Deltarune (Chapter 4) script viewer

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gml_Object_obj_victory_rhythm_Create_0

(view raw script w/o annotations or w/e)
1
con = 0;
2
customcon = 0;
3
depth = 6000;
4
kris_marker = 
scr_dark_marker
scr_dark_marker

function
scr_dark_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; image_xscale = 2; image_yscale = 2; } return thismarker; }
(280, 316, spr_kris_rock_2);
5
susie_marker = 
scr_dark_marker
scr_dark_marker

function
scr_dark_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; image_xscale = 2; image_yscale = 2; } return thismarker; }
(56, 281, spr_susie_drum);
6
ralsei_marker = 
scr_dark_marker
scr_dark_marker

function
scr_dark_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; image_xscale = 2; image_yscale = 2; } return thismarker; }
(486, 304, spr_ralsei_rock_1);
7
audience_cheer = instance_create(0, 0, obj_ch3_audience);
8
audience_cheer.audience_active = true;
9
audience_cheer.blend_mode = 13788985;
10
audience_cheer.base_y_pos = cameray() + view_hport[0] + 300;
11
audience_cheer.rose_throw_full_width = true;