|
1
|
if (con == 1)
|
|
2
|
{
|
|
3
|
if (siner < 39)
|
|
4
|
siner += 1.5;
|
|
5
|
draw_sprite_ext(sprite_index, image_index, x, y, 1, 1, 0, c_white, clamp01(siner / 8));
|
|
6
|
if (siner < 39)
|
|
7
|
{
|
|
8
|
draw_sprite_ext(sprite_index, image_index, x, y - (scr_ease_outscr_ease_out
function scr_ease_out(arg0, arg1)
{
if (arg1 < -3 || arg1 > 7)
return arg0;
switch (arg1)
{
case -3:
return ease_out_bounce(arg0, 0, 1, 1);
case -2:
return ease_out_elastic(arg0, 0, 1, 1);
case -1:
return ease_out_back(arg0, 0, 1, 1);
case 0:
return arg0;
case 1:
return sin(arg0 * 1.5707963267948966);
case 2:
return -arg0 * (arg0 - 2);
case 6:
return -power(2, -10 * arg0) + 1;
case 7:
arg0--;
return sqrt(1 - (arg0 * arg0));
default:
arg0--;
if (arg1 == 4)
{
return -1 * (power(arg0, arg1) - 1);
break;
}
return power(arg0, arg1) + 1;
}
} (siner / 26, 2) * 30), siner / 4, siner / 4, 0, c_white, 1.6 - (siner / 16));
|
|
9
|
draw_sprite_ext(sprite_index, image_index, x, y - (scr_ease_outscr_ease_out
function scr_ease_out(arg0, arg1)
{
if (arg1 < -3 || arg1 > 7)
return arg0;
switch (arg1)
{
case -3:
return ease_out_bounce(arg0, 0, 1, 1);
case -2:
return ease_out_elastic(arg0, 0, 1, 1);
case -1:
return ease_out_back(arg0, 0, 1, 1);
case 0:
return arg0;
case 1:
return sin(arg0 * 1.5707963267948966);
case 2:
return -arg0 * (arg0 - 2);
case 6:
return -power(2, -10 * arg0) + 1;
case 7:
arg0--;
return sqrt(1 - (arg0 * arg0));
default:
arg0--;
if (arg1 == 4)
{
return -1 * (power(arg0, arg1) - 1);
break;
}
return power(arg0, arg1) + 1;
}
} (siner / 40, 2) * 30), siner / 8, siner / 8, 0, c_white, 1.6 - (siner / 24));
|
|
10
|
}
|
|
11
|
}
|
|
12
|
if (con == 2)
|
|
13
|
{
|
|
14
|
if (timer == 0)
|
|
15
|
snd_play(snd_revival);
|
|
16
|
if (timer >= 3 && timer < 7)
|
|
17
|
timer += 0.2;
|
|
18
|
else if (timer < 11)
|
|
19
|
timer += 0.5;
|
|
20
|
else
|
|
21
|
timer += (1/3);
|
|
22
|
if (timer >= 2)
|
|
23
|
draw_sprite_ext(spr_heart_explosion, clamp(timer - 2, 0, 19), camerax() - 28, cameray(), 2, 2, 0, c_white, 0.25);
|
|
24
|
if (timer >= 1)
|
|
25
|
draw_sprite_ext(spr_heart_explosion, clamp(timer - 1, 0, 19), camerax() - 28, cameray(), 2, 2, 0, c_white, 0.5);
|
|
26
|
draw_sprite_ext(spr_heart_explosion, clamp(timer, 0, 19), camerax() - 28, cameray(), 2, 2, 0, c_white, 1);
|
|
27
|
draw_sprite_ext(spr_heart_centered, 0, x, y, 1, 1, 0, c_white, 1);
|
|
28
|
var _dl = 0;
|
|
29
|
if (timer > (14 + _dl))
|
|
30
|
draw_sprite_ext(spr_heart_centered_shine, remap_clamped(14 + _dl, 27 + _dl, 0, 6, timer), x, y, image_xscale, image_yscale, 0, image_blend, image_alpha);
|
|
31
|
if (timer > (20 + _dl))
|
|
32
|
{
|
|
33
|
var _length = 10 + (room_width / 4);
|
|
34
|
var _height = 10 + (room_height / 4);
|
|
35
|
draw_sprite_ext(spr_pixel_white, 0, -20, -20, _length, _height, 0, c_white, remap_clamped(20 + _dl, 40 + _dl, 0, 1, timer));
|
|
36
|
}
|
|
37
|
}
|