Deltarune (Chapter 4) script viewer

← back to main script listing

gml_Object_obj_traintrack_moving_parent_Draw_0

(view raw script w/o annotations or w/e)
1
draw_self();
2
draw_sprite_ext(track_sprite, 0, center_x, center_y, 1, 1, track_angle, image_blend, image_alpha);