Deltarune (Chapter 4) script viewer

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gml_Object_obj_vertical_dark_laser1_Draw_0

(view raw script w/o annotations or w/e)
1
draw_text_color(10, 50, angle_position, c_white, c_white, c_white, c_white, image_alpha);
2
draw_self();
3
d3d_set_fog(true, c_black, 0, 1);
4
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, image_blend, darken_alpha);
5
d3d_set_fog(false, c_black, 0, 0);