Deltarune (Chapter 4) script viewer
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gml_Object_obj_wave_fx_raining_Create_0
(view raw script w/o annotations or w/e)
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1
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wave_count = 0;
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2
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wave_max = sprite_width;
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3
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wave_siner = 0;
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4
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drawself = 1;
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5
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mode = 0;
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6
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thickness = 1;
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7
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init = false;
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8
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timer = 0;
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