Deltarune (Chapter 4) script viewer

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gml_Object_obj_watercooler_bullet_rainball_Create_0

(view raw script w/o annotations or w/e)
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event_inherited();
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destroyonhit = 0;
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regrazetimer = 0;
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size = 1;
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timer = 0;
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threshold = 3;
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count = 0;
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regrazetimer = 0;
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bulletsprite = 1761;
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siner = 0;
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scr_turntimer
scr_turntimer

function
scr_turntimer(arg0)
{ if (global.turntimer < arg0) global.turntimer = arg0; }
(300);
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side = choose(-1, 1);
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special = 0;
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amount = 1;