x, y, obj_character_church_window_silhouette);
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    _shadow.source = self;
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}
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with (obj_dw_church_turtles)
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{
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    if (i_ex(gerson))
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    {
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        var _shadow = instance_create(x, y, obj_character_church_window_silhouette);
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        _shadow.source = gerson;
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    }
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}