Deltarune (Chapter 4) script viewer

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gml_Object_obj_window_oscillate_Draw_0

(view raw script w/o annotations or w/e)
1
oscillate_speed_seconds = 1;
2
draw_self();
3
draw_sprite_ext(sprite_index, 1, x, y, image_xscale, image_yscale, image_angle, image_blend, 
scr_wave
scr_wave

function
scr_wave(arg0, arg1, arg2, arg3)
{ var a4 = (arg1 - arg0) * 0.5; return arg0 + a4 + (sin((((current_time * 0.001) + (arg2 * arg3)) / arg2) * (2 * pi)) * a4); }
(0, 1, oscillate_speed_seconds, 0));