Deltarune (Chapter 4) script viewer

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gml_Object_obj_traintrack_moving_bend_Create_0

(view raw script w/o annotations or w/e)
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event_inherited();
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track_sprite = 2023;
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track_angle = image_angle + (image_index * 90);
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track_angle_target = image_angle + (image_index * 90);
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switch (image_angle)
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{
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    case 0:
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        center_x = x + 15;
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        center_y = y + 15;
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        break;
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    case 90:
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        center_x = x + 15;
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        center_y = y - 15;
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        break;
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    case 180:
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        center_x = x - 15;
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        center_y = y - 15;
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        break;
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    case 270:
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        center_x = x - 15;
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        center_y = y + 15;
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        break;
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}