|
1
|
var _x = 0;
|
|
2
|
var _y = 0;
|
|
3
|
if (i_ex(obj_shake))
|
|
4
|
_x = obj_shake.shakex;
|
|
5
|
if (i_ex(obj_shake))
|
|
6
|
_y = obj_shake.shakey;
|
|
7
|
x = ((camerastartx + camerawidth()) - 494) + _x;
|
|
8
|
y = (camerastarty - 88) + _y;
|
|
9
|
var _rumblealpha;
|
|
10
|
if (rumble)
|
|
11
|
{
|
|
12
|
rumbletimer++;
|
|
13
|
if ((rumbletimer % 2) == 0)
|
|
14
|
x += shakepow;
|
|
15
|
else
|
|
16
|
x -= shakepow;
|
|
17
|
_rumblealpha = 0.2 + (sin(rumbletimer * 0.2) * 0.2);
|
|
18
|
}
|
|
19
|
if (drawstate == "defense" || drawstate == "defense end")
|
|
20
|
{
|
|
21
|
x = ((camerastartx + camerawidth()) - 500) + shakex + hurtspriteoffx + _x;
|
|
22
|
y = (camerastarty - 88) + hurtspriteoffy + _y;
|
|
23
|
}
|
|
24
|
fsiner++;
|
|
25
|
var _sinerspeed = 0.16666666666666666;
|
|
26
|
if (slowdowncon == 1)
|
|
27
|
{
|
|
28
|
slowdowntimer++;
|
|
29
|
if (slowdowntimer < 90)
|
|
30
|
_sinerspeed = lerp(0.16666666666666666, 0.05, slowdowntimer / 90);
|
|
31
|
else
|
|
32
|
_sinerspeed = 0.05;
|
|
33
|
}
|
|
34
|
if (rumble || pre_rumble)
|
|
35
|
_sinerspeed = rumbler / 18;
|
|
36
|
siner += _sinerspeed;
|
|
37
|
var _chargeshakex = chargeshakex * chargeshakexsign;
|
|
38
|
if (chargeshakexsign == 1)
|
|
39
|
chargeshakexsign = -1;
|
|
40
|
else
|
|
41
|
chargeshakexsign = 1;
|
|
42
|
if (drawstate == "idle" || drawstate == "rumble" || drawstate == "crack" || drawstate == "crack2")
|
|
43
|
{
|
|
44
|
draw_sprite_ext(spr_titan_0_backwing, siner, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
45
|
if (rumble)
|
|
46
|
{
|
|
47
|
d3d_set_fog(true, c_red, 0, 1);
|
|
48
|
draw_sprite_ext(spr_titan_0_backwing, siner, x, y, image_xscale, image_yscale, image_angle, image_blend, _rumblealpha);
|
|
49
|
d3d_set_fog(false, c_black, 0, 0);
|
|
50
|
}
|
|
51
|
draw_sprite_ext(spr_titan_1_backwing, siner, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
52
|
if (rumble)
|
|
53
|
{
|
|
54
|
d3d_set_fog(true, c_red, 0, 1);
|
|
55
|
draw_sprite_ext(spr_titan_1_backwing, siner, x, y, image_xscale, image_yscale, image_angle, image_blend, _rumblealpha);
|
|
56
|
d3d_set_fog(false, c_black, 0, 0);
|
|
57
|
}
|
|
58
|
draw_sprite_ext(spr_titan_2_backwing, siner, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
59
|
if (rumble)
|
|
60
|
{
|
|
61
|
d3d_set_fog(true, c_red, 0, 1);
|
|
62
|
draw_sprite_ext(spr_titan_2_backwing, siner, x, y, image_xscale, image_yscale, image_angle, image_blend, _rumblealpha);
|
|
63
|
d3d_set_fog(false, c_black, 0, 0);
|
|
64
|
}
|
|
65
|
draw_sprite_ext(spr_titan_3_backwing, siner, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
66
|
if (rumble)
|
|
67
|
{
|
|
68
|
d3d_set_fog(true, c_red, 0, 1);
|
|
69
|
draw_sprite_ext(spr_titan_3_backwing, siner, x, y, image_xscale, image_yscale, image_angle, image_blend, _rumblealpha);
|
|
70
|
d3d_set_fog(false, c_black, 0, 0);
|
|
71
|
}
|
|
72
|
if (starshootcon == 0)
|
|
73
|
{
|
|
74
|
if (shakex == 0 && drawstate != "crack" && !rumble)
|
|
75
|
{
|
|
76
|
draw_monster_body_part(spr_titan_4_backwing, siner, x, y);
|
|
77
|
}
|
|
78
|
else if ((shakex != 0 && drawstate == "crack") || rumble)
|
|
79
|
{
|
|
80
|
draw_monster_body_part(spr_titan_hurt, hurt_index, x + shakex + hurtspriteoffx, y + hurtspriteoffy);
|
|
81
|
if (redflashtimer > 0)
|
|
82
|
{
|
|
83
|
d3d_set_fog(true, c_red, 0, 1);
|
|
84
|
draw_sprite_ext(spr_titan_hurt, hurt_index, x + shakex + hurtspriteoffx, y + hurtspriteoffy, image_xscale, image_yscale, image_angle, image_blend, redflashtimer / 10);
|
|
85
|
d3d_set_fog(false, c_black, 0, 0);
|
|
86
|
redflashtimer--;
|
|
87
|
}
|
|
88
|
}
|
|
89
|
else if (drawstate == "crack")
|
|
90
|
{
|
|
91
|
draw_monster_body_part(spr_cover_wings_defense_layer_4, siner, x + shakex + hurtspriteoffx + _chargeshakex, y + hurtspriteoffy);
|
|
92
|
if (greenflashtimer > 0)
|
|
93
|
{
|
|
94
|
d3d_set_fog(true, c_lime, 0, 1);
|
|
95
|
draw_sprite_ext(spr_cover_wings_defense_layer_4, siner, x + shakex + hurtspriteoffx + _chargeshakex, y + hurtspriteoffy, image_xscale, image_yscale, image_angle, image_blend, greenflashtimer / 10);
|
|
96
|
d3d_set_fog(false, c_black, 0, 0);
|
|
97
|
}
|
|
98
|
}
|
|
99
|
else if (starshootcon == 0 && shakex != 0 && drawstate != "crack" && drawstate != "crack2")
|
|
100
|
{
|
|
101
|
draw_monster_body_part(spr_cover_wings_defense_layer_4, siner, x, y);
|
|
102
|
}
|
|
103
|
else
|
|
104
|
{
|
|
105
|
draw_monster_body_part(spr_titan_4_backwing, siner, x, y);
|
|
106
|
}
|
|
107
|
if (darktimer > 0)
|
|
108
|
{
|
|
109
|
darktimer++;
|
|
110
|
d3d_set_fog(true, c_black, 0, 1);
|
|
111
|
if (darktimer < 30)
|
|
112
|
draw_sprite_ext(spr_titan_4_backwing, siner, x + shakex + hurtspriteoffx, y + hurtspriteoffy, image_xscale, image_yscale, image_angle, image_blend, lerp(0, 0.8, darktimer / 30));
|
|
113
|
if (darktimer >= 30 && darktimer < 60)
|
|
114
|
draw_sprite_ext(spr_titan_4_backwing, siner, x + shakex + hurtspriteoffx, y + hurtspriteoffy, image_xscale, image_yscale, image_angle, image_blend, 0.8);
|
|
115
|
if (darktimer >= 60 && darktimer < 90)
|
|
116
|
draw_sprite_ext(spr_titan_4_backwing, siner, x + shakex + hurtspriteoffx, y + hurtspriteoffy, image_xscale, image_yscale, image_angle, image_blend, lerp(0.8, 0, (darktimer - 60) / 30));
|
|
117
|
d3d_set_fog(false, c_black, 0, 0);
|
|
118
|
if (darktimer >= 90)
|
|
119
|
darktimer = 0;
|
|
120
|
}
|
|
121
|
if (greenflashtimer > 0)
|
|
122
|
greenflashtimer--;
|
|
123
|
}
|
|
124
|
if (starshootcon > 0)
|
|
125
|
{
|
|
126
|
var _color = merge_color(c_red, c_white, redflashtimer / 10);
|
|
127
|
redsiner++;
|
|
128
|
if (shakex == 0 && !rumble)
|
|
129
|
{
|
|
130
|
if (drawstate == "rumble")
|
|
131
|
draw_monster_body_part(spr_titan_rumble, siner, x + shakex + hurtspriteoffx + _chargeshakex, y + hurtspriteoffy);
|
|
132
|
else if (drawstate == "crack")
|
|
133
|
draw_monster_body_part(spr_cover_wings_defense_layer_4, siner, x + shakex + hurtspriteoffx + _chargeshakex, y + hurtspriteoffy);
|
|
134
|
else
|
|
135
|
draw_monster_body_part(spr_cover_wings_defense_layer_4, siner, x + shakex + hurtspriteoffx + _chargeshakex, y + hurtspriteoffy);
|
|
136
|
if (redflashtimer > 0)
|
|
137
|
{
|
|
138
|
d3d_set_fog(true, _color, 0, 1);
|
|
139
|
draw_sprite_ext(spr_cover_wings_defense_layer_4, siner, x + shakex + hurtspriteoffx, y + hurtspriteoffy, image_xscale, image_yscale, image_angle, image_blend, redflashtimer / 10);
|
|
140
|
d3d_set_fog(false, c_black, 0, 0);
|
|
141
|
}
|
|
142
|
if (greenflashtimer > 0)
|
|
143
|
{
|
|
144
|
d3d_set_fog(true, c_lime, 0, 1);
|
|
145
|
draw_sprite_ext(spr_cover_wings_defense_layer_4, siner, x + shakex + hurtspriteoffx, y + hurtspriteoffy, image_xscale, image_yscale, image_angle, image_blend, greenflashtimer / 10);
|
|
146
|
d3d_set_fog(false, c_black, 0, 0);
|
|
147
|
}
|
|
148
|
d3d_set_fog(true, c_red, 0, 1);
|
|
149
|
draw_sprite_ext(spr_cover_wings_defense_layer_4, siner, x + shakex + hurtspriteoffx, y + hurtspriteoffy, image_xscale, image_yscale, image_angle, image_blend, 0.1 + (sin(redsiner * 0.1) * 0.1));
|
|
150
|
d3d_set_fog(false, c_black, 0, 0);
|
|
151
|
}
|
|
152
|
if (shakex != 0 || rumble)
|
|
153
|
{
|
|
154
|
draw_monster_body_part(spr_titan_hurt, hurt_index, x + shakex + hurtspriteoffx, y + hurtspriteoffy);
|
|
155
|
if (redflashtimer > 0)
|
|
156
|
{
|
|
157
|
d3d_set_fog(true, _color, 0, 1);
|
|
158
|
draw_sprite_ext(spr_titan_hurt, hurt_index, x + shakex + hurtspriteoffx, y + hurtspriteoffy, image_xscale, image_yscale, image_angle, image_blend, redflashtimer / 10);
|
|
159
|
d3d_set_fog(false, c_black, 0, 0);
|
|
160
|
}
|
|
161
|
d3d_set_fog(true, c_red, 0, 1);
|
|
162
|
draw_sprite_ext(spr_titan_hurt, hurt_index, x + shakex + hurtspriteoffx, y + hurtspriteoffy, image_xscale, image_yscale, image_angle, image_blend, 0.1 + (sin(redsiner * 0.1) * 0.1));
|
|
163
|
d3d_set_fog(false, c_black, 0, 0);
|
|
164
|
}
|
|
165
|
if (redflashtimer > 0)
|
|
166
|
redflashtimer--;
|
|
167
|
if (greenflashtimer > 0)
|
|
168
|
greenflashtimer--;
|
|
169
|
}
|
|
170
|
if (starshootcon == 0 && shakex != 0 && drawstate != "crack" && drawstate != "crack2")
|
|
171
|
draw_monster_body_part(spr_titan_star_disappear, starshoottimer / 6, x + shakex + hurtspriteoffx, y + hurtspriteoffy);
|
|
172
|
if (starshootcon == 1)
|
|
173
|
{
|
|
174
|
draw_monster_body_part(spr_titan_star_dissolve, starshoottimer / 3, x + shakex + hurtspriteoffx, y + hurtspriteoffy);
|
|
175
|
gpu_set_blendmode(bm_add);
|
|
176
|
draw_sprite_ext(spr_titan_star_dissolve, starshoottimer / 3, x + shakex + hurtspriteoffx + (irandom_range(-2, 2) * 2), y + hurtspriteoffy + (irandom_range(-2, 2) * 2), image_xscale, image_yscale, image_angle, #444444, image_alpha);
|
|
177
|
draw_sprite_ext(spr_titan_star_dissolve, starshoottimer / 3, x + shakex + hurtspriteoffx + (irandom_range(-2, 2) * 2), y + hurtspriteoffy + (irandom_range(-2, 2) * 2), image_xscale, image_yscale, image_angle, #444444, image_alpha);
|
|
178
|
gpu_set_blendmode(bm_normal);
|
|
179
|
}
|
|
180
|
if (starshootcon == 3)
|
|
181
|
draw_monster_body_part(spr_titan_star_appear, starshoottimer / 3, x + shakex + hurtspriteoffx, y + hurtspriteoffy);
|
|
182
|
if (drawstate == "crack2")
|
|
183
|
{
|
|
184
|
hurttimer2++;
|
|
185
|
if (hurttimer2 == 1)
|
|
186
|
draw_sprite_ext(spr_titan_star_break, 0, x + shakex + hurtspriteoffx, y + hurtspriteoffy, image_xscale, image_yscale, image_angle, c_red, image_alpha);
|
|
187
|
if (hurttimer2 == 2)
|
|
188
|
draw_sprite_ext(spr_titan_star_break, 0, x + shakex + hurtspriteoffx, y + hurtspriteoffy, image_xscale, image_yscale, image_angle, c_red, image_alpha);
|
|
189
|
if (hurttimer2 == 3)
|
|
190
|
draw_sprite_ext(spr_titan_star_break, 0, x + shakex + hurtspriteoffx, y + hurtspriteoffy, image_xscale, image_yscale, image_angle, c_white, image_alpha);
|
|
191
|
if (hurttimer2 == 4)
|
|
192
|
draw_sprite_ext(spr_titan_star_break, 0, x + shakex + hurtspriteoffx, y + hurtspriteoffy, image_xscale, image_yscale, image_angle, c_white, image_alpha);
|
|
193
|
if (hurttimer2 == 5)
|
|
194
|
draw_sprite_ext(spr_titan_star_break, 0, x + shakex + hurtspriteoffx, y + hurtspriteoffy, image_xscale, image_yscale, image_angle, c_black, image_alpha);
|
|
195
|
if (hurttimer2 == 6)
|
|
196
|
draw_sprite_ext(spr_titan_star_break, 0, x + shakex + hurtspriteoffx, y + hurtspriteoffy, image_xscale, image_yscale, image_angle, c_black, image_alpha);
|
|
197
|
if (hurttimer2 > 6)
|
|
198
|
draw_sprite_ext(spr_titan_star_break, 0, x + shakex + hurtspriteoffx, y + hurtspriteoffy, image_xscale, image_yscale, image_angle, c_white, image_alpha);
|
|
199
|
}
|
|
200
|
draw_sprite_ext(spr_titan_5_backwing, siner, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
201
|
if (rumble)
|
|
202
|
{
|
|
203
|
d3d_set_fog(true, c_red, 0, 1);
|
|
204
|
draw_sprite_ext(spr_titan_5_backwing, siner, x, y, image_xscale, image_yscale, image_angle, image_blend, _rumblealpha);
|
|
205
|
d3d_set_fog(false, c_black, 0, 0);
|
|
206
|
}
|
|
207
|
draw_sprite_ext(spr_titan_6_backwing, siner, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
208
|
if (rumble)
|
|
209
|
{
|
|
210
|
d3d_set_fog(true, c_red, 0, 1);
|
|
211
|
draw_sprite_ext(spr_titan_6_backwing, siner, x, y, image_xscale, image_yscale, image_angle, image_blend, _rumblealpha);
|
|
212
|
d3d_set_fog(false, c_black, 0, 0);
|
|
213
|
}
|
|
214
|
draw_sprite_ext(spr_titan_7_backwing, siner, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
215
|
if (rumble)
|
|
216
|
{
|
|
217
|
d3d_set_fog(true, c_red, 0, 1);
|
|
218
|
draw_sprite_ext(spr_titan_7_backwing, siner, x, y, image_xscale, image_yscale, image_angle, image_blend, _rumblealpha);
|
|
219
|
d3d_set_fog(false, c_black, 0, 0);
|
|
220
|
}
|
|
221
|
if (i_ex(obj_darkener))
|
|
222
|
{
|
|
223
|
draw_sprite_ext(spr_titan_5_backwing, siner, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
224
|
draw_sprite_ext(spr_titan_6_backwing, siner, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
225
|
draw_sprite_ext(spr_titan_7_backwing, siner, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
226
|
}
|
|
227
|
}
|
|
228
|
if (drawstate == "defense")
|
|
229
|
{
|
|
230
|
draw_sprite_ext(spr_cover_wings_defense_layer_0, defense_timer, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
231
|
draw_sprite_ext(spr_cover_wings_defense_layer_1, defense_timer, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
232
|
draw_sprite_ext(spr_cover_wings_defense_layer_2, defense_timer, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
233
|
draw_sprite_ext(spr_cover_wings_defense_layer_3, defense_timer, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
234
|
draw_monster_body_part(spr_titan_hurt, hurt_index, x, y);
|
|
235
|
if (starshootcon == 0)
|
|
236
|
draw_monster_body_part(spr_titan_star_disappear, starshoottimer / 6, x, y);
|
|
237
|
if (starshootcon == 3)
|
|
238
|
draw_monster_body_part(spr_titan_star_appear, starshoottimer / 3, x, y);
|
|
239
|
draw_sprite_ext(spr_cover_wings_defense_layer_5, defense_timer, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
240
|
draw_sprite_ext(spr_cover_wings_defense_layer_6, defense_timer, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
241
|
draw_sprite_ext(spr_cover_wings_defense_layer_7, defense_timer, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
242
|
if (defense_timer < 1)
|
|
243
|
{
|
|
244
|
defense_timer += 0.16666666666666666;
|
|
245
|
}
|
|
246
|
else if (defense_timer < 2)
|
|
247
|
{
|
|
248
|
defense_timer += 0.2;
|
|
249
|
}
|
|
250
|
else if (defense_timer < 3)
|
|
251
|
{
|
|
252
|
defense_timer += 0.25;
|
|
253
|
}
|
|
254
|
else if (defense_timer < 4)
|
|
255
|
{
|
|
256
|
defense_timer += (1/3);
|
|
257
|
}
|
|
258
|
else if (defense_timer < 5)
|
|
259
|
{
|
|
260
|
defense_timer += 0.5;
|
|
261
|
}
|
|
262
|
else if (defense_timer < 6)
|
|
263
|
{
|
|
264
|
defense_timer += (1/3);
|
|
265
|
}
|
|
266
|
else
|
|
267
|
{
|
|
268
|
drawstate = "defense end";
|
|
269
|
defense_timer = 0;
|
|
270
|
}
|
|
271
|
if (defense_timer == 1)
|
|
272
|
snd_play(snd_titan_wingshut);
|
|
273
|
if (defense_timer == 2)
|
|
274
|
{
|
|
275
|
feathercon = 1;
|
|
276
|
with (obj_heroparent)
|
|
277
|
{
|
|
278
|
var _adder = scr_add_instance_var(id, "siner", 4, 0, 30);
|
|
279
|
_adder.roundvar = true;
|
|
280
|
}
|
|
281
|
}
|
|
282
|
}
|
|
283
|
if (drawstate == "defense end")
|
|
284
|
{
|
|
285
|
if (spd < maxspd)
|
|
286
|
spd += 0.2;
|
|
287
|
var _spd = spd;
|
|
288
|
var _distance = 4;
|
|
289
|
var _xx = 0;
|
|
290
|
var _yy = 0;
|
|
291
|
rotation += _spd;
|
|
292
|
var _c = dcos(rotation);
|
|
293
|
var _s = dsin(rotation);
|
|
294
|
_x = _xx + (_c * _distance) + (_s * _distance);
|
|
295
|
_y = _yy + (-_s * _distance) + (_c * _distance);
|
|
296
|
_c = dcos(rotation * -1);
|
|
297
|
_s = dsin(rotation * -1);
|
|
298
|
var _x2 = (_xx + (_c * _distance) + (_s * _distance)) * -1;
|
|
299
|
var _y2 = (_yy + (-_s * _distance) + (_c * _distance)) * -1;
|
|
300
|
_c = dcos(rotation - 90);
|
|
301
|
_s = dsin(rotation - 90);
|
|
302
|
var _x3 = _xx + (_c * _distance) + (_s * _distance);
|
|
303
|
var _y3 = _yy + (-_s * _distance) + (_c * _distance);
|
|
304
|
_c = dcos((rotation - 90) * -1);
|
|
305
|
_s = dsin((rotation - 90) * -1);
|
|
306
|
var _x4 = (_xx + (_c * _distance) + (_s * _distance)) * -1;
|
|
307
|
var _y4 = (_yy + (-_s * _distance) + (_c * _distance)) * -1;
|
|
308
|
_c = dcos(rotation - 180);
|
|
309
|
_s = dsin(rotation - 180);
|
|
310
|
var _x5 = _xx + (_c * _distance) + (_s * _distance);
|
|
311
|
var _y5 = _yy + (-_s * _distance) + (_c * _distance);
|
|
312
|
_c = dcos((rotation - 180) * -1);
|
|
313
|
_s = dsin((rotation - 180) * -1);
|
|
314
|
var _x6 = (_xx + (_c * _distance) + (_s * _distance)) * -1;
|
|
315
|
var _y6 = (_yy + (-_s * _distance) + (_c * _distance)) * -1;
|
|
316
|
_c = dcos(rotation - 270);
|
|
317
|
_s = dsin(rotation - 270);
|
|
318
|
var _x7 = _xx + (_c * _distance) + (_s * _distance);
|
|
319
|
var _y7 = _yy + (-_s * _distance) + (_c * _distance);
|
|
320
|
_c = dcos((rotation - 270) * -1);
|
|
321
|
_s = dsin((rotation - 270) * -1);
|
|
322
|
var _x8 = (_xx + (_c * _distance) + (_s * _distance)) * -1;
|
|
323
|
var _y8 = (_yy + (-_s * _distance) + (_c * _distance)) * -1;
|
|
324
|
if (rotation > 359)
|
|
325
|
rotation -= 360;
|
|
326
|
var __alpha = 0;
|
|
327
|
if (darktimer > 0 && (phase == 8 || (phase == 7 && phaseturn == 3)))
|
|
328
|
{
|
|
329
|
if (darktimer > 0)
|
|
330
|
darktimer++;
|
|
331
|
if (darktimer >= 150)
|
|
332
|
darktimer = 0;
|
|
333
|
if (darktimer > 0 && darktimer < 100)
|
|
334
|
__alpha = lerp(0, 0.9, darktimer / 100);
|
|
335
|
if (darktimer >= 100 && darktimer < 110)
|
|
336
|
__alpha = 0.9;
|
|
337
|
if (darktimer >= 110 && darktimer < 120)
|
|
338
|
__alpha = lerp(0.9, 0, (darktimer - 110) / 10);
|
|
339
|
}
|
|
340
|
else
|
|
341
|
{
|
|
342
|
if (darktimer > 0)
|
|
343
|
darktimer++;
|
|
344
|
if (darktimer >= 90)
|
|
345
|
darktimer = 0;
|
|
346
|
if (darktimer > 0 && darktimer < 70)
|
|
347
|
__alpha = lerp(0, 0.9, darktimer / 70);
|
|
348
|
if (darktimer >= 70 && darktimer < 80)
|
|
349
|
__alpha = 0.9;
|
|
350
|
if (darktimer >= 80 && darktimer < 90)
|
|
351
|
__alpha = lerp(0.9, 0, (darktimer - 80) / 10);
|
|
352
|
}
|
|
353
|
draw_sprite_ext(spr_cover_wings_defense_layer_0, 6, x + _x, y + _y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
354
|
if (darktimer > 0)
|
|
355
|
{
|
|
356
|
d3d_set_fog(true, c_black, 0, 1);
|
|
357
|
draw_sprite_ext(spr_cover_wings_defense_layer_0, 6, x + _x, y + _y, image_xscale, image_yscale, image_angle, image_blend, __alpha);
|
|
358
|
d3d_set_fog(false, c_black, 0, 0);
|
|
359
|
}
|
|
360
|
if (greenflashtimer > 0)
|
|
361
|
{
|
|
362
|
d3d_set_fog(true, c_lime, 0, 1);
|
|
363
|
draw_sprite_ext(spr_cover_wings_defense_layer_0, 6, x + _x, y + _y, image_xscale, image_yscale, image_angle, image_blend, greenflashtimer / 10);
|
|
364
|
d3d_set_fog(false, c_black, 0, 0);
|
|
365
|
}
|
|
366
|
draw_sprite_ext(spr_cover_wings_defense_layer_1, 6, x + _x2, y + _y2, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
367
|
if (darktimer > 0)
|
|
368
|
{
|
|
369
|
d3d_set_fog(true, c_black, 0, 1);
|
|
370
|
draw_sprite_ext(spr_cover_wings_defense_layer_1, 6, x + _x2, y + _y2, image_xscale, image_yscale, image_angle, image_blend, __alpha);
|
|
371
|
d3d_set_fog(false, c_black, 0, 0);
|
|
372
|
}
|
|
373
|
if (greenflashtimer > 0)
|
|
374
|
{
|
|
375
|
d3d_set_fog(true, c_lime, 0, 1);
|
|
376
|
draw_sprite_ext(spr_cover_wings_defense_layer_1, 6, x + _x2, y + _y2, image_xscale, image_yscale, image_angle, image_blend, greenflashtimer / 10);
|
|
377
|
d3d_set_fog(false, c_black, 0, 0);
|
|
378
|
}
|
|
379
|
draw_sprite_ext(spr_cover_wings_defense_layer_2, 6, x + _x3, y + _y3, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
380
|
if (darktimer > 0)
|
|
381
|
{
|
|
382
|
d3d_set_fog(true, c_black, 0, 1);
|
|
383
|
draw_sprite_ext(spr_cover_wings_defense_layer_2, 6, x + _x3, y + _y3, image_xscale, image_yscale, image_angle, image_blend, __alpha);
|
|
384
|
d3d_set_fog(false, c_black, 0, 0);
|
|
385
|
}
|
|
386
|
if (greenflashtimer > 0)
|
|
387
|
{
|
|
388
|
d3d_set_fog(true, c_lime, 0, 1);
|
|
389
|
draw_sprite_ext(spr_cover_wings_defense_layer_2, 6, x + _x3, y + _y3, image_xscale, image_yscale, image_angle, image_blend, greenflashtimer / 10);
|
|
390
|
d3d_set_fog(false, c_black, 0, 0);
|
|
391
|
}
|
|
392
|
draw_sprite_ext(spr_cover_wings_defense_layer_3, 6, x + _x4, y + _y4, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
393
|
if (darktimer > 0)
|
|
394
|
{
|
|
395
|
d3d_set_fog(true, c_black, 0, 1);
|
|
396
|
draw_sprite_ext(spr_cover_wings_defense_layer_3, 6, x + _x4, y + _y4, image_xscale, image_yscale, image_angle, image_blend, __alpha);
|
|
397
|
d3d_set_fog(false, c_black, 0, 0);
|
|
398
|
}
|
|
399
|
if (greenflashtimer > 0)
|
|
400
|
{
|
|
401
|
d3d_set_fog(true, c_lime, 0, 1);
|
|
402
|
draw_sprite_ext(spr_cover_wings_defense_layer_3, 6, x + _x4, y + _y4, image_xscale, image_yscale, image_angle, image_blend, greenflashtimer / 10);
|
|
403
|
d3d_set_fog(false, c_black, 0, 0);
|
|
404
|
}
|
|
405
|
draw_monster_body_part(spr_cover_wings_defense_layer_4, siner, x + _x7, y + _y7);
|
|
406
|
if (darktimer > 0)
|
|
407
|
{
|
|
408
|
d3d_set_fog(true, c_black, 0, 1);
|
|
409
|
draw_sprite_ext(spr_cover_wings_defense_layer_4, siner, x + _x7, y + _y7, image_xscale, image_yscale, image_angle, image_blend, __alpha);
|
|
410
|
d3d_set_fog(false, c_black, 0, 0);
|
|
411
|
}
|
|
412
|
if (greenflashtimer > 0)
|
|
413
|
{
|
|
414
|
d3d_set_fog(true, c_lime, 0, 1);
|
|
415
|
draw_sprite_ext(spr_cover_wings_defense_layer_4, siner, x + _x7, y + _y7, image_xscale, image_yscale, image_angle, image_blend, greenflashtimer / 10);
|
|
416
|
d3d_set_fog(false, c_black, 0, 0);
|
|
417
|
}
|
|
418
|
if (starshootcon == 0)
|
|
419
|
{
|
|
420
|
draw_monster_body_part(spr_titan_star_disappear, starshoottimer / 6, x + _x7, y + _y7);
|
|
421
|
if (darktimer > 0)
|
|
422
|
{
|
|
423
|
d3d_set_fog(true, c_black, 0, 1);
|
|
424
|
draw_sprite_ext(spr_titan_star_disappear, starshoottimer / 6, x + _x7, y + _y7, image_xscale, image_yscale, image_angle, image_blend, __alpha);
|
|
425
|
d3d_set_fog(false, c_black, 0, 0);
|
|
426
|
}
|
|
427
|
if (greenflashtimer > 0)
|
|
428
|
{
|
|
429
|
d3d_set_fog(true, c_lime, 0, 1);
|
|
430
|
draw_sprite_ext(spr_titan_star_disappear, starshoottimer / 6, x + _x7, y + _y7, image_xscale, image_yscale, image_angle, image_blend, greenflashtimer / 10);
|
|
431
|
d3d_set_fog(false, c_black, 0, 0);
|
|
432
|
}
|
|
433
|
}
|
|
434
|
if (starshootcon == 1)
|
|
435
|
draw_monster_body_part(spr_titan_star_dissolve, starshoottimer / 3, x + _x7, y + _y7);
|
|
436
|
if (starshootcon == 3)
|
|
437
|
draw_monster_body_part(spr_titan_star_appear, starshoottimer / 3, x + _x7, y + _y7);
|
|
438
|
draw_sprite_ext(spr_cover_wings_defense_layer_5, 6, x + _x5, y + _y5, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
439
|
if (darktimer > 0)
|
|
440
|
{
|
|
441
|
d3d_set_fog(true, c_black, 0, 1);
|
|
442
|
draw_sprite_ext(spr_cover_wings_defense_layer_5, 6, x + _x5, y + _y5, image_xscale, image_yscale, image_angle, image_blend, __alpha);
|
|
443
|
d3d_set_fog(false, c_black, 0, 0);
|
|
444
|
}
|
|
445
|
if (greenflashtimer > 0)
|
|
446
|
{
|
|
447
|
d3d_set_fog(true, c_lime, 0, 1);
|
|
448
|
draw_sprite_ext(spr_cover_wings_defense_layer_5, 6, x + _x5, y + _y5, image_xscale, image_yscale, image_angle, image_blend, greenflashtimer / 10);
|
|
449
|
d3d_set_fog(false, c_black, 0, 0);
|
|
450
|
}
|
|
451
|
draw_sprite_ext(spr_cover_wings_defense_layer_6, 6, x + _x6, y + _y6, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
452
|
if (darktimer > 0)
|
|
453
|
{
|
|
454
|
d3d_set_fog(true, c_black, 0, 1);
|
|
455
|
draw_sprite_ext(spr_cover_wings_defense_layer_6, 6, x + _x6, y + _y6, image_xscale, image_yscale, image_angle, image_blend, __alpha);
|
|
456
|
d3d_set_fog(false, c_black, 0, 0);
|
|
457
|
}
|
|
458
|
if (greenflashtimer > 0)
|
|
459
|
{
|
|
460
|
d3d_set_fog(true, c_lime, 0, 1);
|
|
461
|
draw_sprite_ext(spr_cover_wings_defense_layer_6, 6, x + _x6, y + _y6, image_xscale, image_yscale, image_angle, image_blend, greenflashtimer / 10);
|
|
462
|
d3d_set_fog(false, c_black, 0, 0);
|
|
463
|
}
|
|
464
|
draw_sprite_ext(spr_cover_wings_defense_layer_7, 6, x + _x8, y + _y8, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
465
|
if (darktimer > 0)
|
|
466
|
{
|
|
467
|
d3d_set_fog(true, c_black, 0, 1);
|
|
468
|
draw_sprite_ext(spr_cover_wings_defense_layer_7, 6, x + _x8, y + _y8, image_xscale, image_yscale, image_angle, image_blend, __alpha);
|
|
469
|
d3d_set_fog(false, c_black, 0, 0);
|
|
470
|
}
|
|
471
|
if (greenflashtimer > 0)
|
|
472
|
{
|
|
473
|
d3d_set_fog(true, c_lime, 0, 1);
|
|
474
|
draw_sprite_ext(spr_cover_wings_defense_layer_7, 6, x + _x8, y + _y8, image_xscale, image_yscale, image_angle, image_blend, greenflashtimer / 10);
|
|
475
|
d3d_set_fog(false, c_black, 0, 0);
|
|
476
|
}
|
|
477
|
with (obj_titan_wing_marker)
|
|
478
|
{
|
|
479
|
if (wing_layer == 5)
|
|
480
|
{
|
|
481
|
xoff = _x5;
|
|
482
|
yoff = _y5;
|
|
483
|
}
|
|
484
|
if (wing_layer == 6)
|
|
485
|
{
|
|
486
|
xoff = _x6;
|
|
487
|
yoff = _y6;
|
|
488
|
}
|
|
489
|
if (wing_layer == 7)
|
|
490
|
{
|
|
491
|
xoff = _x8;
|
|
492
|
yoff = _y8;
|
|
493
|
}
|
|
494
|
fog_alpha = __alpha;
|
|
495
|
}
|
|
496
|
if (greenflashtimer > 0)
|
|
497
|
greenflashtimer--;
|
|
498
|
}
|
|
499
|
if (drawstate == "undefense")
|
|
500
|
{
|
|
501
|
rumble = false;
|
|
502
|
starshootcon = 3;
|
|
503
|
undefense_timer -= (1/3);
|
|
504
|
draw_sprite_ext(spr_cover_wings_defense_layer_0, undefense_timer, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
505
|
draw_sprite_ext(spr_cover_wings_defense_layer_1, undefense_timer, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
506
|
draw_sprite_ext(spr_cover_wings_defense_layer_2, undefense_timer, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
507
|
draw_sprite_ext(spr_cover_wings_defense_layer_3, undefense_timer, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
508
|
draw_monster_body_part(spr_cover_wings_defense_layer_4, undefense_timer, x, y);
|
|
509
|
if (starshootcon == 0)
|
|
510
|
draw_monster_body_part(spr_titan_star_disappear, starshoottimer / 6, x, y);
|
|
511
|
if (starshootcon == 1)
|
|
512
|
draw_monster_body_part(spr_titan_star_disappear, starshoottimer / 3, x, y);
|
|
513
|
if (starshootcon == 3)
|
|
514
|
draw_monster_body_part(spr_titan_star_appear, starshoottimer / 3, x, y);
|
|
515
|
draw_sprite_ext(spr_cover_wings_defense_layer_5, undefense_timer, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
516
|
draw_sprite_ext(spr_cover_wings_defense_layer_6, undefense_timer, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
517
|
draw_sprite_ext(spr_cover_wings_defense_layer_7, undefense_timer, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
518
|
if (undefense_timer < 0.1)
|
|
519
|
{
|
|
520
|
undefense_timer = 6;
|
|
521
|
drawstate = "idle";
|
|
522
|
}
|
|
523
|
}
|
|
524
|
if (starshootcon == 1)
|
|
525
|
{
|
|
526
|
starshoottimer++;
|
|
527
|
if (starshoottimer == 28)
|
|
528
|
{
|
|
529
|
starshoottimer = 0;
|
|
530
|
starshootcon = 2;
|
|
531
|
var _dissolve = instance_create(x, y, obj_titan_star_dissolve);
|
|
532
|
_dissolve.depth = depth - 1;
|
|
533
|
_dissolve.con = 1;
|
|
534
|
}
|
|
535
|
}
|
|
536
|
if (starshootcon == 3)
|
|
537
|
{
|
|
538
|
starshoottimer++;
|
|
539
|
if (starshoottimer == 18)
|
|
540
|
{
|
|
541
|
starshoottimer = 0;
|
|
542
|
starshootcon = 0;
|
|
543
|
}
|
|
544
|
}
|
|
545
|
if (becomeflash == 0)
|
|
546
|
flash = 0;
|
|
547
|
becomeflash = 0;
|
|
548
|
if (feathercon == 1)
|
|
549
|
{
|
|
550
|
feathertimer++;
|
|
551
|
if (feathertimer == 5)
|
|
552
|
{
|
|
553
|
for (i = 0; i < 16; i++)
|
|
554
|
{
|
|
555
|
o = instance_create_depth(camerax() + 280 + irandom(100), cameray() + 120 + irandom(180), depth + 1, obj_titan_feather);
|
|
556
|
o.direction = 130 + irandom(60);
|
|
557
|
o.speed = random_range(5, 10);
|
|
558
|
o.image_index = 2 + irandom(2);
|
|
559
|
}
|
|
560
|
}
|
|
561
|
if (feathertimer >= 5)
|
|
562
|
{
|
|
563
|
feathercon = 0;
|
|
564
|
feathertimer = 0;
|
|
565
|
}
|
|
566
|
}
|
|
567
|
if (feathercon == 2)
|
|
568
|
{
|
|
569
|
feathertimer++;
|
|
570
|
if (feathertimer == 15)
|
|
571
|
{
|
|
572
|
for (i = 0; i < 10; i++)
|
|
573
|
{
|
|
574
|
o = instance_create_depth(camerax() + 280 + irandom(50), cameray() + 120 + irandom(180), depth + 1, obj_titan_feather);
|
|
575
|
o.direction = 130 + irandom(60);
|
|
576
|
o.speed = random_range(5, 7);
|
|
577
|
o.image_index = 2 + irandom(2);
|
|
578
|
}
|
|
579
|
}
|
|
580
|
if (feathertimer >= 20)
|
|
581
|
{
|
|
582
|
feathercon = 0;
|
|
583
|
feathertimer = 0;
|
|
584
|
}
|
|
585
|
}
|